bool MoveEvent::configureEvent(xmlNodePtr p) { std::string str; int intValue; if(readXMLString(p, "event", str)){ if(asLowerCaseString(str) == "stepin"){ m_eventType = MOVE_EVENT_STEP_IN; } else if(asLowerCaseString(str) == "stepout"){ m_eventType = MOVE_EVENT_STEP_OUT; } else if(asLowerCaseString(str) == "equip"){ m_eventType = MOVE_EVENT_EQUIP; } else if(asLowerCaseString(str) == "deequip"){ m_eventType = MOVE_EVENT_DEEQUIP; } else if(asLowerCaseString(str) == "additem"){ m_eventType = MOVE_EVENT_ADD_ITEM; } else if(asLowerCaseString(str) == "removeitem"){ m_eventType = MOVE_EVENT_REMOVE_ITEM; } else{ std::cout << "Error: [MoveEvent::configureMoveEvent] No valid event name " << str << std::endl; return false; } if(m_eventType == MOVE_EVENT_EQUIP || m_eventType == MOVE_EVENT_DEEQUIP){ if(readXMLString(p, "slot", str)){ if(asLowerCaseString(str) == "head"){ slot = SLOT_HEAD; } else if(asLowerCaseString(str) == "necklace"){ slot = SLOT_NECKLACE; } else if(asLowerCaseString(str) == "backpack"){ slot = SLOT_BACKPACK; } else if(asLowerCaseString(str) == "armor"){ slot = SLOT_ARMOR; } else if(asLowerCaseString(str) == "right-hand"){ slot = SLOT_RIGHT; } else if(asLowerCaseString(str) == "left-hand"){ slot = SLOT_LEFT; } else if(asLowerCaseString(str) == "legs"){ slot = SLOT_LEGS; } else if(asLowerCaseString(str) == "feet"){ slot = SLOT_FEET; } else if(asLowerCaseString(str) == "ring"){ slot = SLOT_RING; } else if(asLowerCaseString(str) == "ammo"){ slot = SLOT_AMMO; } else{ std::cout << "Warning: [MoveEvent::configureMoveEvent] " << "Unknown slot type " << str << std::endl; } } wieldInfo = 0; if(readXMLInteger(p, "lvl", intValue) || readXMLInteger(p, "level", intValue)){ reqLevel = intValue; if(reqLevel > 0){ wieldInfo |= WIELDINFO_LEVEL; } } if(readXMLInteger(p, "maglv", intValue) || readXMLInteger(p, "maglevel", intValue)){ reqMagLevel = intValue; if(reqMagLevel > 0){ wieldInfo |= WIELDINFO_MAGLV; } } if(readXMLInteger(p, "prem", intValue) || readXMLInteger(p, "premium", intValue)){ premium = (intValue != 0); if(premium){ wieldInfo |= WIELDINFO_PREMIUM; } } //Gather vocation information typedef std::list<std::string> STRING_LIST; STRING_LIST vocStringList; xmlNodePtr vocationNode = p->children; while(vocationNode){ if(xmlStrcmp(vocationNode->name,(const xmlChar*)"vocation") == 0){ if(readXMLString(vocationNode, "name", str)){ int32_t vocationId = g_vocations.getVocationId(str); if(vocationId != -1){ vocEquipMap[vocationId] = true; intValue = 1; readXMLInteger(vocationNode, "showInDescription", intValue); if(intValue != 0){ toLowerCaseString(str); vocStringList.push_back(str); } } } } vocationNode = vocationNode->next; } if(!vocStringList.empty()){ for(STRING_LIST::iterator it = vocStringList.begin(); it != vocStringList.end(); ++it){ if(*it != vocStringList.front()){ if(*it != vocStringList.back()){ vocationString += ", "; } else{ vocationString += " and "; } } vocationString += *it; vocationString += "s"; } wieldInfo |= WIELDINFO_VOCREQ; } } } else{ std::cout << "Error: [MoveEvent::configureMoveEvent] No event found." << std::endl; return false; } return true; }
bool Weapon::configureEvent(const pugi::xml_node& node) { pugi::xml_attribute attr; if (!(attr = node.attribute("id"))) { std::cout << "[Error - Weapon::configureEvent] Weapon without id." << std::endl; return false; } id = pugi::cast<uint16_t>(attr.value()); if ((attr = node.attribute("level"))) { level = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("maglv")) || (attr = node.attribute("maglevel"))) { magLevel = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("mana"))) { mana = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("manapercent"))) { manaPercent = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("soul"))) { soul = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("prem"))) { premium = attr.as_bool(); } if ((attr = node.attribute("breakchance"))) { breakChance = std::min<uint8_t>(100, pugi::cast<uint16_t>(attr.value())); } if ((attr = node.attribute("action"))) { action = getWeaponAction(attr.as_string()); if (action == WEAPONACTION_NONE) { std::cout << "[Warning - Weapon::configureEvent] Unknown action " << attr.as_string() << std::endl; } } if ((attr = node.attribute("enabled"))) { enabled = attr.as_bool(); } if ((attr = node.attribute("unproperly"))) { wieldUnproperly = attr.as_bool(); } std::list<std::string> vocStringList; for (pugi::xml_node vocationNode = node.first_child(); vocationNode; vocationNode = vocationNode.next_sibling()) { if (!(attr = vocationNode.attribute("name"))) { continue; } int32_t vocationId = g_vocations.getVocationId(attr.as_string()); if (vocationId != -1) { vocWeaponMap[vocationId] = true; int32_t promotedVocation = g_vocations.getPromotedVocation(vocationId); if (promotedVocation != 0) { vocWeaponMap[promotedVocation] = true; } if (vocationNode.attribute("showInDescription").as_bool(true)) { vocStringList.push_back(asLowerCaseString(attr.as_string())); } } } range = Item::items[id].shootRange; std::string vocationString; for (const std::string& str : vocStringList) { if (!vocationString.empty()) { if (str != vocStringList.back()) { vocationString.push_back(','); vocationString.push_back(' '); } else { vocationString += " and "; } } vocationString += str; vocationString.push_back('s'); } uint32_t wieldInfo = 0; if (getReqLevel() > 0) { wieldInfo |= WIELDINFO_LEVEL; } if (getReqMagLv() > 0) { wieldInfo |= WIELDINFO_MAGLV; } if (!vocationString.empty()) { wieldInfo |= WIELDINFO_VOCREQ; } if (isPremium()) { wieldInfo |= WIELDINFO_PREMIUM; } if (wieldInfo != 0) { ItemType& it = Item::items.getItemType(id); it.wieldInfo = wieldInfo; it.vocationString = vocationString; it.minReqLevel = getReqLevel(); it.minReqMagicLevel = getReqMagLv(); } configureWeapon(Item::items[id]); return true; }
bool Spell::configureSpell(const pugi::xml_node& node) { pugi::xml_attribute nameAttribute = node.attribute("name"); if (!nameAttribute) { std::cout << "[Error - Spell::configureSpell] Spell without name" << std::endl; return false; } name = nameAttribute.as_string(); static const char* reservedList[] = { "melee", "physical", "poison", "fire", "energy", "drown", "lifedrain", "manadrain", "healing", "speed", "outfit", "invisible", "drunk", "firefield", "poisonfield", "energyfield", "firecondition", "poisoncondition", "energycondition", "drowncondition", "freezecondition", "cursecondition", "dazzlecondition" }; //static size_t size = sizeof(reservedList) / sizeof(const char*); //for (size_t i = 0; i < size; ++i) { for (const char* reserved : reservedList) { if (strcasecmp(reserved, name.c_str()) == 0) { std::cout << "[Error - Spell::configureSpell] Spell is using a reserved name: " << reserved << std::endl; return false; } } pugi::xml_attribute attr; if ((attr = node.attribute("spellid"))) { spellId = pugi::cast<uint16_t>(attr.value()); } if ((attr = node.attribute("group"))) { std::string tmpStr = asLowerCaseString(attr.as_string()); if (tmpStr == "none" || tmpStr == "0") { group = SPELLGROUP_NONE; } else if (tmpStr == "attack" || tmpStr == "1") { group = SPELLGROUP_ATTACK; } else if (tmpStr == "healing" || tmpStr == "2") { group = SPELLGROUP_HEALING; } else if (tmpStr == "support" || tmpStr == "3") { group = SPELLGROUP_SUPPORT; } else if (tmpStr == "special" || tmpStr == "4") { group = SPELLGROUP_SPECIAL; } else { std::cout << "[Warning - Spell::configureSpell] Unknown group: " << attr.as_string() << std::endl; } } if ((attr = node.attribute("groupcooldown"))) { groupCooldown = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("secondarygroup"))) { std::string tmpStr = asLowerCaseString(attr.as_string()); if (tmpStr == "none" || tmpStr == "0") { secondaryGroup = SPELLGROUP_NONE; } else if (tmpStr == "attack" || tmpStr == "1") { secondaryGroup = SPELLGROUP_ATTACK; } else if (tmpStr == "healing" || tmpStr == "2") { secondaryGroup = SPELLGROUP_HEALING; } else if (tmpStr == "support" || tmpStr == "3") { secondaryGroup = SPELLGROUP_SUPPORT; } else if (tmpStr == "special" || tmpStr == "4") { secondaryGroup = SPELLGROUP_SPECIAL; } else { std::cout << "[Warning - Spell::configureSpell] Unknown secondarygroup: " << attr.as_string() << std::endl; } } if ((attr = node.attribute("secondarygroupcooldown"))) { secondaryGroupCooldown = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("level")) || (attr = node.attribute("lvl"))) { level = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("magiclevel")) || (attr = node.attribute("maglv"))) { magLevel = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("mana"))) { mana = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("manapercent"))) { manaPercent = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("soul"))) { soul = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("range"))) { range = pugi::cast<int32_t>(attr.value()); } if ((attr = node.attribute("cooldown")) || (attr = node.attribute("exhaustion"))) { cooldown = pugi::cast<uint32_t>(attr.value()); } if ((attr = node.attribute("premium")) || (attr = node.attribute("prem"))) { premium = attr.as_bool(); } if ((attr = node.attribute("enabled"))) { enabled = attr.as_bool(); } if ((attr = node.attribute("needtarget"))) { needTarget = attr.as_bool(); } if ((attr = node.attribute("needweapon"))) { needWeapon = attr.as_bool(); } if ((attr = node.attribute("selftarget"))) { selfTarget = attr.as_bool(); } if ((attr = node.attribute("needlearn"))) { learnable = attr.as_bool(); } if ((attr = node.attribute("blocking"))) { blockingSolid = attr.as_bool(); blockingCreature = blockingSolid; } if ((attr = node.attribute("blocktype"))) { std::string tmpStrValue = asLowerCaseString(attr.as_string()); if (tmpStrValue == "all") { blockingSolid = true; blockingCreature = true; } else if (tmpStrValue == "solid") { blockingSolid = true; } else if (tmpStrValue == "creature") { blockingCreature = true; } else { std::cout << "[Warning - Spell::configureSpell] Blocktype \"" << attr.as_string() << "\" does not exist." << std::endl; } } if ((attr = node.attribute("aggressive"))) { aggressive = booleanString(attr.as_string()); } if (group == SPELLGROUP_NONE) { group = (aggressive ? SPELLGROUP_ATTACK : SPELLGROUP_HEALING); } for (auto vocationNode : node.children()) { if (!(attr = vocationNode.attribute("name"))) { continue; } int32_t vocationId = g_vocations.getVocationId(attr.as_string()); if (vocationId != -1) { attr = vocationNode.attribute("showInDescription"); vocSpellMap[vocationId] = !attr || attr.as_bool(); } else { std::cout << "[Warning - Spell::configureSpell] Wrong vocation name: " << attr.as_string() << std::endl; } } return true; }
void mainLoader(int, char*[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand(static_cast<unsigned int>(OTSYS_TIME())); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl; std::cout << "Compiled with: " << BOOST_COMPILER << std::endl; std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #else std::cout << "unknown" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl; std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } #ifdef _WIN32 const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY); if (strcasecmp(defaultPriority.c_str(), "high") == 0) { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); g_RSA.setKey(p, q); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database."); return; } g_databaseTasks.start(); DatabaseManager::updateDatabase(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } //load vocations std::cout << ">> Loading vocations" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Unable to load vocations!"); return; } // load item data std::cout << ">> Loading items" << std::endl; if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) { startupErrorMessage("Unable to load items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Unable to load items (XML)!"); return; } std::cout << ">> Loading script systems" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Failed to load script systems"); return; } std::cout << ">> Loading monsters" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Unable to load monsters!"); return; } std::cout << ">> Loading outfits" << std::endl; Outfits* outfits = Outfits::getInstance(); if (!outfits->loadFromXml()) { startupErrorMessage("Unable to load outfits!"); return; } std::cout << ">> Checking world type... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Loading map" << std::endl; if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Failed to load map"); return; } std::cout << ">> Initializing gamestate" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Game client protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); // Legacy login protocol services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT)); RentPeriod_t rentPeriod; std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD)); if (strRentPeriod == "yearly") { rentPeriod = RENTPERIOD_YEARLY; } else if (strRentPeriod == "weekly") { rentPeriod = RENTPERIOD_WEEKLY; } else if (strRentPeriod == "monthly") { rentPeriod = RENTPERIOD_MONTHLY; } else if (strRentPeriod == "daily") { rentPeriod = RENTPERIOD_DAILY; } else { rentPeriod = RENTPERIOD_NEVER; } g_game.map.houses.payHouses(rentPeriod); IOMarket::checkExpiredOffers(); IOMarket::getInstance()->updateStatistics(); std::cout << ">> Loaded all modules, server starting up..." << std::endl; #ifndef _WIN32 if (getuid() == 0 || geteuid() == 0) { std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }
bool Weapon::configureEvent(xmlNodePtr p) { int32_t intValue; std::string strValue; if (readXMLInteger(p, "id", intValue)) { id = intValue; } else { std::cout << "Error: [Weapon::configureEvent] Weapon without id." << std::endl; return false; } if (readXMLInteger(p, "lvl", intValue) || readXMLInteger(p, "level", intValue)) { level = intValue; } if (readXMLInteger(p, "maglv", intValue) || readXMLInteger(p, "maglevel", intValue)) { magLevel = intValue; } if (readXMLInteger(p, "mana", intValue)) { mana = intValue; } if (readXMLInteger(p, "manapercent", intValue)) { manaPercent = intValue; } if (readXMLInteger(p, "soul", intValue)) { soul = intValue; } if (readXMLInteger(p, "exhaustion", intValue)) { exhaustion = intValue; } if (readXMLInteger(p, "prem", intValue)) { premium = (intValue == 1); } if (readXMLInteger(p, "enabled", intValue)) { enabled = (intValue == 1); } if (readXMLInteger(p, "unproperly", intValue)) { wieldUnproperly = (intValue == 1); } if (readXMLString(p, "ammo", strValue)) { std::cout << "Warning: ammo is not longer used in weapons.xml." << std::endl; } typedef std::list<std::string> STRING_LIST; STRING_LIST vocStringList; xmlNodePtr vocationNode = p->children; while (vocationNode) { if (xmlStrcmp(vocationNode->name, (const xmlChar*)"vocation") == 0) { if (readXMLString(vocationNode, "name", strValue)) { int32_t vocationId = g_vocations.getVocationId(strValue); if (vocationId != -1) { vocWeaponMap[vocationId] = true; int32_t promotedVocation = g_vocations.getPromotedVocation(vocationId); if (promotedVocation != 0) { vocWeaponMap[promotedVocation] = true; } readXMLInteger(vocationNode, "showInDescription", intValue); if (intValue != 0) { toLowerCaseString(strValue); vocStringList.push_back(strValue); } } } } vocationNode = vocationNode->next; } range = Item::items[id].shootRange; std::string vocationString; if (!vocStringList.empty()) { for (STRING_LIST::iterator it = vocStringList.begin(); it != vocStringList.end(); ++it) { if (*it != vocStringList.front()) { if (*it != vocStringList.back()) { vocationString += ", "; } else { vocationString += " and "; } } vocationString += *it; vocationString += "s"; } } uint32_t wieldInfo = 0; if (getReqLevel() > 0) { wieldInfo |= WIELDINFO_LEVEL; } if (getReqMagLv() > 0) { wieldInfo |= WIELDINFO_MAGLV; } if (!vocationString.empty()) { wieldInfo |= WIELDINFO_VOCREQ; } if (isPremium()) { wieldInfo |= WIELDINFO_PREMIUM; } if (wieldInfo != 0) { ItemType& it = Item::items.getItemType(id); it.wieldInfo = wieldInfo; it.vocationString = vocationString; it.minReqLevel = getReqLevel(); it.minReqMagicLevel = getReqMagLv(); } if (configureWeapon(Item::items[getID()])) { return true; } return false; }
bool MoveEvent::configureEvent(const pugi::xml_node& node) { pugi::xml_attribute eventAttr = node.attribute("event"); if (!eventAttr) { std::cout << "[Error - MoveEvent::configureMoveEvent] Missing event" << std::endl; return false; } std::string tmpStr = asLowerCaseString(eventAttr.as_string()); if (tmpStr == "stepin") { m_eventType = MOVE_EVENT_STEP_IN; } else if (tmpStr == "stepout") { m_eventType = MOVE_EVENT_STEP_OUT; } else if (tmpStr == "equip") { m_eventType = MOVE_EVENT_EQUIP; } else if (tmpStr == "deequip") { m_eventType = MOVE_EVENT_DEEQUIP; } else if (tmpStr == "additem") { m_eventType = MOVE_EVENT_ADD_ITEM; } else if (tmpStr == "removeitem") { m_eventType = MOVE_EVENT_REMOVE_ITEM; } else { std::cout << "Error: [MoveEvent::configureMoveEvent] No valid event name " << eventAttr.as_string() << std::endl; return false; } if (m_eventType == MOVE_EVENT_EQUIP || m_eventType == MOVE_EVENT_DEEQUIP) { pugi::xml_attribute slotAttribute = node.attribute("slot"); if (slotAttribute) { tmpStr = asLowerCaseString(slotAttribute.as_string()); if (tmpStr == "head") { slot = SLOTP_HEAD; } else if (tmpStr == "necklace") { slot = SLOTP_NECKLACE; } else if (tmpStr == "backpack") { slot = SLOTP_BACKPACK; } else if (tmpStr == "armor") { slot = SLOTP_ARMOR; } else if (tmpStr == "right-hand") { slot = SLOTP_RIGHT; } else if (tmpStr == "left-hand") { slot = SLOTP_LEFT; } else if (tmpStr == "hand" || tmpStr == "shield") { slot = SLOTP_RIGHT | SLOTP_LEFT; } else if (tmpStr == "legs") { slot = SLOTP_LEGS; } else if (tmpStr == "feet") { slot = SLOTP_FEET; } else if (tmpStr == "ring") { slot = SLOTP_RING; } else if (tmpStr == "ammo") { slot = SLOTP_AMMO; } else { std::cout << "[Warning - MoveEvent::configureMoveEvent] Unknown slot type: " << slotAttribute.as_string() << std::endl; } } wieldInfo = 0; pugi::xml_attribute levelAttribute = node.attribute("level"); if (levelAttribute) { reqLevel = pugi::cast<uint32_t>(levelAttribute.value()); if (reqLevel > 0) { wieldInfo |= WIELDINFO_LEVEL; } } pugi::xml_attribute magLevelAttribute = node.attribute("maglevel"); if (magLevelAttribute) { reqMagLevel = pugi::cast<uint32_t>(magLevelAttribute.value()); if (reqMagLevel > 0) { wieldInfo |= WIELDINFO_MAGLV; } } pugi::xml_attribute premiumAttribute = node.attribute("premium"); if (premiumAttribute) { premium = premiumAttribute.as_bool(); if (premium) { wieldInfo |= WIELDINFO_PREMIUM; } } //Gather vocation information std::list<std::string> vocStringList; for (auto vocationNode : node.children()) { pugi::xml_attribute vocationNameAttribute = vocationNode.attribute("name"); if (!vocationNameAttribute) { continue; } int32_t vocationId = g_vocations.getVocationId(vocationNameAttribute.as_string()); if (vocationId != -1) { vocEquipMap[vocationId] = true; if (vocationNode.attribute("showInDescription").as_bool(true)) { vocStringList.push_back(asLowerCaseString(vocationNameAttribute.as_string())); } } } if (!vocEquipMap.empty()) { wieldInfo |= WIELDINFO_VOCREQ; } for (const std::string& str : vocStringList) { if (!vocationString.empty()) { if (str != vocStringList.back()) { vocationString.push_back(','); vocationString.push_back(' '); } else { vocationString += " and "; } } vocationString += str; vocationString.push_back('s'); } } return true; }
void mainLoader(int argc, char* argv[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand((unsigned int)OTSYS_TIME()); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #elif defined(__mips__) std::cout << "MIPS" << std::endl; #else std::cout << "unk" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } #ifdef _WIN32 std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY)); if (defaultPriority == "realtime") { SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); } else if (defaultPriority == "high") { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (defaultPriority == "higher") { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } std::ostringstream mutexName; mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT); CreateMutex(nullptr, FALSE, mutexName.str().c_str()); if (GetLastError() == ERROR_ALREADY_EXISTS) { startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one."); return; } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); g_RSA.setKey(p, q); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database."); return; } DatabaseManager::updateDatabase(); DatabaseManager::checkEncryption(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } //load vocations std::cout << ">> Loading vocations" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Unable to load vocations!"); return; } //load commands std::cout << ">> Loading commands" << std::endl; if (!g_commands.loadFromXml()) { startupErrorMessage("Unable to load commands!"); return; } // load item data std::cout << ">> Loading items" << std::endl; if (Item::items.loadFromOtb("data/items/items.otb")) { startupErrorMessage("Unable to load items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Unable to load items (XML)!"); return; } std::cout << ">> Loading script systems" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Failed to load script systems"); return; } std::cout << ">> Loading monsters" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Unable to load monsters!"); return; } std::cout << ">> Loading outfits" << std::endl; Outfits* outfits = Outfits::getInstance(); if (!outfits->loadFromXml()) { startupErrorMessage("Unable to load outfits!"); return; } g_adminConfig = new AdminProtocolConfig(); std::cout << ">> Loading admin protocol config" << std::endl; if (!g_adminConfig->loadXMLConfig()) { startupErrorMessage("Unable to load admin protocol config!"); return; } std::cout << ">> Loading experience stages" << std::endl; if (!g_game.loadExperienceStages()) { startupErrorMessage("Unable to load experience stages!"); return; } std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE)); if (passwordType == "sha1") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1); std::cout << ">> Using SHA1 passwords" << std::endl; } else { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN); std::cout << ">> Using plaintext passwords" << std::endl; } std::cout << ">> Checking world type... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Loading map" << std::endl; if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Failed to load map"); return; } std::cout << ">> Initializing gamestate" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Tibia protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT)); services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); // Legacy protocols services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT)); int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES); if (autoSaveEachMinutes > 0) { g_scheduler->addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, std::bind(&Game::autoSave, &g_game))); } if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) { int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H); if (serverSaveHour >= 0 && serverSaveHour <= 24) { time_t timeNow = time(nullptr); tm* timeinfo = localtime(&timeNow); if (serverSaveHour == 0) { serverSaveHour = 23; } else { serverSaveHour--; } timeinfo->tm_hour = serverSaveHour; timeinfo->tm_min = 55; timeinfo->tm_sec = 0; double difference = difftime(mktime(timeinfo), timeNow); if (difference < 0) { difference += 86400; } g_scheduler->addEvent(createSchedulerTask(difference * 1000, std::bind(&Game::prepareServerSave, &g_game))); } } Houses::getInstance().payHouses(); IOLoginData::updateHouseOwners(); g_game.checkExpiredMarketOffers(); IOMarket::getInstance()->updateStatistics(); std::cout << ">> Loaded all modules, server starting up..." << std::endl; #if !defined(WIN32) && !defined(__ROOT_PERMISSION__) if (getuid() == 0 || geteuid() == 0) { std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }
void mainLoader(int argc, char* argv[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand((unsigned int)OTSYS_TIME()); #ifdef WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compilied on " << __DATE__ << " " << __TIME__ << " for arch "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #else std::cout << "unk" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.loadFile("config.lua")) { startupErrorMessage("Unable to load config.lua!"); return; } #ifdef WIN32 std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY)); if (defaultPriority == "realtime") { SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); } else if (defaultPriority == "high") { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (defaultPriority == "higher") { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } std::ostringstream mutexName; mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT); CreateMutex(NULL, FALSE, mutexName.str().c_str()); if (GetLastError() == ERROR_ALREADY_EXISTS) { startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one."); return; } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"); g_RSA.setKey(p, q, d); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << db->getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; DatabaseManager* dbManager = DatabaseManager::getInstance(); if (!dbManager->isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema to the database."); return; } for (uint32_t version = dbManager->updateDatabase(); version != 0; version = dbManager->updateDatabase()) { std::cout << "> Database has been updated to version " << version << "." << std::endl; } dbManager->checkTriggers(); dbManager->checkEncryption(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !dbManager->optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } //load vocations std::cout << ">> Loading vocations" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Unable to load vocations!"); return; } //load commands std::cout << ">> Loading commands" << std::endl; if (!commands.loadFromXml()) { startupErrorMessage("Unable to load commands!"); return; } // load item data std::cout << ">> Loading items" << std::endl; if (Item::items.loadFromOtb("data/items/items.otb")) { startupErrorMessage("Unable to load items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Unable to load items (XML)!"); return; } std::cout << ">> Loading script systems" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Failed to load script systems"); return; } std::cout << ">> Loading monsters" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Unable to load monsters!"); return; } std::cout << ">> Loading outfits" << std::endl; Outfits* outfits = Outfits::getInstance(); if (!outfits->loadFromXml()) { startupErrorMessage("Unable to load outfits!"); return; } g_adminConfig = new AdminProtocolConfig(); std::cout << ">> Loading admin protocol config" << std::endl; if (!g_adminConfig->loadXMLConfig()) { startupErrorMessage("Unable to load admin protocol config!"); return; } std::cout << ">> Loading experience stages" << std::endl; if (!g_game.loadExperienceStages()) { startupErrorMessage("Unable to load experience stages!"); return; } std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE)); if (passwordType == "md5") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_MD5); std::cout << ">> Using MD5 passwords" << std::endl; } else if (passwordType == "sha1") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1); std::cout << ">> Using SHA1 passwords" << std::endl; } else { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN); std::cout << ">> Using plaintext passwords" << std::endl; } std::cout << ">> Checking world type... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Loading map" << std::endl; if (!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Failed to load map"); return; } std::cout << ">> Initializing gamestate" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Tibia protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT)); services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); // Legacy protocols services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT)); int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES); if (autoSaveEachMinutes > 0) { g_scheduler.addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, boost::bind(&Game::autoSave, &g_game))); } if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) { int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H); if (serverSaveHour >= 0 && serverSaveHour <= 24) { time_t timeNow = time(NULL); tm* timeinfo = localtime(&timeNow); if (serverSaveHour == 0) { serverSaveHour = 23; } else { serverSaveHour--; } timeinfo->tm_hour = serverSaveHour; timeinfo->tm_min = 55; timeinfo->tm_sec = 0; time_t difference = (time_t)difftime(mktime(timeinfo), timeNow); if (difference < 0) { difference += 86400; } g_scheduler.addEvent(createSchedulerTask(difference * 1000, boost::bind(&Game::prepareServerSave, &g_game))); } } Houses::getInstance().payHouses(); IOLoginData::getInstance()->updateHouseOwners(); g_npcs.reload(); if (g_config.getBoolean(ConfigManager::MARKET_ENABLED)) { g_game.checkExpiredMarketOffers(); IOMarket::getInstance()->updateStatistics(); } std::cout << ">> Loaded all modules, server starting up..." << std::endl; std::pair<uint32_t, uint32_t> IpNetMask; IpNetMask.first = inet_addr("127.0.0.1"); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); char szHostName[128]; if (gethostname(szHostName, 128) == 0) { hostent* he = gethostbyname(szHostName); if (he) { unsigned char** addr = (unsigned char**)he->h_addr_list; while (addr[0] != NULL) { IpNetMask.first = *(uint32_t*)(*addr); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); addr++; } } } std::string ip = g_config.getString(ConfigManager::IP); uint32_t resolvedIp = inet_addr(ip.c_str()); if (resolvedIp == INADDR_NONE) { struct hostent* he = gethostbyname(ip.c_str()); if (!he) { std::ostringstream ss; ss << "ERROR: Cannot resolve " << ip << "!" << std::endl; startupErrorMessage(ss.str()); return; } resolvedIp = *(uint32_t*)he->h_addr; } IpNetMask.first = resolvedIp; IpNetMask.second = 0; serverIPs.push_back(IpNetMask); #if !defined(WIN32) && !defined(__ROOT_PERMISSION__) if (getuid() == 0 || geteuid() == 0) { std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }
void mainLoader(int, char*[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand(static_cast<unsigned int>(OTSYS_TIME())); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compilado com " << BOOST_COMPILER << std::endl; std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #else std::cout << "desconhecida" << std::endl; #endif std::cout << std::endl; std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl; std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Carregando configuracoes" << std::endl; if (!g_config.load()) { startupErrorMessage("Falha ao carregar o config.lua!"); return; } #ifdef _WIN32 const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY); if (strcasecmp(defaultPriority.c_str(), "high") == 0) { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); g_RSA.setKey(p, q); std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Falha ao conectar-se com o banco de dados."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Carregando banco de dados" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados."); return; } g_databaseTasks.start(); DatabaseManager::updateDatabase(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> Nenhuma tabela foi otimizada." << std::endl; } //load vocations std::cout << ">> Carregando vocacoes" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Impossivel carregar vocacoes!"); return; } // load item data std::cout << ">> Carregando items" << std::endl; if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) { startupErrorMessage("Impossivel carregar items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Impossivel carregar (XML)!"); return; } std::cout << ">> Carregando sistemas de scripts" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Impossivel carregar sistemas de scripts"); return; } std::cout << ">> Carregando criaturas" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Impossivel carregar criaturas!"); return; } std::cout << ">> Carregando outfits" << std::endl; Outfits* outfits = Outfits::getInstance(); if (!outfits->loadFromXml()) { startupErrorMessage("Impossivel carregar outfits!"); return; } std::cout << ">> Checando tipo do servidor... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERRO: Tipo do servidor desconhecido: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", os tipos validos sao: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Carregando mapa" << std::endl; if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Impossivel carregar o mapa"); return; } std::cout << ">> Inicializando o servidor" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Game client protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); // Legacy login protocol services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT)); RentPeriod_t rentPeriod; std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD)); if (strRentPeriod == "yearly") { rentPeriod = RENTPERIOD_YEARLY; } else if (strRentPeriod == "weekly") { rentPeriod = RENTPERIOD_WEEKLY; } else if (strRentPeriod == "monthly") { rentPeriod = RENTPERIOD_MONTHLY; } else if (strRentPeriod == "daily") { rentPeriod = RENTPERIOD_DAILY; } else { rentPeriod = RENTPERIOD_NEVER; } g_game.map.houses.payHouses(rentPeriod); IOMarket::checkExpiredOffers(); IOMarket::getInstance()->updateStatistics(); std::cout << ">> Todos os modulos carregados, servidor iniciando..." << std::endl; #ifndef _WIN32 if (getuid() == 0 || geteuid() == 0) { std::cout << "> Aviso: O servidor foi executado com usuario root, por favor considere executa-lo como um usuario normal." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }