bool InputMessageHandler::onInputMessage( void* hWnd, unsigned int message, WPARAM wParam, LPARAM lParam ) { WaitingForYou* wfy = (WaitingForYou*)_game; switch(message) { case WM_SIZE: { //onSize(LOWORD(lParam), HIWORD(lParam),wParam); Euclid::sViewPort vp; vp.X = 0; vp.Y = 0; vp.Width = LOWORD(lParam); vp.Height = HIWORD(lParam); vp.MinZ = 0; vp.MaxZ = 1; if (1) { // 这里重置下设备,改变backbuffer大小,否则,可能会有严重的锯齿 wfy->invalidateDevice(); wfy->_modules->getRenderEngine()->getRenderSystem()->setViewport(&vp); //wfy->_camera->setDirty(); wfy->restoreDevice(); } } break; case WM_KEYDOWN: switch(wParam) { // Destroy the window and Send the WM_DESTROY message case VK_ESCAPE: { ::DestroyWindow((HWND)hWnd); } break; } } return false; }
bool InputMessageHandler::onInputMessage( void* hWnd, unsigned int message, WPARAM wParam, LPARAM lParam ) { WaitingForYou* wfy = (WaitingForYou*)_game; switch(message) { case WM_SIZE: { //onSize(LOWORD(lParam), HIWORD(lParam),wParam); if (wParam != SIZE_MINIMIZED) { Euclid::sViewPort vp; vp.X = 0; vp.Y = 0; vp.Width = LOWORD(lParam); vp.Height = HIWORD(lParam); vp.MinZ = 0; vp.MaxZ = 1; if (1) { // 这里重置下设备,改变backbuffer大小,否则,可能会有严重的锯齿 wfy->invalidateDevice(); wfy->_modules->getRenderEngine()->getRenderSystem()->setViewport(&vp); wfy->_camera->setDirty(); wfy->restoreDevice(); } } } break; case WM_KEYDOWN: { if (wfy->getCameraController()) wfy->getCameraController()->onKeyDown(wParam); switch(wParam) { // Destroy the window and Send the WM_DESTROY message case VK_ESCAPE: { ::DestroyWindow((HWND)hWnd); } break; case 'T': { wfy->toggleFillMode(); }break; case 'G': { static bool b = true; b = !b; wfy->_fx->setBool("g_toggleTexture", b); }break; case 'L': { static bool b = true; b = !b; wfy->_fx->setBool("g_toggleLightmapping", b); }break; case 'O': { //wfy->toggleLOD(); wfy->fillIB(); }break; } } case WM_LBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonDown(x,y); } } break; case WM_LBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonUp(x,y); } } break; //case WM_MOUSELEAVE: case WM_MOUSEMOVE: { int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseMove(x,y); } } break; case WM_RBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonDown(x,y); } } break; case WM_RBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonUp(x,y); } } break; case WM_MBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonDown(x,y); } break; case WM_MBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonUp(x,y); } break; case WM_MOUSEWHEEL: { short delta = HIWORD(wParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseWheel(delta); } } break; } return false; }
bool InputMessageHandler::onInputMessage( void* hWnd, unsigned int message, WPARAM wParam, LPARAM lParam ) { switch(message) { case WM_KEYDOWN: { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onKeyDown(wParam); switch(wParam) { // Destroy the window and Send the WM_DESTROY message case VK_ESCAPE: { ::DestroyWindow((HWND)hWnd); } break; case 'T': { wfy->toggleFillMode(); }break; case 'G': { static bool b = true; b = !b; wfy->_fx->setBool("g_toggleTexture", b); }break; case 'L': { static bool b = true; b = !b; wfy->_fx->setBool("g_toggleLight", b); }break; } } case WM_LBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonDown(x,y); } } break; case WM_LBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonUp(x,y); } } break; //case WM_MOUSELEAVE: case WM_MOUSEMOVE: { int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseMove(x,y); } } break; case WM_RBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonDown(x,y); } } break; case WM_RBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonUp(x,y); } } break; case WM_MBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonDown(x,y); } break; case WM_MBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonUp(x,y); } break; case WM_MOUSEWHEEL: { short delta = HIWORD(wParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseWheel(delta); } } break; } return false; }
bool InputMessageHandler::onInputMessage( void* hWnd, unsigned int message, WPARAM wParam, LPARAM lParam ) { WaitingForYou* wfy = (WaitingForYou*)_game; switch(message) { case WM_SIZE: { //onSize(LOWORD(lParam), HIWORD(lParam),wParam); if (wParam != SIZE_MINIMIZED) { Euclid::sViewPort& vp = wfy->_vp; vp.X = 0; vp.Y = 0; vp.Width = LOWORD(lParam); vp.Height = HIWORD(lParam); vp.MinZ = 0; vp.MaxZ = 1; if (1) { // 这里重置下设备,改变backbuffer大小,否则,可能会有严重的锯齿 wfy->invalidateDevice(); wfy->_modules->getRenderEngine()->getRenderSystem()->setViewport(&vp); wfy->_camera->setDirty(); wfy->restoreDevice(); } } } break; case WM_KEYDOWN: { if (0) { if (wfy->getCameraController()) wfy->getCameraController()->onKeyDown(wParam); } else { wfy->onKeyDown(wParam); } switch(wParam) { // Destroy the window and Send the WM_DESTROY message case VK_ESCAPE: { ::DestroyWindow((HWND)hWnd); } break; case 'T': { wfy->toggleFillMode(); }break; case 'G': { static bool b = true; b = !b; wfy->_fx_skybox->setBool("g_toggleFog", b); wfy->_fx->setBool("g_toggleFog", b); }break; case 'L': { static bool b = true; b = !b; wfy->_fx->setBool("g_toggleLightmapping", b); }break; case 'O': { //wfy->toggleLOD(); wfy->fillIB(); }break; case 'S': { wfy->send(); }break; case 'R': { wfy->recieve(); }break; case '5': case VK_NUMPAD5: { Buddha::WindowHelper::setAccelerationLevel(5); }break; case '0': case VK_NUMPAD0: { Buddha::WindowHelper::setAccelerationLevel(0); }break; case '1': case VK_NUMPAD1: { Buddha::WindowHelper::setAccelerationLevel(1); }break; case '2': case VK_NUMPAD2: { Buddha::WindowHelper::setAccelerationLevel(2); }break; case '3': case VK_NUMPAD3: { Buddha::WindowHelper::setAccelerationLevel(3); }break; case '4': case VK_NUMPAD4: { Buddha::WindowHelper::setAccelerationLevel(4); }break; } } case WM_LBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonDown(x,y); } } break; case WM_LBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onLeftButtonUp(x,y); } } break; //case WM_MOUSELEAVE: case WM_MOUSEMOVE: { int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); if(0) { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseMove(x,y); } else { static float sLastX = x; static float sLastY = y; float angleX = (float)(sLastX - x) * 0.002f; float angleY = (float)(y - sLastY) * 0.002f; sLastX = x; sLastY = y; //wfy->_camera->update(); if (wfy && wfy->_camera) { wfy->_camera->pitch(angleY); wfy->_camera->yaw(angleX); } //wfy->_camera->rotate(Vec3::UNIT_X, angleY); //wfy->_camera->rotate(Vec3::UNIT_Y, angleX); } } break; case WM_RBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonDown(x,y); } } break; case WM_RBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onRightButtonUp(x,y); } } break; case WM_MBUTTONDOWN: { SetCapture((HWND)hWnd); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonDown(x,y); } break; case WM_MBUTTONUP: { ReleaseCapture(); int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMButtonUp(x,y); } break; case WM_MOUSEWHEEL: { short delta = HIWORD(wParam); { WaitingForYou* wfy = (WaitingForYou*)_game; if (wfy->getCameraController()) wfy->getCameraController()->onMouseWheel(delta); } } break; } return false; }