void SpiralLoopPlugin::SaveWav(const char *Filename) { WavFile wav; if (wav.Open(Filename, WavFile::WRITE, WavFile::MONO)) { wav.Save(m_StoreBuffer); } m_Sample=Filename; }
void SpiralLoopPlugin::LoadWav(const char *Filename) { WavFile wav; if (wav.Open(Filename, WavFile::READ)) { //Clear(); AllocateMem(wav.GetSize()); wav.Load(m_StoreBuffer); } }