bool EffectNoise::Process() { if (noiseDuration <= 0.0) noiseDuration = sDefaultGenerateLen; //Iterate over each track TrackListIterator iter(mWaveTracks); WaveTrack *track = (WaveTrack *)iter.First(); while (track) { WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()); numSamples = (longSampleCount)(noiseDuration * track->GetRate() + 0.5); longSampleCount i = 0; float *data = new float[tmp->GetMaxBlockSize()]; sampleCount block; while(i < numSamples) { block = tmp->GetBestBlockSize(i); if (block > (numSamples - i)) block = numSamples - i; MakeNoise(data, block, track->GetRate(), noiseAmplitude); tmp->Append((samplePtr)data, floatSample, block); i += block; } delete[] data; tmp->Flush(); track->Clear(mT0, mT1); track->Paste(mT0, tmp); delete tmp; //Iterate to the next track track = (WaveTrack *)iter.Next(); } /* save last used values save duration unless value was got from selection, so we save only when user explicitely setup a value */ if (mT1 == mT0) gPrefs->Write(wxT("/CsPresets/NoiseGen_Duration"), noiseDuration); gPrefs->Write(wxT("/CsPresets/NoiseGen_Type"), noiseType); gPrefs->Write(wxT("/CsPresets/NoiseGen_Amp"), noiseAmplitude); mT1 = mT0 + noiseDuration; // Update selection. return true; }
bool EffectToneGen::Process() { if (length <= 0.0) length = sDefaultGenerateLen; //Iterate over each track TrackListIterator iter(mWaveTracks); WaveTrack *track = (WaveTrack *)iter.First(); while (track) { mSample = 0; WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat()); mCurRate = track->GetRate(); tmp->SetRate(mCurRate); longSampleCount numSamples = (longSampleCount)(length * mCurRate + 0.5); longSampleCount i = 0; float *data = new float[tmp->GetMaxBlockSize()]; sampleCount block; while(i < numSamples) { block = tmp->GetBestBlockSize(i); if (block > (numSamples - i)) block = numSamples - i; MakeTone(data, block); tmp->Append((samplePtr)data, floatSample, block); i += block; } delete[] data; tmp->Flush(); track->Clear(mT0, mT1); track->Paste(mT0, tmp); delete tmp; //Iterate to the next track track = (WaveTrack *)iter.Next(); } mT1 = mT0 + length; // Update selection. return true; }
bool EffectSilence::Process() { if (length <= 0.0) length = sDefaultGenerateLen; TrackListIterator iter(mWaveTracks); WaveTrack *track = (WaveTrack *)iter.First(); while (track) { WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()); tmp->InsertSilence(0.0, length); tmp->Flush(); track->Clear(mT0, mT1); track->Paste(mT0, tmp); delete tmp; //Iterate to the next track track = (WaveTrack *)iter.Next(); } mT1 = mT0 + length; // Update selection. return true; }
bool Generator::Process() { if (GetDuration() < 0.0) return false; // Set up mOutputTracks. // This effect needs Track::All for sync-lock grouping. this->CopyInputTracks(Track::All); // Iterate over the tracks bool bGoodResult = true; int ntrack = 0; TrackListIterator iter(mOutputTracks); Track* t = iter.First(); while (t != NULL) { if (t->GetKind() == Track::Wave && t->GetSelected()) { WaveTrack* track = (WaveTrack*)t; bool editClipCanMove; gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true); //if we can't move clips, and we're generating into an empty space, //make sure there's room. if (!editClipCanMove && track->IsEmpty(mT0, mT1+1.0/track->GetRate()) && !track->IsEmpty(mT0, mT0+GetDuration()-(mT1-mT0)-1.0/track->GetRate())) { wxMessageBox( _("There is not enough room available to generate the audio"), _("Error"), wxICON_STOP); Failure(); return false; } if (GetDuration() > 0.0) { AudacityProject *p = GetActiveProject(); // Create a temporary track std::unique_ptr<WaveTrack> tmp( mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()) ); BeforeTrack(*track); BeforeGenerate(); // Fill it with data if (!GenerateTrack(&*tmp, *track, ntrack)) bGoodResult = false; else { // Transfer the data from the temporary track to the actual one tmp->Flush(); SetTimeWarper(new StepTimeWarper(mT0+GetDuration(), GetDuration()-(mT1-mT0))); bGoodResult = track->ClearAndPaste(p->GetSel0(), p->GetSel1(), &*tmp, true, false, GetTimeWarper()); } if (!bGoodResult) { Failure(); return false; } } else { // If the duration is zero, there's no need to actually // generate anything track->Clear(mT0, mT1); } ntrack++; } else if (t->IsSyncLockSelected()) { t->SyncLockAdjust(mT1, mT0 + GetDuration()); } // Move on to the next track t = iter.Next(); } Success(); this->ReplaceProcessedTracks(bGoodResult); mT1 = mT0 + GetDuration(); // Update selection. return true; }
//------------------------- Processing methods ------------------------- bool EffectSineSweepGenerator::Process() { // taken `as is` from Audacity`s Generator.cpp to resolve // a vc++ linking problem... if (mDuration < 0.0) return false; BeforeGenerate(); // Set up mOutputTracks. This effect needs Track::All for grouping this->CopyInputTracks(Track::All); // Iterate over the tracks bool bGoodResult = true; int ntrack = 0; TrackListIterator iter(mOutputTracks); Track* t = iter.First(); while (t != NULL) { if (t->GetKind() == Track::Wave && t->GetSelected()) { WaveTrack* track = (WaveTrack*)t; bool editClipCanMove = true; //gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true); //if we can't move clips, and we're generating into an empty space, //make sure there's room. if (!editClipCanMove && track->IsEmpty(mT0, mT1+1.0/track->GetRate()) && !track->IsEmpty(mT0, mT0+mDuration-(mT1-mT0)-1.0/track->GetRate())) { wxMessageBox(_("There is not enough room available to generate the audio"), _("Error"), wxICON_STOP); Failure(); return false; } if (mDuration > 0.0) { // Create a temporary track WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()); //BeforeTrack(*track); // Fill it with data if (!GenerateTrack(tmp, *track, ntrack)) bGoodResult = false; else { // Transfer the data from the temporary track to the actual one tmp->Flush(); SetTimeWarper(new AFStepTimeWarper(mT0+mDuration, mDuration-(mT1-mT0))); bGoodResult = track->ClearAndPaste(mT0, mT1, tmp, true, false, GetTimeWarper()); delete tmp; } if (!bGoodResult) { Failure(); return false; } } else { // If the duration is zero, there's no need to actually // generate anything track->Clear(mT0, mT1); } ntrack++; } else if (t->IsSyncLockSelected()) { t->SyncLockAdjust(mT1, mT0 + mDuration); } // Move on to the next track t = iter.Next(); } Success(); this->ReplaceProcessedTracks(bGoodResult); mT1 = mT0 + mDuration; // Update selection. return true; }
bool EffectNoise::Process() { if (noiseDuration <= 0.0) noiseDuration = sDefaultGenerateLen; //Iterate over each track int ntrack = 0; this->CopyInputWaveTracks(); // Set up mOutputWaveTracks. bool bGoodResult = true; TrackListIterator iter(mOutputWaveTracks); WaveTrack *track = (WaveTrack *)iter.First(); while (track) { WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()); numSamples = (longSampleCount)(noiseDuration * track->GetRate() + 0.5); longSampleCount i = 0; float *data = new float[tmp->GetMaxBlockSize()]; sampleCount block; while ((i < numSamples) && bGoodResult) { block = tmp->GetBestBlockSize(i); if (block > (numSamples - i)) block = numSamples - i; MakeNoise(data, block, track->GetRate(), noiseAmplitude); tmp->Append((samplePtr)data, floatSample, block); i += block; //Update the Progress meter if (TrackProgress(ntrack, (double)i / numSamples)) bGoodResult = false; } delete[] data; tmp->Flush(); track->Clear(mT0, mT1); track->Paste(mT0, tmp); delete tmp; if (!bGoodResult) break; //Iterate to the next track ntrack++; track = (WaveTrack *)iter.Next(); } if (bGoodResult) { /* save last used values save duration unless value was got from selection, so we save only when user explicitely setup a value */ if (mT1 == mT0) gPrefs->Write(wxT("/CsPresets/NoiseGen_Duration"), noiseDuration); gPrefs->Write(wxT("/CsPresets/NoiseGen_Type"), noiseType); gPrefs->Write(wxT("/CsPresets/NoiseGen_Amp"), noiseAmplitude); mT1 = mT0 + noiseDuration; // Update selection. } this->ReplaceProcessedWaveTracks(bGoodResult); return bGoodResult; }
bool EffectSBSMS::Process() { bool bGoodResult = true; //Iterate over each track //Track::All is needed because this effect needs to introduce silence in the group tracks to keep sync this->CopyInputTracks(Track::All); // Set up mOutputTracks. TrackListIterator iter(mOutputTracks); Track* t; mCurTrackNum = 0; double maxDuration = 0.0; // Must sync if selection length will change bool mustSync = (rateStart != rateEnd); Slide rateSlide(rateSlideType,rateStart,rateEnd); Slide pitchSlide(pitchSlideType,pitchStart,pitchEnd); mTotalStretch = rateSlide.getTotalStretch(); t = iter.First(); while (t != NULL) { if (t->GetKind() == Track::Label && (t->GetSelected() || (mustSync && t->IsSyncLockSelected())) ) { if (!ProcessLabelTrack(t)) { bGoodResult = false; break; } } else if (t->GetKind() == Track::Wave && t->GetSelected() ) { WaveTrack* leftTrack = (WaveTrack*)t; //Get start and end times from track mCurT0 = leftTrack->GetStartTime(); mCurT1 = leftTrack->GetEndTime(); //Set the current bounds to whichever left marker is //greater and whichever right marker is less mCurT0 = wxMax(mT0, mCurT0); mCurT1 = wxMin(mT1, mCurT1); // Process only if the right marker is to the right of the left marker if (mCurT1 > mCurT0) { sampleCount start; sampleCount end; start = leftTrack->TimeToLongSamples(mCurT0); end = leftTrack->TimeToLongSamples(mCurT1); WaveTrack* rightTrack = NULL; if (leftTrack->GetLinked()) { double t; rightTrack = (WaveTrack*)(iter.Next()); //Adjust bounds by the right tracks markers t = rightTrack->GetStartTime(); t = wxMax(mT0, t); mCurT0 = wxMin(mCurT0, t); t = rightTrack->GetEndTime(); t = wxMin(mT1, t); mCurT1 = wxMax(mCurT1, t); //Transform the marker timepoints to samples start = leftTrack->TimeToLongSamples(mCurT0); end = leftTrack->TimeToLongSamples(mCurT1); mCurTrackNum++; // Increment for rightTrack, too. } sampleCount trackStart = leftTrack->TimeToLongSamples(leftTrack->GetStartTime()); sampleCount trackEnd = leftTrack->TimeToLongSamples(leftTrack->GetEndTime()); // SBSMS has a fixed sample rate - we just convert to its sample rate and then convert back float srTrack = leftTrack->GetRate(); float srProcess = bLinkRatePitch?srTrack:44100.0; // the resampler needs a callback to supply its samples ResampleBuf rb; sampleCount maxBlockSize = leftTrack->GetMaxBlockSize(); rb.blockSize = maxBlockSize; rb.buf = (audio*)calloc(rb.blockSize,sizeof(audio)); rb.leftTrack = leftTrack; rb.rightTrack = rightTrack?rightTrack:leftTrack; rb.leftBuffer = (float*)calloc(maxBlockSize,sizeof(float)); rb.rightBuffer = (float*)calloc(maxBlockSize,sizeof(float)); // Samples in selection sampleCount samplesIn = end-start; // Samples for SBSMS to process after resampling sampleCount samplesToProcess = (sampleCount) ((float)samplesIn*(srProcess/srTrack)); SlideType outSlideType; SBSMSResampleCB outResampleCB; sampleCount processPresamples = 0; sampleCount trackPresamples = 0; if(bLinkRatePitch) { rb.bPitch = true; outSlideType = rateSlideType; outResampleCB = resampleCB; rb.offset = start; rb.end = end; rb.iface = new SBSMSInterfaceSliding(&rateSlide,&pitchSlide, bPitchReferenceInput, samplesToProcess,0, NULL); } else { rb.bPitch = false; outSlideType = (srProcess==srTrack?SlideIdentity:SlideConstant); outResampleCB = postResampleCB; rb.ratio = srProcess/srTrack; rb.quality = new SBSMSQuality(&SBSMSQualityStandard); rb.resampler = new Resampler(resampleCB, &rb, srProcess==srTrack?SlideIdentity:SlideConstant); rb.sbsms = new SBSMS(rightTrack?2:1,rb.quality,true); rb.SBSMSBlockSize = rb.sbsms->getInputFrameSize(); rb.SBSMSBuf = (audio*)calloc(rb.SBSMSBlockSize,sizeof(audio)); processPresamples = wxMin(rb.quality->getMaxPresamples(), (long)((float)(start-trackStart)*(srProcess/srTrack))); trackPresamples = wxMin(start-trackStart, (long)((float)(processPresamples)*(srTrack/srProcess))); rb.offset = start - trackPresamples; rb.end = trackEnd; rb.iface = new SBSMSEffectInterface(rb.resampler, &rateSlide,&pitchSlide, bPitchReferenceInput, samplesToProcess,processPresamples, rb.quality); } Resampler resampler(outResampleCB,&rb,outSlideType); audio outBuf[SBSMSOutBlockSize]; float outBufLeft[2*SBSMSOutBlockSize]; float outBufRight[2*SBSMSOutBlockSize]; // Samples in output after SBSMS sampleCount samplesToOutput = rb.iface->getSamplesToOutput(); // Samples in output after resampling back sampleCount samplesOut = (sampleCount) ((float)samplesToOutput * (srTrack/srProcess)); // Duration in track time double duration = (mCurT1-mCurT0) * mTotalStretch; if(duration > maxDuration) maxDuration = duration; TimeWarper *warper = createTimeWarper(mCurT0,mCurT1,maxDuration,rateStart,rateEnd,rateSlideType); SetTimeWarper(warper); rb.outputLeftTrack = mFactory->NewWaveTrack(leftTrack->GetSampleFormat(), leftTrack->GetRate()); if(rightTrack) rb.outputRightTrack = mFactory->NewWaveTrack(rightTrack->GetSampleFormat(), rightTrack->GetRate()); long pos = 0; long outputCount = -1; // process while(pos<samplesOut && outputCount) { long frames; if(pos+SBSMSOutBlockSize>samplesOut) { frames = samplesOut - pos; } else { frames = SBSMSOutBlockSize; } outputCount = resampler.read(outBuf,frames); for(int i = 0; i < outputCount; i++) { outBufLeft[i] = outBuf[i][0]; if(rightTrack) outBufRight[i] = outBuf[i][1]; } pos += outputCount; rb.outputLeftTrack->Append((samplePtr)outBufLeft, floatSample, outputCount); if(rightTrack) rb.outputRightTrack->Append((samplePtr)outBufRight, floatSample, outputCount); double frac = (double)pos/(double)samplesOut; int nWhichTrack = mCurTrackNum; if(rightTrack) { nWhichTrack = 2*(mCurTrackNum/2); if (frac < 0.5) frac *= 2.0; // Show twice as far for each track, because we're doing 2 at once. else { nWhichTrack++; frac -= 0.5; frac *= 2.0; // Show twice as far for each track, because we're doing 2 at once. } } if (TrackProgress(nWhichTrack, frac)) return false; } rb.outputLeftTrack->Flush(); if(rightTrack) rb.outputRightTrack->Flush(); bool bResult = leftTrack->ClearAndPaste(mCurT0, mCurT1, rb.outputLeftTrack, true, false, GetTimeWarper()); wxASSERT(bResult); // TO DO: Actually handle this. wxUnusedVar(bResult); if(rightTrack) { bResult = rightTrack->ClearAndPaste(mCurT0, mCurT1, rb.outputRightTrack, true, false, GetTimeWarper()); wxASSERT(bResult); // TO DO: Actually handle this. } } mCurTrackNum++; } else if (mustSync && t->IsSyncLockSelected()) { t->SyncLockAdjust(mCurT1, mCurT0 + (mCurT1 - mCurT0) * mTotalStretch); } //Iterate to the next track t = iter.Next(); } if (bGoodResult) ReplaceProcessedTracks(bGoodResult); // Update selection mT0 = mCurT0; mT1 = mCurT0 + maxDuration; return bGoodResult; }
bool EffectSBSMS::Process() { if(!bInit) { sbsms_init(4096); bInit = TRUE; } bool bGoodResult = true; //Iterate over each track //Track::All is needed because this effect needs to introduce silence in the group tracks to keep sync this->CopyInputTracks(Track::All); // Set up mOutputTracks. TrackListIterator iter(mOutputTracks); Track* t; mCurTrackNum = 0; double maxDuration = 0.0; if(rateStart == rateEnd) mTotalStretch = 1.0/rateStart; else mTotalStretch = 1.0/(rateEnd-rateStart)*log(rateEnd/rateStart); // Must sync if selection length will change bool mustSync = (mTotalStretch != 1.0); t = iter.First(); while (t != NULL) { if (t->GetKind() == Track::Label && (t->GetSelected() || (mustSync && t->IsSynchroSelected())) ) { if (!ProcessLabelTrack(t)) { bGoodResult = false; break; } } else if (t->GetKind() == Track::Wave && t->GetSelected() ) { WaveTrack* leftTrack = (WaveTrack*)t; //Get start and end times from track mCurT0 = leftTrack->GetStartTime(); mCurT1 = leftTrack->GetEndTime(); //Set the current bounds to whichever left marker is //greater and whichever right marker is less mCurT0 = wxMax(mT0, mCurT0); mCurT1 = wxMin(mT1, mCurT1); // Process only if the right marker is to the right of the left marker if (mCurT1 > mCurT0) { sampleCount start; sampleCount end; start = leftTrack->TimeToLongSamples(mCurT0); end = leftTrack->TimeToLongSamples(mCurT1); WaveTrack* rightTrack = NULL; if (leftTrack->GetLinked()) { double t; rightTrack = (WaveTrack*)(iter.Next()); //Adjust bounds by the right tracks markers t = rightTrack->GetStartTime(); t = wxMax(mT0, t); mCurT0 = wxMin(mCurT0, t); t = rightTrack->GetEndTime(); t = wxMin(mT1, t); mCurT1 = wxMax(mCurT1, t); //Transform the marker timepoints to samples start = leftTrack->TimeToLongSamples(mCurT0); end = leftTrack->TimeToLongSamples(mCurT1); mCurTrackNum++; // Increment for rightTrack, too. } sampleCount trackEnd = leftTrack->TimeToLongSamples(leftTrack->GetEndTime()); // SBSMS has a fixed sample rate - we just convert to its sample rate and then convert back float srIn = leftTrack->GetRate(); float srSBSMS = 44100.0; // the resampler needs a callback to supply its samples resampleBuf rb; sampleCount maxBlockSize = leftTrack->GetMaxBlockSize(); rb.block = maxBlockSize; rb.buf = (audio*)calloc(rb.block,sizeof(audio)); rb.leftTrack = leftTrack; rb.rightTrack = rightTrack?rightTrack:leftTrack; rb.leftBuffer = (float*)calloc(maxBlockSize,sizeof(float)); rb.rightBuffer = (float*)calloc(maxBlockSize,sizeof(float)); rb.offset = start; rb.end = trackEnd; rb.ratio = srSBSMS/srIn; rb.resampler = new Resampler(resampleCB, &rb); // Samples in selection sampleCount samplesIn = end-start; // Samples for SBSMS to process after resampling sampleCount samplesToProcess = (sampleCount) ((real)samplesIn*(srSBSMS/srIn)); // Samples in output after resampling back sampleCount samplesToGenerate = (sampleCount) ((real)samplesToProcess * mTotalStretch); sampleCount samplesOut = (sampleCount) ((real)samplesIn * mTotalStretch); double duration = (mCurT1-mCurT0) * mTotalStretch; if(duration > maxDuration) maxDuration = duration; TimeWarper *warper = NULL; if (rateStart == rateEnd) { warper = new LinearTimeWarper(mCurT0, mCurT0, mCurT1, mCurT0+maxDuration); } else { warper = new LogarithmicTimeWarper(mCurT0, mCurT1, rateStart, rateEnd); } SetTimeWarper(warper); sbsmsInfo si; si.rs = rb.resampler; si.samplesToProcess = samplesToProcess; si.samplesToGenerate = samplesToGenerate; si.stretch0 = rateStart; si.stretch1 = rateEnd; si.ratio0 = pitchStart; si.ratio1 = pitchEnd; rb.sbsmser = sbsms_create(&samplesCB,&stretchCB,&ratioCB,rightTrack?2:1,quality,bPreAnalyze,true); rb.pitch = pitch_create(rb.sbsmser,&si,srIn/srSBSMS); rb.outputLeftTrack = mFactory->NewWaveTrack(leftTrack->GetSampleFormat(), leftTrack->GetRate()); if(rightTrack) rb.outputRightTrack = mFactory->NewWaveTrack(rightTrack->GetSampleFormat(), rightTrack->GetRate()); sampleCount blockSize = SBSMS_FRAME_SIZE[quality]; rb.outBuf = (audio*)calloc(blockSize,sizeof(audio)); rb.outputLeftBuffer = (float*)calloc(blockSize*2,sizeof(float)); if(rightTrack) rb.outputRightBuffer = (float*)calloc(blockSize*2,sizeof(float)); long pos = 0; long outputCount = -1; // pre analysis real fracPre = 0.0f; if(bPreAnalyze) { fracPre = 0.05f; resampleBuf rbPre; rbPre.block = maxBlockSize; rbPre.buf = (audio*)calloc(rb.block,sizeof(audio)); rbPre.leftTrack = leftTrack; rbPre.rightTrack = rightTrack?rightTrack:leftTrack; rbPre.leftBuffer = (float*)calloc(maxBlockSize,sizeof(float)); rbPre.rightBuffer = (float*)calloc(maxBlockSize,sizeof(float)); rbPre.offset = start; rbPre.end = end; rbPre.ratio = srSBSMS/srIn; rbPre.resampler = new Resampler(resampleCB, &rbPre); si.rs = rbPre.resampler; long pos = 0; long lastPos = 0; long ret = 0; while(lastPos<samplesToProcess) { ret = sbsms_pre_analyze(&samplesCB,&si,rb.sbsmser); lastPos = pos; pos += ret; real completion = (real)lastPos/(real)samplesToProcess; if (TrackProgress(0,fracPre*completion)) return false; } sbsms_pre_analyze_complete(rb.sbsmser); sbsms_reset(rb.sbsmser); si.rs = rb.resampler; } // process while(pos<samplesOut && outputCount) { long frames; if(pos+blockSize>samplesOut) { frames = samplesOut - pos; } else { frames = blockSize; } outputCount = pitch_process(rb.outBuf, frames, rb.pitch); for(int i = 0; i < outputCount; i++) { rb.outputLeftBuffer[i] = rb.outBuf[i][0]; if(rightTrack) rb.outputRightBuffer[i] = rb.outBuf[i][1]; } pos += outputCount; rb.outputLeftTrack->Append((samplePtr)rb.outputLeftBuffer, floatSample, outputCount); if(rightTrack) rb.outputRightTrack->Append((samplePtr)rb.outputRightBuffer, floatSample, outputCount); double frac = (double)pos/(double)samplesOut; int nWhichTrack = mCurTrackNum; if(rightTrack) { nWhichTrack = 2*(mCurTrackNum/2); if (frac < 0.5) frac *= 2.0; // Show twice as far for each track, because we're doing 2 at once. else { nWhichTrack++; frac -= 0.5; frac *= 2.0; // Show twice as far for each track, because we're doing 2 at once. } } if (TrackProgress(nWhichTrack, fracPre + (1.0-fracPre)*frac)) return false; } rb.outputLeftTrack->Flush(); if(rightTrack) rb.outputRightTrack->Flush(); leftTrack->ClearAndPaste(mCurT0, mCurT1, rb.outputLeftTrack, true, false, GetTimeWarper()); if(rightTrack) { rightTrack->ClearAndPaste(mCurT0, mCurT1, rb.outputRightTrack, true, false, GetTimeWarper()); } } mCurTrackNum++; } else if (mustSync && t->IsSynchroSelected()) { t->SyncAdjust(mCurT1, mCurT0 + (mCurT1 - mCurT0) * mTotalStretch); } //Iterate to the next track t = iter.Next(); } if (bGoodResult) ReplaceProcessedTracks(bGoodResult); // Update selection mT0 = mCurT0; mT1 = mCurT0 + maxDuration; return bGoodResult; }
bool EffectDtmf::Process() { if (dtmfDuration <= 0.0) return false; //Iterate over each track TrackListIterator iter(mWaveTracks); WaveTrack *track = (WaveTrack *)iter.First(); while (track) { // new tmp track, to fill with dtmf sequence // we will build the track by adding a tone, then a silence, next tone, and so on... WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate()); // all dtmf sequence durations in samples from seconds numSamplesSequence = (longSampleCount)(dtmfDuration * track->GetRate() + 0.5); numSamplesTone = (longSampleCount)(dtmfTone * track->GetRate() + 0.5); numSamplesSilence = (longSampleCount)(dtmfSilence * track->GetRate() + 0.5); // recalculate the sum, and spread the difference - due to approximations. // Since diff should be in the order of "some" samples, a division (resulting in zero) // is not sufficient, so we add the additional remaining samples in each tone/silence block, // at least until available. int diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence; if (diff>dtmfNTones) { // in this case, both these values would change, so it makes sense to recalculate diff // otherwise just keep the value we already have // should always be the case that dtmfNTones>1, as if 0, we don't even start processing, // and with 1 there is no difference to spread (no silence slot)... wxASSERT(dtmfNTones > 1); numSamplesTone += (diff/(dtmfNTones)); numSamplesSilence += (diff/(dtmfNTones-1)); diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence; } // this var will be used as extra samples distributor int extra=0; longSampleCount i = 0; longSampleCount j = 0; int n=0; // pointer to string in dtmfString sampleCount block; bool isTone = true; float *data = new float[tmp->GetMaxBlockSize()]; // for the whole dtmf sequence, we will be generating either tone or silence // according to a bool value, and this might be done in small chunks of size // 'block', as a single tone might sometimes be larger than the block // tone and silence generally have different duration, thus two generation blocks // // Note: to overcome a 'clicking' noise introduced by the abrupt transition from/to // silence, I added a fade in/out of 1/250th of a second (4ms). This can still be // tweaked but gives excellent results at 44.1kHz: I haven't tried other freqs. // A problem might be if the tone duration is very short (<10ms)... (?) // // One more problem is to deal with the approximations done when calculating the duration // of both tone and silence: in some cases the final sum might not be same as the initial // duration. So, to overcome this, we had a redistribution block up, and now we will spread // the remaining samples in every bin in order to achieve the full duration: test case was // to generate an 11 tone DTMF sequence, in 4 seconds, and with DutyCycle=75%: after generation // you ended up with 3.999s or in other units: 3 seconds and 44097 samples. // while(i < numSamplesSequence) { if (isTone) // generate tone { // the statement takes care of extracting one sample from the diff bin and // adding it into the tone block until depletion extra=(diff-- > 0?1:0); for(j=0; j < numSamplesTone+extra; j+=block) { block = tmp->GetBestBlockSize(j); if (block > (numSamplesTone+extra - j)) block = numSamplesTone+extra - j; // generate the tone and append MakeDtmfTone(data, block, track->GetRate(), dtmfString[n], j, numSamplesTone); tmp->Append((samplePtr)data, floatSample, block); } i += numSamplesTone; n++; if(n>=dtmfNTones)break; } else // generate silence { // the statement takes care of extracting one sample from the diff bin and // adding it into the silence block until depletion extra=(diff-- > 0?1:0); for(j=0; j < numSamplesSilence+extra; j+=block) { block = tmp->GetBestBlockSize(j); if (block > (numSamplesSilence+extra - j)) block = numSamplesSilence+extra - j; // generate silence and append memset(data, 0, sizeof(float)*block); tmp->Append((samplePtr)data, floatSample, block); } i += numSamplesSilence; } // flip flag isTone=!isTone; } // finished the whole dtmf sequence delete[] data; tmp->Flush(); track->Clear(mT0, mT1); track->Paste(mT0, tmp); delete tmp; //Iterate to the next track track = (WaveTrack *)iter.Next(); } /* save last used values save duration unless value was got from selection, so we save only when user explicitely setup a value */ if (mT1 == mT0) gPrefs->Write(wxT("/CsPresets/DtmfGen_SequenceDuration"), dtmfDuration); gPrefs->Write(wxT("/CsPresets/DtmfGen_String"), dtmfString); gPrefs->Write(wxT("/CsPresets/DtmfGen_DutyCycle"), dtmfDutyCycle); // Update selection: this is not accurate if my calculations are wrong. // To validate, once the effect is done, unselect, and select all, then // see what the selection length is being reported (in sec,ms,samples) mT1 = mT0 + dtmfDuration; return true; }