Пример #1
0
void WaveformWidgetFactory::swap() {
    ScopedTimer t(QString("WaveformWidgetFactory::swap() %1waveforms")
            .arg(m_waveformWidgetHolders.size()));

    // Do this in an extra slot to be sure to hit the desired interval
    if (!m_skipRender) {
        if (m_type) {   // no regular updates for an empty waveform
            // Show rendered buffer from last render() run
            //qDebug() << "swap() start" << m_vsyncThread->elapsed();
            for (int i = 0; i < m_waveformWidgetHolders.size(); i++) {
                WaveformWidgetAbstract* pWaveformWidget = m_waveformWidgetHolders[i].m_waveformWidget;
                if (pWaveformWidget->getWidth() > 0) {
                    QGLWidget* glw = dynamic_cast<QGLWidget*>(pWaveformWidget->getWidget());
                    if (glw) {
                        m_vsyncThread->swapGl(glw, i);
                    }
                }

                //qDebug() << "swap x" << m_vsyncThread->elapsed();
            }
        }
    }
    //qDebug() << "swap end" << m_vsyncThread->elapsed();
    m_vsyncThread->vsyncSlotFinished();
}
Пример #2
0
void WaveformWidgetFactory::swap() {
    ScopedTimer t("WaveformWidgetFactory::swap() %1waveforms", m_waveformWidgetHolders.size());

    // Do this in an extra slot to be sure to hit the desired interval
    if (!m_skipRender) {
        if (m_type) {   // no regular updates for an empty waveform
            // Show rendered buffer from last render() run
            //qDebug() << "swap() start" << m_vsyncThread->elapsed();
            for (int i = 0; i < m_waveformWidgetHolders.size(); i++) {
                WaveformWidgetAbstract* pWaveformWidget = m_waveformWidgetHolders[i].m_waveformWidget;
                if (pWaveformWidget->getWidth() > 0) {
                    QGLWidget* glw = dynamic_cast<QGLWidget*>(pWaveformWidget->getWidget());
                    // Don't swap invalid or invisible widgets. Prevents
                    // continuous log spew of "QOpenGLContext::swapBuffers()
                    // called with non-exposed window, behavior is undefined" on
                    // Qt5.
                    if (glw && glw->isValid() && glw->isVisible()) {
                        VSyncThread::swapGl(glw, i);
                    }
                }

                //qDebug() << "swap x" << m_vsyncThread->elapsed();
            }
        }
    }
    //qDebug() << "swap end" << m_vsyncThread->elapsed();
    m_vsyncThread->vsyncSlotFinished();
}
Пример #3
0
void WaveformWidgetFactory::render() {
    ScopedTimer t(QString("WaveformWidgetFactory::render() %1waveforms")
            .arg(m_waveformWidgetHolders.size()));

    //int paintersSetupTime0 = 0;
    //int paintersSetupTime1 = 0;

    if (!m_skipRender) {
        if (m_type) {   // no regular updates for an empty waveform
            // next rendered frame is displayed after next buffer swap and than after VSync
            for (int i = 0; i < m_waveformWidgetHolders.size(); i++) {
                // Calculate play position for the new Frame in following run
                m_waveformWidgetHolders[i].m_waveformWidget->preRender(m_vsyncThread);
            }
            //qDebug() << "prerender" << m_vsyncThread->elapsed();

            // It may happen that there is an artificially delayed due to
            // anti tearing driver settings
            // all render commands are delayed until the swap from the previous run is executed
            for (int i = 0; i < m_waveformWidgetHolders.size(); i++) {
                WaveformWidgetAbstract* pWaveformWidget = m_waveformWidgetHolders[i].m_waveformWidget;
                if (pWaveformWidget->getWidth() > 0 &&
                        pWaveformWidget->getWidget()->isVisible()) {
                    (void)pWaveformWidget->render();
                }
                // qDebug() << "render" << i << m_vsyncThread->elapsed();
            }
        }

        // Notify all other waveform-like widgets (e.g. WSpinny's) that they should
        // update.
        //int t1 = m_vsyncThread->elapsed();
        emit(waveformUpdateTick());
        //qDebug() << "emit" << m_vsyncThread->elapsed() - t1;

        m_frameCnt += 1.0;
        int timeCnt = m_time.elapsed();
        if (timeCnt > 1000) {
            m_time.start();
            m_frameCnt = m_frameCnt * 1000 / timeCnt; // latency correction
            emit(waveformMeasured(m_frameCnt, m_vsyncThread->rtErrorCnt()));
            m_frameCnt = 0.0;
        }
    }
    //qDebug() << "refresh end" << m_vsyncThread->elapsed();
    m_vsyncThread->vsyncSlotFinished();
}