Пример #1
0
bool WorldLocation::IsValidMapCoord(WorldLocation const& loc)
{
    if (loc.HasMap())
        return MapManager::IsValidMapCoord(loc);
    else
        return MaNGOS::IsValidMapCoord(loc.getX(), loc.getY(), loc.getZ(), loc.getO());
}
Пример #2
0
// Return true, only if transport has correct position!
bool MOTransport::SetPosition(WorldLocation const& loc, bool teleport)
{
    // prevent crash when a bad coord is sent by the client
    if (!MaNGOS::IsValidMapCoord(loc.getX(), loc.getY(), loc.getZ(), loc.getO()))
    {
        DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition(%f, %f, %f, %f, %d) bad coordinates for transport %s!", loc.getX(), loc.getY(), loc.getZ(), loc.getO(), teleport, GetName());
        return false;
    }

    if (teleport || GetMapId() != loc.GetMapId())
    {
        Map* oldMap = GetMap();
        Map* newMap = sMapMgr.CreateMap(loc.GetMapId(), this);

        if (!newMap)
        {
            sLog.outError("Transport::SetPosition cannot create map %u for transport %s!", loc.GetMapId(), GetName());
            return false;
        }

        if (oldMap != newMap)
        {
            // Transport inserted in current map ActiveObjects list
            if (!GetTransportKit()->GetPassengers().empty())
            {
                DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for change map from %u to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), GetPosition().GetMapId(), loc.GetMapId());
                GetTransportKit()->CallForAllPassengers(NotifyMapChangeBegin(oldMap, GetPosition(), loc));
            }

            oldMap->Remove((GameObject*)this, false);

            SkipUpdate(true);

            SetMap(newMap);

            Relocate(loc);
            SetLocationMapId(loc.GetMapId());
            SetLocationInstanceId(loc.GetInstanceId());

            newMap->Add((GameObject*)this);

            // Transport inserted in current map ActiveObjects list
            if (!GetTransportKit()->GetPassengers().empty())
            {
                DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for finished change map to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), loc.GetMapId());
                GetTransportKit()->CallForAllPassengers(NotifyMapChangeEnd(newMap,loc));
            }

            DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition %s teleported to (%f, %f, %f, %f)", GetObjectGuid().GetString().c_str(), loc.x, loc.y, loc.z, loc.orientation);
            return true;
        }
        else if (!(GetPosition() == loc))
            GetMap()->Relocation((GameObject*)this, loc);
    }
    else if (!(GetPosition() == loc))
        GetMap()->Relocation((GameObject*)this, loc);


    return false;
}
Пример #3
0
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");

    ObjectGuid guid;
    uint32 spellId;
    float elevation, speed;
    WorldLocation src = GetPlayer()->GetPosition();
    WorldLocation dst = GetPlayer()->GetPosition();
    uint8 moveFlag;

    recv_data >> guid;

//    if (!guid.IsPlayer())
//        return;

    recv_data >> spellId;
    recv_data >> elevation;
    recv_data >> speed;
    recv_data >> src.x >> src.y >> src.z;
    recv_data >> dst.x >> dst.y >> dst.z;
    recv_data >> moveFlag;

    Unit* unit = ObjectAccessor::GetUnit(*GetPlayer(), guid);
    if (!unit)
        return;

    Spell* spell = unit ? unit->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
    if (!spell || spell->m_spellInfo->Id != spellId || !(spell->m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
    {
        return;
    }
    DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WorldSession::HandleUpdateMissileTrajectory spell %u ajusted coords: src %f/%f %f/%f %f/%f dst %f/%f %f/%f %f/%f speed %f/%f elevation %f/%f",
        spellId,
        spell->m_targets.getSource().getX(), src.getX(), spell->m_targets.getSource().getY(), src.getY(), spell->m_targets.getSource().getZ(), src.getZ(),
        spell->m_targets.getDestination().getX(), dst.getX(), spell->m_targets.getDestination().getY(), dst.getY(), spell->m_targets.getDestination().getZ(), dst.getZ(),
        spell->m_targets.GetSpeed(), speed, spell->m_targets.GetElevation(), elevation);

    spell->m_targets.setSource(src);
    spell->m_targets.setDestination(dst);
    spell->m_targets.SetElevation(elevation);
    spell->m_targets.SetSpeed(speed);

    if (moveFlag)
    {
        ObjectGuid guid2;                               // unk guid (possible - active mover) - unused
        MovementInfo movementInfo;                      // MovementInfo

        recv_data >> Unused<uint32>();                  // >> MSG_MOVE_STOP
        recv_data >> guid.ReadAsPacked();
        recv_data >> movementInfo;
    }
}