Пример #1
0
/** Mouse Over Event */
void WorldMapControl::OnMouseOver(unsigned short x, unsigned short y)
{
	WorldMap* worldmap = core->GetWorldMap();
	lastCursor = IE_CURSOR_GRAB;

	if (MouseIsDown) {
		AdjustScrolling(lastMouseX-x, lastMouseY-y);
	}

	lastMouseX = x;
	lastMouseY = y;

	if (Value!=(ieDword) -1) {
		x =(ieWord) (x + ScrollX);
		y =(ieWord) (y + ScrollY);

		WMPAreaEntry *oldArea = Area;
		Area = NULL;

		unsigned int i;
		unsigned int ec = worldmap->GetEntryCount();
		for (i=0;i<ec;i++) {
			WMPAreaEntry *ae = worldmap->GetEntry(i);

			if ( (ae->GetAreaStatus() & WMP_ENTRY_WALKABLE)!=WMP_ENTRY_WALKABLE) {
				continue; //invisible or inaccessible
			}

			Sprite2D *icon=ae->GetMapIcon(worldmap->bam);
			int h=0, w=0, iconx=0, icony=0;
			if (icon) {
				h=icon->Height;
				w=icon->Width;
				iconx = icon->XPos;
				icony = icon->YPos;
				core->GetVideoDriver()->FreeSprite( icon );
			}
			if (ftext && ae->GetCaption()) {
				int tw = ftext->CalcStringWidth( (unsigned char*)ae->GetCaption() ) + 5;
				int th = ftext->maxHeight;
				if(h<th)
					h=th;
				if(w<tw)
					w=tw;
			}
			if (ae->X - iconx > x) continue;
			if (ae->X - iconx + w < x) continue;
			if (ae->Y - icony > y) continue;
			if (ae->Y - icony + h < y) continue;
			lastCursor = IE_CURSOR_NORMAL;
			Area=ae;
			if(oldArea!=ae) {
				RunEventHandler(WorldMapControlOnEnter);
			}
			break;
		}
	}

	Owner->Cursor = lastCursor;
}
Пример #2
0
WorldMapControl::WorldMapControl(const char *font, int direction)
{
	ScrollX = 0;
	ScrollY = 0;
	MouseIsDown = false;
	Changed = true;
	Area = NULL;
	Value = direction;
	Game* game = core->GetGame();
	WorldMap* worldmap = core->GetWorldMap();
	CopyResRef(currentArea, game->CurrentArea);
	int entry = core->GetAreaAlias(currentArea);
	if (entry >= 0) {
		WMPAreaEntry *m = worldmap->GetEntry(entry);
		CopyResRef(currentArea, m->AreaResRef);
	}

	//if there is no trivial area, look harder
	if (!worldmap->GetArea(currentArea, (unsigned int &) entry) && 
		core->HasFeature(GF_FLEXIBLE_WMAP) ) {
		WMPAreaEntry *m = worldmap->FindNearestEntry(currentArea, (unsigned int &) entry);
		if (m) {
			CopyResRef(currentArea, m->AreaResRef);
		}
	}

	//this also updates visible locations
	worldmap->CalculateDistances(currentArea, Value);
	
	// alpha bit is unfortunately ignored
	if (font[0]) {
		ftext = core->GetFont(font);
	} else {
		ftext = NULL;
	}

	// initialize label colors
	// NOTE: it would be better to initialize these colors from
	//   some 2da file
	Color normal = { 0xf0, 0xf0, 0xf0, 0xff };
	Color selected = { 0xf0, 0x80, 0x80, 0xff };
	Color notvisited = { 0x80, 0x80, 0xf0, 0xff };
	Color black = { 0x00, 0x00, 0x00, 0x00 };

	pal_normal = core->CreatePalette ( normal, black );
	pal_selected = core->CreatePalette ( selected, black );
	pal_notvisited = core->CreatePalette ( notvisited, black );


	ResetEventHandler( WorldMapControlOnPress );
	ResetEventHandler( WorldMapControlOnEnter );
}
Пример #3
0
/** Draws the Control on the Output Display */
void WorldMapControl::Draw(unsigned short XWin, unsigned short YWin)
{
	WorldMap* worldmap = core->GetWorldMap();
	if (!Width || !Height) {
		return;
	}
	if(!Changed)
		return;
	Changed = false;
	Video* video = core->GetVideoDriver();
	Region r( XWin+XPos, YWin+YPos, Width, Height );
	Region clipbackup;
	video->GetClipRect(clipbackup);
	video->SetClipRect(&r);
	video->BlitSprite( worldmap->GetMapMOS(), MAP_TO_SCREENX(0), MAP_TO_SCREENY(0), true, &r );

	unsigned int i;
	unsigned int ec = worldmap->GetEntryCount();
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;

		int xOffs = MAP_TO_SCREENX(m->X);
		int yOffs = MAP_TO_SCREENY(m->Y);
		Sprite2D* icon = m->GetMapIcon(worldmap->bam);
		if( icon ) {
			if (m == Area) {
				Palette *pal = icon->GetPalette();
				icon->SetPalette(pal_selected);
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
				icon->SetPalette(pal);
				pal->Release();
			} else {
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
			}
			video->FreeSprite( icon );
		}

		if (AnimPicture && !strnicmp(m->AreaResRef, currentArea, 8) ) {
			video->BlitSprite( AnimPicture, xOffs, yOffs, true, &r );
		}
	}

	// Draw WMP entry labels
	if (ftext==NULL) {
		video->SetClipRect(&clipbackup);
		return;
	}
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
		Sprite2D *icon=m->GetMapIcon(worldmap->bam);
		int h=0,w=0,xpos=0,ypos=0;
		if (icon) {
			h=icon->Height;
			w=icon->Width;
			xpos=icon->XPos;
			ypos=icon->YPos;
			video->FreeSprite( icon );
		}

		Region r2 = Region( MAP_TO_SCREENX(m->X-xpos), MAP_TO_SCREENY(m->Y-ypos), w, h );
		if (!m->GetCaption())
			continue;

		int tw = ftext->CalcStringWidth( (unsigned char*)m->GetCaption() ) + 5;
		int th = ftext->maxHeight;
		
		Palette* text_pal = pal_normal;
		
		if (Area == m) {
			text_pal = pal_selected;
		} else {
			if (! (m->GetAreaStatus() & WMP_ENTRY_VISITED)) {
				text_pal = pal_notvisited;
			}
		}

		ftext->Print( Region( r2.x + (r2.w - tw)/2, r2.y + r2.h, tw, th ),
				( const unsigned char * ) m->GetCaption(), text_pal, 0, true );
	}
	video->SetClipRect(&clipbackup);
}