void GmTicket::WritePacket(WorldPacket& data) const { data << uint32(GetAge(_lastModifiedTime)); if (GmTicket* ticket = sTicketMgr->GetOldestOpenTicket()) data << uint32(GetAge(ticket->GetLastModifiedTime())); else data << uint32(float(0)); // I am not sure how blizzlike this is, and we don't really have a way to find out data << uint32(GetAge(sTicketMgr->GetLastChange())); data << uint32(GetId()); data.WriteString(GetMessage()); data << uint8(0); data.WriteString(GetMessage()); data << uint8(std::min(_escalatedStatus, TICKET_IN_ESCALATION_QUEUE)); // escalated data data << uint8(_viewed ? GMTICKET_OPENEDBYGM_STATUS_OPENED : GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED); // whether or not it has been viewed data << uint32(GetId()); }
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag, std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/, uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/, std::string const& addonPrefix /*= ""*/) { bool hasAchievementId = (chatType == CHAT_MSG_ACHIEVEMENT || chatType == CHAT_MSG_GUILD_ACHIEVEMENT) && achievementId; bool hasSenderName = false; bool hasReceiverName = false; bool hasChannelName = false; bool hasGroupGUID = false; bool hasGuildGUID = false; bool hasPrefix = false; switch (chatType) { case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: hasGroupGUID = true; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_GUILD_ACHIEVEMENT: hasGuildGUID = true; break; case CHAT_MSG_MONSTER_WHISPER: case CHAT_MSG_RAID_BOSS_WHISPER: case CHAT_MSG_BATTLENET: if (receiverGUID && !IS_PLAYER_GUID(receiverGUID) && !IS_PET_GUID(receiverGUID)) hasReceiverName = receiverName.length(); case CHAT_MSG_MONSTER_SAY: case CHAT_MSG_MONSTER_PARTY: case CHAT_MSG_MONSTER_YELL: case CHAT_MSG_MONSTER_EMOTE: case CHAT_MSG_RAID_BOSS_EMOTE: hasSenderName = senderName.length(); break; case CHAT_MSG_WHISPER_FOREIGN: hasSenderName = senderName.length(); break; case CHAT_MSG_BG_SYSTEM_NEUTRAL: case CHAT_MSG_BG_SYSTEM_ALLIANCE: case CHAT_MSG_BG_SYSTEM_HORDE: if (receiverGUID && !IS_PLAYER_GUID(receiverGUID)) hasReceiverName = receiverName.length(); break; case CHAT_MSG_CHANNEL: hasChannelName = channelName.length(); hasSenderName = senderName.length(); break; default: if (gmMessage) hasSenderName = senderName.length(); break; } if (language == LANG_ADDON) hasPrefix = addonPrefix.length(); Player* sender = sObjectAccessor->FindPlayer(senderGUID); ObjectGuid guildGUID = hasGuildGUID && sender && sender->GetGuildId() ? MAKE_NEW_GUID(sender->GetGuildId(), 0, HIGHGUID_GUILD) : 0; ObjectGuid groupGUID = hasGroupGUID && sender && sender->GetGroup() ? sender->GetGroup()->GetGUID() : 0; data.Initialize(SMSG_MESSAGECHAT); data.WriteBit(!hasSenderName); data.WriteBit(0); // HideInChatLog - only bubble shows if (hasSenderName) data.WriteBits(senderName.length(), 11); data.WriteBit(0); // Fake Bit data.WriteBit(!hasChannelName); data.WriteBit(0); // Unk data.WriteBit(1); // SendFakeTime - float later data.WriteBit(!chatTag); // ChatFlags data.WriteBit(1); // RealmID ? data.WriteBit(groupGUID[0]); data.WriteBit(groupGUID[1]); data.WriteBit(groupGUID[5]); data.WriteBit(groupGUID[4]); data.WriteBit(groupGUID[3]); data.WriteBit(groupGUID[2]); data.WriteBit(groupGUID[6]); data.WriteBit(groupGUID[7]); if (chatTag) data.WriteBits(chatTag, 9); data.WriteBit(0); // Fake Bit data.WriteBit(receiverGUID[7]); data.WriteBit(receiverGUID[6]); data.WriteBit(receiverGUID[1]); data.WriteBit(receiverGUID[4]); data.WriteBit(receiverGUID[0]); data.WriteBit(receiverGUID[2]); data.WriteBit(receiverGUID[3]); data.WriteBit(receiverGUID[5]); data.WriteBit(0); // Fake Bit data.WriteBit(!language); data.WriteBit(!hasPrefix); data.WriteBit(senderGUID[0]); data.WriteBit(senderGUID[3]); data.WriteBit(senderGUID[7]); data.WriteBit(senderGUID[2]); data.WriteBit(senderGUID[1]); data.WriteBit(senderGUID[5]); data.WriteBit(senderGUID[4]); data.WriteBit(senderGUID[6]); data.WriteBit(!hasAchievementId); data.WriteBit(!message.length()); if (hasChannelName) data.WriteBits(channelName.length(), 7); if (message.length()) data.WriteBits(message.length(), 12); data.WriteBit(!hasReceiverName); if (hasPrefix) data.WriteBits(addonPrefix.length(), 5); data.WriteBit(1); // RealmID ? if (hasReceiverName) data.WriteBits(receiverName.length(), 11); data.WriteBit(0); // Fake Bit data.WriteBit(guildGUID[2]); data.WriteBit(guildGUID[5]); data.WriteBit(guildGUID[7]); data.WriteBit(guildGUID[4]); data.WriteBit(guildGUID[0]); data.WriteBit(guildGUID[1]); data.WriteBit(guildGUID[3]); data.WriteBit(guildGUID[6]); data.WriteByteSeq(guildGUID[4]); data.WriteByteSeq(guildGUID[5]); data.WriteByteSeq(guildGUID[7]); data.WriteByteSeq(guildGUID[3]); data.WriteByteSeq(guildGUID[2]); data.WriteByteSeq(guildGUID[6]); data.WriteByteSeq(guildGUID[0]); data.WriteByteSeq(guildGUID[1]); if (hasChannelName) data.WriteString(channelName); if (hasPrefix) data.WriteString(addonPrefix); // if (hasFakeTime) // data << float(fakeTime); data.WriteByteSeq(senderGUID[4]); data.WriteByteSeq(senderGUID[7]); data.WriteByteSeq(senderGUID[1]); data.WriteByteSeq(senderGUID[5]); data.WriteByteSeq(senderGUID[0]); data.WriteByteSeq(senderGUID[6]); data.WriteByteSeq(senderGUID[2]); data.WriteByteSeq(senderGUID[3]); data << uint8(chatType); if (hasAchievementId) data << uint32(achievementId); data.WriteByteSeq(groupGUID[1]); data.WriteByteSeq(groupGUID[3]); data.WriteByteSeq(groupGUID[4]); data.WriteByteSeq(groupGUID[6]); data.WriteByteSeq(groupGUID[0]); data.WriteByteSeq(groupGUID[2]); data.WriteByteSeq(groupGUID[5]); data.WriteByteSeq(groupGUID[7]); data.WriteByteSeq(receiverGUID[2]); data.WriteByteSeq(receiverGUID[5]); data.WriteByteSeq(receiverGUID[3]); data.WriteByteSeq(receiverGUID[6]); data.WriteByteSeq(receiverGUID[7]); data.WriteByteSeq(receiverGUID[4]); data.WriteByteSeq(receiverGUID[1]); data.WriteByteSeq(receiverGUID[0]); if (language) data << uint8(language); if (message.length()) data.WriteString(message); if (hasReceiverName) data.WriteString(receiverName); if (hasSenderName) data.WriteString(senderName); return data.wpos(); }