Пример #1
0
static void sWriteColorTable(const ZStreamW& iStream,
	const ZRGBColorPOD* iColors, size_t iCountAvailable, size_t iCountNeeded)
	{
	iCountAvailable = min(iCountAvailable, iCountNeeded);

	vector<uint8> tempColorsVector(iCountNeeded * 3);
	uint8* currentDest = &tempColorsVector[0];

	for (size_t x = 0; x < iCountAvailable; ++x)
		{
		*currentDest++ = iColors->red >> 8;
		*currentDest++ = iColors->green >> 8;
		*currentDest++ = iColors->blue >> 8;
		++iColors;
		}

	for (size_t x = iCountAvailable; x < iCountNeeded; ++x)
		{
		*currentDest++ = 0;
		*currentDest++ = 0;
		*currentDest++ = 0;
		}

	iStream.Write(&tempColorsVector[0], tempColorsVector.size());
	}
Пример #2
0
static void sWriteString(const ZStreamW& iStreamW, const string& iString)
	{
	size_t theSize = iString.size();
	sWriteCount(iStreamW, theSize);
	if (theSize)
		iStreamW.Write(iString.data(), theSize);
	}
Пример #3
0
static void spWriteFreeFlush(SecBuffer& sb, const ZStreamW& w)
{
    if (not sb.pvBuffer)
        return;

    if (not sb.cbBuffer)
    {
        spPSFT->FreeContextBuffer(sb.pvBuffer);
        sb.pvBuffer = nullptr;
    }
    else
    {
        size_t countWritten = 0;
        w.Write(sb.pvBuffer, sb.cbBuffer, &countWritten);

        const bool shortWrite = (countWritten != sb.cbBuffer);
        sb.cbBuffer = 0;

        spPSFT->FreeContextBuffer(sb.pvBuffer);
        sb.pvBuffer = nullptr;

        if (shortWrite)
            ZStreamW::sThrowEndOfStream();
        w.Flush();
    }
}
Пример #4
0
void ZStreamR_Memory::pCopyTo(const ZStreamW& iStreamW, uint64 iCount,
	uint64* oCountRead, uint64* oCountWritten)
	{
	if (oCountRead)
		*oCountRead = 0;
	if (oCountWritten)
		*oCountWritten = 0;
	while (iCount)
		{
		size_t countWritten;
		iStreamW.Write(fAddress, iCount, &countWritten);
		if (countWritten == 0)
			break;
		fAddress += countWritten;
		iCount -= countWritten;
		if (oCountRead)
			*oCountRead += countWritten;
		if (oCountWritten)
			*oCountWritten += countWritten;
		}
	}
Пример #5
0
void ZStreamR_Source::pCopyTo(const ZStreamW& iStreamW, uint64 iCount,
	uint64* oCountRead, uint64* oCountWritten)
	{
	if (oCountRead)
		*oCountRead = 0;
	if (oCountWritten)
		*oCountWritten = 0;
	while (iCount)
		{
		uint64 countToWrite = min(iCount, uint64(fDataSize - fOffset));
		size_t countWritten;
		iStreamW.Write(fData + fOffset, countToWrite, &countWritten);
		if (countWritten == 0)
			break;
		fOffset = (fOffset + countWritten) % fDataSize;
		iCount -= countWritten;
		if (oCountRead)
			*oCountRead += countWritten;
		if (oCountWritten)
			*oCountWritten += countWritten;
		}
	}
Пример #6
0
void ZStreamRPos_Memory::pCopyTo(const ZStreamW& iStreamW, uint64 iCount,
	uint64* oCountRead, uint64* oCountWritten)
	{
	if (oCountRead)
		*oCountRead = 0;
	if (oCountWritten)
		*oCountWritten = 0;
	while (iCount)
		{
		size_t countToWrite = ZStream::sClampedSize(iCount, fSize, fPosition);
		size_t countWritten;
		iStreamW.Write(fAddress + fPosition, countToWrite, &countWritten);
		if (countWritten == 0)
			break;
		fPosition += countWritten;
		iCount -= countWritten;
		if (oCountRead)
			*oCountRead += countWritten;
		if (oCountWritten)
			*oCountWritten += countWritten;
		}
	}
Пример #7
0
void ZDCPixmapEncoder_GIF::Imp_Write(const ZStreamW& iStream,
	const void* iBaseAddress,
	const ZDCPixmapNS::RasterDesc& iRasterDesc,
	const ZDCPixmapNS::PixelDesc& iPixelDesc,
	const ZRect& iBounds)
	{
	ZRef<ZDCPixmapNS::PixelDescRep_Indexed> thePixelDescRep_Indexed
		= ZRefDynamicCast<ZDCPixmapNS::PixelDescRep_Indexed>(iPixelDesc.GetRep());
	ZAssertStop(2, thePixelDescRep_Indexed);

	if (fTransparent)
		iStream.WriteString("GIF89a");
	else
		iStream.WriteString("GIF87a");
	iStream.WriteUInt16LE(iBounds.Width());
	iStream.WriteUInt16LE(iBounds.Height());

	uint8 globalStrmFlags = 0;
	globalStrmFlags |= 0x80; // hasGlobalColorTable
	globalStrmFlags |= 0x70; // colorResolution (8 bits per component)
	// globalStrmFlags |= 0x08; // set this if the color table is sorted in priority order

	ZAssertStop(2, iRasterDesc.fPixvalDesc.fDepth > 0 && iRasterDesc.fPixvalDesc.fDepth <= 8);
	
	globalStrmFlags |= iRasterDesc.fPixvalDesc.fDepth - 1; // globalColorTableSize & depth
	iStream.WriteUInt8(globalStrmFlags);

	iStream.WriteUInt8(0); // backgroundColorIndex
	iStream.WriteUInt8(0); // Pixel aspect ratio -- 0 == none specified.

	const ZRGBColorPOD* theColors;
	size_t theColorsCount;
	thePixelDescRep_Indexed->GetColors(theColors, theColorsCount);
	sWriteColorTable(iStream, theColors, theColorsCount, 1 << iRasterDesc.fPixvalDesc.fDepth);

	if (fTransparent)
		{
		iStream.WriteUInt8('!'); // Extension block
		iStream.WriteUInt8(0xF9); // Graphic Control Extension
		iStream.WriteUInt8(4); // Block size
		// The next byte encodes four fields:
		// 3 bits, Reserved == 0
		// 3 bits, Disposal Method == none (0),
		// 1 bit, User Input Flag == none (0)
		// 1 bit, Transparent Color Flag = yes (1)
		iStream.WriteUInt8(1);
		iStream.WriteUInt16LE(0); // Delay time
		iStream.WriteUInt8(fTransparentPixval);
		iStream.WriteUInt8(0); // Block terminator
		}

	iStream.WriteUInt8(','); // Start of image
	iStream.WriteUInt16LE(0); // Origin h
	iStream.WriteUInt16LE(0); // Origin v
	iStream.WriteUInt16LE(iBounds.Width());
	iStream.WriteUInt16LE(iBounds.Height());

	uint8 localStrmFlags = 0;
//	localStrmFlags |= 0x80; // hasLocalColorTable
	if (fInterlace)
		localStrmFlags |= 0x40; // interlaced
//	localStrmFlags |= 0x20; // sorted
//	localStrmFlags |= 0x70; // localColorTableSize
	iStream.WriteUInt8(localStrmFlags);

	iStream.WriteUInt8(iRasterDesc.fPixvalDesc.fDepth); // Initial code size.

	{ // Scope theSC.
	StreamW_Chunk theSC(iStream);

	ZStreamW_LZWEncode* theSLZW = nil;
	ZStreamW_LZWEncodeNoPatent* theSLZWNP = nil;

	ZStreamW* theStream;
	if (fNoPatent)
		{
		theSLZWNP = new ZStreamW_LZWEncodeNoPatent(iRasterDesc.fPixvalDesc.fDepth, theSC);
		theStream = theSLZWNP;
		}
	else
		{
		theSLZW = new ZStreamW_LZWEncode(iRasterDesc.fPixvalDesc.fDepth, theSC);
		theStream = theSLZW;
		}

	ZDCPixmapNS::PixvalDesc destPixvalDesc(8, true);

	vector<uint8> theRowBufferVector(iBounds.Width());
	void* theRowBuffer = &theRowBufferVector[0];

	try
		{
		if (fInterlace)
			{
			for (int pass = 0; pass < 4; ++pass)
				{
				for (ZCoord currentY = iBounds.top + sInterlaceStart[pass];
					currentY < iBounds.bottom; currentY += sInterlaceIncrement[pass])
					{
					const void* sourceRowAddress
						= iRasterDesc.CalcRowAddress(iBaseAddress, currentY);

					ZDCPixmapNS::sBlitRowPixvals(
						sourceRowAddress, iRasterDesc.fPixvalDesc, iBounds.left,
						theRowBuffer, destPixvalDesc, 0,
						iBounds.Width());

					theStream->Write(theRowBuffer, iBounds.Width());
					}
				}
			}
		else
			{
			for (ZCoord currentY = iBounds.top; currentY < iBounds.bottom; ++currentY)
				{
				const void* sourceRowAddress
					= iRasterDesc.CalcRowAddress(iBaseAddress, currentY);

				ZDCPixmapNS::sBlitRowPixvals(
					sourceRowAddress, iRasterDesc.fPixvalDesc, iBounds.left,
					theRowBuffer, destPixvalDesc, 0,
					iBounds.Width());
				theStream->Write(theRowBuffer, iBounds.Width());
				}
			}
		}
	catch (...)
		{
		delete theSLZW;
		delete theSLZWNP;
		throw;
		}

	delete theSLZW;
	delete theSLZWNP;
	}

	iStream.WriteUInt8(';'); // Trailer.
	}
Пример #8
0
/**
Copy data from \a iStreamR to \a iStreamW by reading it into a buffer and writing
from that buffer. If more than 8K is to be copied we try to allocate an 8K buffer
in the heap. If less than 8K is to be copied, or the heap buffer could not be allocated,
we use a 1K buffer on the stack.
*/
void sCopyReadToWrite(const ZStreamR& iStreamR, const ZStreamW& iStreamW, uint64 iCount,
	uint64* oCountRead, uint64* oCountWritten)
	{
	if (oCountRead)
		*oCountRead = 0;
	if (oCountWritten)
		*oCountWritten = 0;

	if (iCount == 0)
		return;

	if (iCount > 8192)
		{
		// Try to allocate and use an 8K heap-based buffer.
		if (uint8* heapBuffer = new(nothrow) uint8[8192])
			{
			try
				{
				uint64 countRemaining = iCount;
				while (countRemaining > 0)
					{
					size_t countRead;
					iStreamR.Read(heapBuffer, min(countRemaining, uint64(8192)), &countRead);
					if (countRead == 0)
						break;
					if (oCountRead)
						*oCountRead += countRead;
					countRemaining -= countRead;
					uint8* tempSource = heapBuffer;
					while (countRead > 0)
						{
						size_t countWritten;
						iStreamW.Write(tempSource, countRead, &countWritten);
						if (countWritten == 0)
							{
							countRemaining = 0;
							break;
							}
						tempSource += countWritten;
						countRead -= countWritten;
						if (oCountWritten)
							*oCountWritten += countWritten;
						}
					}
				}
			catch (...)
				{
				delete[] heapBuffer;
				throw;
				}
			delete[] heapBuffer;
			return;
			}
		}

	// We'll get to here if we need to move 8192 bytes or less, or if
	// allocation of the heap buffer failed.

	// Use a stack-based 1024 byte buffer if we're moving less than 8K and thus will iterate
	// fewer than 8 times. Previously we'd unconditionally used one of size 4096, but that's
	// fairly large and can contribute to blowing the stack on MacOS.
	uint8 localBuffer[1024];
	uint64 countRemaining = iCount;
	while (countRemaining > 0)
		{
		size_t countRead;
		iStreamR.Read(localBuffer, min(countRemaining, uint64(sizeof(localBuffer))), &countRead);
		if (countRead == 0)
			break;
		if (oCountRead)
			*oCountRead += countRead;
		countRemaining -= countRead;
		uint8* tempSource = localBuffer;
		while (countRead > 0)
			{
			size_t countWritten;
			iStreamW.Write(tempSource, countRead, &countWritten);
			if (countWritten == 0)
				{
				countRemaining = 0;
				break;
				}
			tempSource += countWritten;
			countRead -= countWritten;
			if (oCountWritten)
				*oCountWritten += countWritten;
			}
		}
	}
Пример #9
0
static bool spWriteFully(const SecBuffer& sb, const ZStreamW& w)
{
    size_t countWritten;
    w.Write(sb.pvBuffer, sb.cbBuffer, &countWritten);
    return countWritten == sb.cbBuffer;
}