Пример #1
0
const b2Vec2 Box2dService::retrieveTopLeftVertex(const b2Body &objectBody) {
	return objectBody.GetWorldPoint(dynamic_cast<const b2PolygonShape*>(findNonSensorFixture(*objectBody.GetFixtureList()).GetShape())->GetVertex(3));
}
Пример #2
0
const b2Vec2 Box2dService::retrieveTopRightVertex(const b2Body &objectBody, const b2Fixture &fixture) {
	return objectBody.GetWorldPoint(dynamic_cast<const b2PolygonShape*>(fixture.GetShape())->GetVertex(2));
}