Пример #1
0
void sliver_state::render_jpeg()
{
	int x;
	int addr = (int)m_jpeg2 + (((int)m_jpeg1) << 16);

	m_bitmap_bg.fill(0);
	if (addr < 0)
	{
		return;
	}

	//printf("access address %04x\n", addr);

	/* Access libJPEG */
	{
		struct jpeg_decompress_struct cinfo;
		struct jpeg_error_mgr jerr;
		JSAMPARRAY buffer;

		cinfo.err = jpeg_std_error(&jerr);
		jpeg_create_decompress(&cinfo);

		jpeg_mem_src(&cinfo, memregion("user2")->base()+addr, memregion("user2")->bytes()-addr);

		jpeg_read_header(&cinfo, true);
		jpeg_start_decompress(&cinfo);

		int row_stride = cinfo.output_width * cinfo.output_components;

		buffer = (*cinfo.mem->alloc_sarray)((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);

		while (cinfo.output_scanline < cinfo.output_height)
		{
			jpeg_read_scanlines(&cinfo, buffer, 1);
			int y = cinfo.output_scanline;

			for (x = 0; x < row_stride/3; x++)
			{
				uint8_t b = buffer[0][(x*3)];
				uint8_t g = buffer[0][(x*3)+1];
				uint8_t r = buffer[0][(x*3)+2];
				plot_pixel_rgb(x - x_offset + m_jpeg_x, y - y_offset - m_jpeg_y, r, g, b);

			}

		}

		jpeg_finish_decompress(&cinfo);
		jpeg_destroy_decompress(&cinfo);


	}

}
Пример #2
0
UINT32 midas_state::screen_update_midas(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	// fill with background color first
	bitmap.fill(0x0, cliprect);

	m_sprgen->draw_sprites(bitmap, cliprect.min_y);

	m_sprgen->draw_fixed_layer(bitmap, cliprect.min_y);

	return 0;
}
Пример #3
0
UINT32 cdp1861_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (m_disp)
	{
		copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect);
	}
	else
	{
		bitmap.fill(rgb_t::black, cliprect);
	}
	return 0;
}
Пример #4
0
UINT32 boogwing_state::screen_update_boogwing(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().driver_data()->generic_space();
	UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
	UINT16 priority = m_decocomn->priority_r(space, 0, 0xffff);

	/* Draw sprite planes to bitmaps for later mixing */
	m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram2->buffer(), 0x400, true);
	m_sprgen1->draw_sprites(bitmap, cliprect, m_spriteram->buffer(), 0x400, true);

	flip_screen_set(BIT(flip, 7));
	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
	m_deco_tilegen2->pf_update(m_pf3_rowscroll, m_pf4_rowscroll);

	/* Draw playfields */
	bitmap.fill(m_palette->pen(0x400), cliprect); /* pen not confirmed */
	screen.priority().fill(0);

	// bit&0x8 is definitely some kind of palette effect
	// bit&0x4 combines playfields
	if ((priority & 0x7) == 0x5)
	{
		m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
		m_deco_tilegen2->tilemap_12_combine_draw(screen, bitmap, cliprect, 0, 32);
	}
	else if ((priority & 0x7) == 0x1 || (priority & 0x7) == 0x2)
	{
		m_deco_tilegen2->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
		m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 8);
		m_deco_tilegen2->tilemap_1_draw(screen, bitmap, cliprect, 0, 32);
	}
	else if ((priority & 0x7) == 0x3)
	{
		m_deco_tilegen2->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
		m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 8);

		// This mode uses playfield 3 to shadow sprites & playfield 2 (instead of
		// regular alpha-blending, the destination is inverted).  Not yet implemented.
		// m_deco_tilegen1->tilemap_3_draw(screen, bitmap, cliprect, TILEMAP_DRAW_ALPHA(0x80), 32);
	}
	else
	{
		m_deco_tilegen2->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
		m_deco_tilegen2->tilemap_1_draw(screen, bitmap, cliprect, 0, 8);
		m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 32);
	}

	mix_boogwing(screen,bitmap,cliprect);

	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Пример #5
0
UINT32 cdp1864_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (m_disp)
	{
		copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect);
		m_bitmap.fill(CDP1864_BACKGROUND_COLOR_SEQUENCE[m_bgcolor] + 8, cliprect);
	}
	else
	{
		bitmap.fill(get_black_pen(machine()), cliprect);
	}
	return 0;
}
Пример #6
0
UINT32 trs80m2_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (m_blnkvid)
	{
		bitmap.fill(rgb_t::black, cliprect);
	}
	else
	{
		m_crtc->screen_update(screen, bitmap, cliprect);
	}

	return 0;
}
Пример #7
0
uint32_t newbrain_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (m_tvp)
	{
		screen_update(bitmap, cliprect);
	}
	else
	{
		bitmap.fill(rgb_t::black(), cliprect);
	}

	return 0;
}
Пример #8
0
UINT32 zr107_state::screen_update_zr107(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(machine().pens[0], cliprect);

	m_k056832->tilemap_draw(screen, bitmap, cliprect, 1, 0, 0);
	K001005_draw(bitmap, cliprect);
	m_k056832->tilemap_draw(screen, bitmap, cliprect, 0, 0, 0);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);

	sharc_set_flag_input(machine().device("dsp"), 1, ASSERT_LINE);
	return 0;
}
Пример #9
0
UINT32 cdp1864_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (m_disp)
	{
		copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect);
		m_bitmap.fill(m_palette[bckgnd[m_bgcolor] + 8], cliprect);
	}
	else
	{
		bitmap.fill(rgb_t::black, cliprect);
	}

	return 0;
}
Пример #10
0
int spbactn_state::draw_video(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, bool alt_sprites)
{
	m_tile_bitmap_bg.fill(0, cliprect);
	m_tile_bitmap_fg.fill(0, cliprect);
	m_sprite_bitmap.fill(0, cliprect);
	bitmap.fill(0, cliprect);

	m_sprgen->gaiden_draw_sprites(screen, m_gfxdecode, cliprect, m_spvideoram, 0, 0, flip_screen(), m_sprite_bitmap);
	m_bg_tilemap->draw(screen, m_tile_bitmap_bg, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, m_tile_bitmap_fg, cliprect, 0, 0);

	m_mixer->mix_bitmaps(screen, bitmap, cliprect, *m_palette, &m_tile_bitmap_bg, &m_tile_bitmap_fg, (bitmap_ind16*)nullptr, &m_sprite_bitmap);

	return 0;
}
Пример #11
0
UINT32 deco156_state::screen_update_wcvol95(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	//FIXME: flip_screen_x should not be written!
	flip_screen_set_no_update(1);

	screen.priority().fill(0);
	bitmap.fill(0);

	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x800);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Пример #12
0
uint32_t deco156_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	// sprites are flipped relative to tilemaps
	m_sprgen->set_flip_screen(true);

	screen.priority().fill(0);
	bitmap.fill(0);

	m_deco_tilegen->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	m_deco_tilegen->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram.get(), 0x800);
	m_deco_tilegen->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Пример #13
0
uint32_t nwktr_state::screen_update_rscreen(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(m_palette->pen(0), cliprect);

	m_voodoo[1]->voodoo_update(bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y + 16, visarea.max_y);

	m_k001604->draw_front_layer(screen, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Пример #14
0
UINT32 magicard_state::screen_update_magicard(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	magicard_state *state = machine().driver_data<magicard_state>();
	int x,y;
	UINT32 count;

	bitmap.fill(get_black_pen(machine()), cliprect); //TODO

	if(!(SCC_DE_VREG)) //display enable
		return 0;

	count = ((SCC_VSR_VREG)/2);

	if(SCC_FG_VREG) //4bpp gfx
	{
		for(y=0;y<300;y++)
		{
			for(x=0;x<84;x++)
			{
				UINT32 color;

				color = ((m_magicram[count]) & 0x000f)>>0;

				if(cliprect.contains((x*4)+3, y))
					bitmap.pix32(y, (x*4)+3) = machine().pens[color];

				color = ((m_magicram[count]) & 0x00f0)>>4;

				if(cliprect.contains((x*4)+2, y))
					bitmap.pix32(y, (x*4)+2) = machine().pens[color];

				color = ((m_magicram[count]) & 0x0f00)>>8;

				if(cliprect.contains((x*4)+1, y))
					bitmap.pix32(y, (x*4)+1) = machine().pens[color];

				color = ((m_magicram[count]) & 0xf000)>>12;

				if(cliprect.contains((x*4)+0, y))
					bitmap.pix32(y, (x*4)+0) = machine().pens[color];

				count++;
			}
		}
	}
	else //8bpp gfx
	{
		for(y=0;y<300;y++)
Пример #15
0
UINT32 zr107_state::screen_update_jetwave(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(machine().pens[0], cliprect);

	m_k001604->draw_back_layer(bitmap, cliprect);

	K001005_draw(bitmap, cliprect);

	m_k001604->draw_front_layer(screen, bitmap, cliprect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);

	sharc_set_flag_input(machine().device("dsp"), 1, ASSERT_LINE);
	return 0;
}
Пример #16
0
SLOT_INTERFACE_END


//**************************************************************************
//  VIDEO EMULATION
//**************************************************************************

uint32_t apricot_state::screen_update_apricot(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (!m_display_on)
		m_crtc->screen_update(screen, bitmap, cliprect);
	else
		bitmap.fill(rgb_t::black(), cliprect);

	return 0;
}
Пример #17
0
SLOT_INTERFACE_END


//**************************************************************************
//  VIDEO EMULATION
//**************************************************************************

UINT32 apricot_state::screen_update_apricot(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	if (!m_display_on)
		m_crtc->screen_update(screen, bitmap, cliprect);
	else
		bitmap.fill(RGB_BLACK, cliprect);

	return 0;
}
Пример #18
0
UINT32 nwktr_state::screen_update_nwktr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	voodoo_device *voodoo = (voodoo_device*)machine().device("voodoo0");

	bitmap.fill(m_palette->pen(0), cliprect);

	voodoo->voodoo_update(bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y+16, visarea.max_y);

	m_k001604->draw_front_layer(screen, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Пример #19
0
uint32_t gottlieb_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	/* if the background has lower priority, render it first, else clear the screen */
	if (!m_background_priority)
		m_bg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	else
		bitmap.fill(m_palette->pen(0), cliprect);

	/* draw the sprites */
	draw_sprites(bitmap, cliprect);

	/* if the background has higher priority, render it now */
	if (m_background_priority)
		m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
Пример #20
0
UINT32 nwktr_state::screen_update_nwktr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	device_t *voodoo = machine().device("voodoo");

	bitmap.fill(machine().pens[0], cliprect);

	voodoo_update(voodoo, bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y+16, visarea.max_y);

	k001604_draw_front_layer(m_k001604, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Пример #21
0
uint32_t rohga_state::screen_update_nitrobal(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().dummy_space();
	uint16_t flip = m_deco_tilegen[0]->pf_control_r(space, 0, 0xffff);
	uint16_t priority = m_decocomn->priority_r();

	flip_screen_set(BIT(flip, 7));
	m_sprgen[0]->set_flip_screen(BIT(flip, 7));
	m_sprgen[1]->set_flip_screen(BIT(flip, 7));

	/* draw sprite gfx to temp bitmaps */
	m_sprgen[0]->set_alt_format(true);
	m_sprgen[1]->set_alt_format(true);
	m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1]->buffer(), 0x400);
	m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0]->buffer(), 0x400);

	/* Update playfields */
	m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0], m_pf_rowscroll[1]);
	m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2], m_pf_rowscroll[3]);

	/* Draw playfields - Palette of 2nd playfield chip visible if playfields turned off */
	bitmap.fill(m_palette->pen(512), cliprect);
	screen.priority().fill(0);

	/* pf3 and pf4 are combined into a single 8bpp bitmap */
	m_deco_tilegen[1]->tilemap_12_combine_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);

	switch (priority)
	{
		case 0:
		default:
			m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 0x008);
			break;
		case 0x20:
			m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 0x040);
			break;
	}

	/* TODO verify priorities + mixing / alpha */
	mixnitroballlayer(screen,bitmap,cliprect);

	m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Пример #22
0
void k001604_device::draw_back_layer( bitmap_rgb32 &bitmap, const rectangle &cliprect )
{
	bitmap.fill(0, cliprect);

	if ((m_reg[0x60 / 4] & 0x40000000) == 0)
		return;

	int tile_size = m_roz_size ? 16 : 8;

	INT32 x  = (INT16)((m_reg[0x08] >> 16) & 0xffff);
	INT32 y  = (INT16)((m_reg[0x08] >>  0) & 0xffff);
	INT32 xx = (INT16)((m_reg[0x09] >>  0) & 0xffff);
	INT32 xy = (INT16)((m_reg[0x09] >> 16) & 0xffff);
	INT32 yx = (INT16)((m_reg[0x0a] >>  0) & 0xffff);
	INT32 yy = (INT16)((m_reg[0x0a] >> 16) & 0xffff);

	int pivotx = (INT16)((m_reg[0x00] >> 16) & 0xffff);
	int pivoty = (INT16)((m_reg[0x00] >>  0) & 0xffff);

	int startx  = ((x - pivotx) * 256) * 32;
	int starty  = ((y - pivoty) * 256) * 32;
	int incxx = (xx) * 32;
	int incxy = (-xy) * 32;
	int incyx = (-yx) * 32;
	int incyy = (yy) * 32;

	bitmap_ind16& pixmap = m_layer_roz->pixmap();

	// extract start/end points
	int sx = cliprect.min_x;
	int sy = cliprect.min_y;
	int ex = cliprect.max_x;
	int ey = cliprect.max_y;

	const rgb_t *clut = m_palette->palette()->entry_list_raw();

	int window_x, window_y, window_xmask, window_ymask;

	int layer_size = (m_reg[0x1b] >> 9) & 3;

	if (m_roz_size)
		window_x = ((m_reg[0x1b] >> 1) & 3) * 512;
	else
Пример #23
0
UINT32 gaiden_state::screen_update_raiga(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	m_tile_bitmap_bg.fill(0, cliprect);
	m_tile_bitmap_fg.fill(0, cliprect);
	m_sprite_bitmap.fill(0, cliprect);
	bitmap.fill(0, cliprect);

	m_sprgen->gaiden_draw_sprites(screen, m_gfxdecode, cliprect, m_spriteram, m_sprite_sizey, m_spr_offset_y, flip_screen(),  m_sprite_bitmap);
	m_background->draw(screen, m_tile_bitmap_bg, cliprect, 0, 0);
	m_foreground->draw(screen, m_tile_bitmap_fg, cliprect, 0, 0);

	m_mixer->mix_bitmaps(screen, bitmap, cliprect, m_palette, &m_tile_bitmap_bg, &m_tile_bitmap_fg, (bitmap_ind16*)0, &m_sprite_bitmap);

	// todo, this should go through the mixer!
	m_text_layer->draw(screen, bitmap, cliprect, 0, 0);


	return 0;
}
Пример #24
0
UINT32 miragemi_state::screen_update_mirage(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().driver_data()->generic_space();
	UINT16 flip = deco16ic_pf_control_r(m_deco_tilegen1, space, 0, 0xffff);

	flip_screen_set(BIT(flip, 7));

	machine().device<decospr_device>("spritegen")->draw_sprites(bitmap, cliprect, m_spriteram->buffer(), 0x400);

	deco16ic_pf_update(m_deco_tilegen1, m_pf1_rowscroll, m_pf2_rowscroll);

	bitmap.fill(256, cliprect); /* not verified */

	deco16ic_tilemap_2_draw(m_deco_tilegen1, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	machine().device<decospr_device>("spritegen")->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0800, 0x0800, 0x200, 0x1ff);
	deco16ic_tilemap_1_draw(m_deco_tilegen1, bitmap, cliprect, 0, 0);
	machine().device<decospr_device>("spritegen")->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0000, 0x0800, 0x200, 0x1ff);

	return 0;
}
Пример #25
0
UINT32 tecmo16_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	m_tile_bitmap_bg.fill(0, cliprect);
	m_tile_bitmap_fg.fill(0, cliprect);
	m_sprite_bitmap.fill(0, cliprect);
	bitmap.fill(0, cliprect);

	if (m_game_is_riot)  m_sprgen->gaiden_draw_sprites(screen, m_gfxdecode, cliprect, m_spriteram, 0, 0, flip_screen(),  m_sprite_bitmap);
	else m_sprgen->gaiden_draw_sprites(screen, m_gfxdecode, cliprect, m_spriteram, 2, 0, flip_screen(),  m_sprite_bitmap);

	m_bg_tilemap->draw(screen, m_tile_bitmap_bg, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, m_tile_bitmap_fg, cliprect, 0, 0);

	m_mixer->mix_bitmaps(screen, bitmap, cliprect, m_palette, &m_tile_bitmap_bg, &m_tile_bitmap_fg, (bitmap_ind16*)nullptr, &m_sprite_bitmap);

	// todo, this should go through the mixer!
	m_tx_tilemap->draw(screen, bitmap, cliprect, 0, 0);


	return 0;
}
Пример #26
0
UINT32 bingor_state::screen_update_bingor(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int x,y,count;

	bitmap.fill(get_black_pen(machine()), cliprect);

	count = (0x2000/2);

	for(y=0;y<256;y++)
	{
		for(x=0;x<286;x+=4)
		{
			UINT32 color;

			color = (m_blit_ram[count] & 0xf000)>>12;

			if(cliprect.contains(x+3, y))
				bitmap.pix32(y, x+3) = machine().pens[color];

			color = (m_blit_ram[count] & 0x0f00)>>8;

			if(cliprect.contains(x+2, y))
				bitmap.pix32(y, x+2) = machine().pens[color];

			color = (m_blit_ram[count] & 0x00f0)>>4;

			if(cliprect.contains(x+1, y))
				bitmap.pix32(y, x+1) = machine().pens[color];

			color = (m_blit_ram[count] & 0x000f)>>0;

			if(cliprect.contains(x+0, y))
				bitmap.pix32(y, x+0) = machine().pens[color];

			count++;
		}
	}

	return 0;
}
Пример #27
0
UINT32 flipjack_state::screen_update_flipjack(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int x,y,count;

	bitmap.fill(get_black_pen(machine()), cliprect);

	// draw playfield
	if (m_layer & 2)
	{
		const UINT8 *blit_data = memregion("gfx2")->base();

		count = 0;

		for(y=0;y<192;y++)
		{
			for(x=0;x<256;x+=8)
			{
				UINT32 pen_r,pen_g,pen_b,color;
				int xi;

				pen_r = (blit_data[count] & 0xff)>>0;
				pen_g = (blit_data[count+0x2000] & 0xff)>>0;
				pen_b = (blit_data[count+0x4000] & 0xff)>>0;

				for(xi=0;xi<8;xi++)
				{
					if(cliprect.contains(x+xi, y))
					{
						color = ((pen_r >> (7-xi)) & 1)<<0;
						color|= ((pen_g >> (7-xi)) & 1)<<1;
						color|= ((pen_b >> (7-xi)) & 1)<<2;
						bitmap.pix32(y, x+xi) = machine().pens[color+0x80];
					}
				}

				count++;
			}
		}
	}
Пример #28
0
uint32_t rohga_state::screen_update_wizdfire(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().dummy_space();
	uint16_t flip = m_deco_tilegen[0]->pf_control_r(space, 0, 0xffff);
	uint16_t priority = m_decocomn->priority_r();

	// sprites are flipped relative to tilemaps
	flip_screen_set(BIT(flip, 7));
	m_sprgen[0]->set_flip_screen(!BIT(flip, 7));
	m_sprgen[1]->set_flip_screen(!BIT(flip, 7));

	/* draw sprite gfx to temp bitmaps */
	m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1]->buffer(), 0x400);
	m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0]->buffer(), 0x400);

	/* Update playfields */
	m_deco_tilegen[0]->pf_update(nullptr, nullptr);
	m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2], m_pf_rowscroll[3]);

	/* Draw playfields - Palette of 2nd playfield chip visible if playfields turned off */
	bitmap.fill(m_palette->pen(512), cliprect);

	m_deco_tilegen[1]->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_sprgen[0]->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0600, 0x0600, 0x400, 0x1ff);
	m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 0);
	m_sprgen[0]->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0400, 0x0600, 0x400, 0x1ff);

	if ((priority & 0x1f) == 0x1f) /* Wizdfire has bit 0x40 always set, Dark Seal 2 doesn't?! */
		m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, TILEMAP_DRAW_ALPHA(0x80), 0);
	else
		m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);

	m_sprgen[0]->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0000, 0x0400, 0x400, 0x1ff); // 0x000 and 0x200 of 0x600

	mixwizdfirelayer(bitmap, cliprect, 0x000, 0x000);

	m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Пример #29
0
UINT32 lemmings_state::screen_update_lemmings(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int x1 = -m_control_data[0];
	int x0 = -m_control_data[2];
	int y = 0;
	rectangle rect;
	rect.max_y = cliprect.max_y;
	rect.min_y = cliprect.min_y;

	m_sprgen->draw_sprites(bitmap, cliprect, m_sprite_triple_buffer_1, 0x400, true);
	m_sprgen2->draw_sprites(bitmap, cliprect, m_sprite_triple_buffer_0, 0x400, true);

	bitmap.fill(m_palette->black_pen(), cliprect);
	m_sprgen->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0800, 0x0800, 0x300, 0xff);

	/* Pixel layer can be windowed in hardware (two player mode) */
	if ((m_control_data[6] & 2) == 0)
	{
		lemmings_copy_bitmap(bitmap, m_bitmap0, &x1, &y, cliprect);
	}
	else
	{
		rect.max_x = 159;
		rect.min_x = 0;
		lemmings_copy_bitmap(bitmap, m_bitmap0, &x0, &y, rect);

		rect.max_x = 319;
		rect.min_x = 160;
		lemmings_copy_bitmap(bitmap, m_bitmap0, &x1, &y, rect);
	}

	m_sprgen2->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0800, 0x0800, 0x200, 0xff);
	m_sprgen->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0000, 0x0800, 0x300, 0xff);
	m_vram_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_sprgen2->inefficient_copy_sprite_bitmap(bitmap, cliprect, 0x0000, 0x0800, 0x200, 0xff);
	return 0;
}
Пример #30
0
UINT32 isa8_cga_tetriskr_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int x,y;
	int yi;
	const UINT8 *bg_rom = memregion("gfx2")->base();

	//popmessage("%04x",m_start_offs);

	bitmap.fill(rgb_t::black, cliprect);

	for(y=0;y<200/8;y++)
	{
		for(yi=0;yi<8;yi++)
		{
			for(x=0;x<320/8;x++)
			{
				UINT8 color;
				int xi,pen_i;

				for(xi=0;xi<8;xi++)
				{
					color = 0;
					/* TODO: first byte seems bogus? */
					for(pen_i = 0;pen_i<4;pen_i++)
						color |= ((bg_rom[y*320/8+x+(pen_i*0x20000)+yi*0x400+m_bg_bank*0x2000+1] >> (7-xi)) & 1) << pen_i;

					if(cliprect.contains(x*8+xi, y*8+yi))
						bitmap.pix32(y*8+yi, x*8+xi) = m_palette->pen(color);
				}
			}
		}
	}

	isa8_cga_device::screen_update(screen, bitmap, cliprect);
	return 0;
}