Пример #1
0
int bGroup::heightUpdate(block & grab, block & comp)
{
	int ret=0;
	for (unsigned int i=0; i<comp.numInside(); i++) {
		heightUpdate(grab, comp.blocksIn[i]);
	}
	for (unsigned int i=0; i<comp.size(); i++) {
		heightUpdate(grab, comp.blocksOn[i]);
	}
	if(comp.blockIsInside(grab)&&!comp.bSeq&&!grab.numBlock){
		if(!comp.inBlockIn(grab.x,grab.y)) comp.h=grab.heightOnlyOn(true)+comp.heightInside()+grab.h+65-((!comp.numInside())?40:0);
		else comp.h=comp.heightInside()+65-((!comp.numInside())?40:0);
		comp.updatePositions(grab);
	}
	return ret;
}
Пример #2
0
void bGroup::resetUsed(block & t)
{
	//-------- resets the log of what blocks have been used in the last print stage
	used[""]=false;
	used[t.title]=false;
	for (unsigned int i=0; i<t.numInside(); i++) {
		resetUsed(t.blocksIn[i]);
	}
	for (unsigned int i=0; i<t.size(); i++) {
		resetUsed(t.blocksOn[i]);
	}
}
Пример #3
0
void resetList(block & t, map<string,bool> & used)
{
	//-------- resets the log of what blocks have been used in the last print stage
	used[""]=false;
	used[t.title]=false;
	for (unsigned int i=0; i<t.numInside(); i++) {
		resetList(t.blocksIn[i],used);
	}
	for (unsigned int i=0; i<t.size(); i++) {
		resetList(t.blocksOn[i],used);
	}
}