void Item_factory::tags_from_json(catajson tag_list, std::set<std::string> &tags) { if (tag_list.is_array()) { for (tag_list.set_begin(); tag_list.has_curr(); tag_list.next()) { tags.insert( tag_list.curr().as_string() ); } } else { //we should have gotten a string, if not an array, and catajson will do error checking tags.insert( tag_list.as_string() ); } }
unsigned Item_factory::flags_from_json(catajson flag_list, std::string flag_type){ //If none is found, just use the standard none action unsigned flag = 0; //Otherwise, grab the right label to look for if (flag_list.is_array()) { for (flag_list.set_begin(); flag_list.has_curr(); flag_list.next()) { set_flag_by_string(flag, flag_list.curr().as_string(), flag_type); } } else { //we should have gotten a string, if not an array, and catajson will do error checking set_flag_by_string(flag, flag_list.as_string(), flag_type); } return flag; }
bool Item_factory::is_mod_target(catajson targets, std::string weapon){ //If none is found, just use the standard none action unsigned is_included = false; //Otherwise, grab the right label to look for if (targets.is_array()) { for (targets.set_begin(); targets.has_curr() && !is_included; targets.next()) { if(targets.curr().as_string() == weapon){ is_included=true; } } } else { if(targets.as_string() == weapon){ is_included=true; } } return is_included; }
void Item_factory::set_material_from_json(Item_tag new_id, catajson mat_list){ //If the value isn't found, just return a group of null materials std::string material_list[2] = {"null", "null"}; if (mat_list.is_array()) { if (mat_list.has(2)) { debugmsg("Too many materials provided for item %s", new_id.c_str()); } material_list[0] = mat_list.get(0).as_string(); material_list[1] = mat_list.get(1).as_string(); } else { material_list[0] = mat_list.as_string(); } itype* temp = find_template(new_id); temp->m1 = material_list[0]; temp->m2 = material_list[1]; }