void replay_savegame::write_game(config_writer &out) { savegame::write_game(out); gamestate().write_carryover(out); out.write_child("replay_start", gamestate().replay_start()); out.write_child("replay", gamestate().replay_data); }
void ingame_savegame::write_game(config_writer &out) { log_scope("write_game"); savegame::write_game(out); gamestate().write_carryover(out); out.write_child("snapshot",snapshot()); out.write_child("replay_start", gamestate().replay_start()); out.write_child("replay", gamestate().replay_data); }
void ingame_savegame::write_game(config_writer &out) { log_scope("write_game"); savegame::write_game(out); gamestate().write_carryover(out); out.write_child("snapshot",gamestate().get_starting_pos()); out.write_child("replay_start", gamestate().replay_start()); out.open_child("replay"); gamestate().get_replay().write(out); out.close_child("replay"); }
void game_data::write_config(config_writer& out){ out.write_key_val("scenario", scenario_); out.write_key_val("next_scenario", next_scenario_); out.write_key_val("random_seed", lexical_cast<std::string>(rng_.get_random_seed())); out.write_key_val("random_calls", lexical_cast<std::string>(rng_.get_random_calls())); out.write_child("variables", variables_); config cfg; wml_menu_items_.to_config(cfg); out.write_child("menu_item", cfg); }
void replay_savegame::write_game(config_writer &out) { savegame::write_game(out); gamestate().write_carryover(out); out.write_child("replay_start", gamestate().replay_start()); out.open_child("replay"); gamestate().get_replay().write(out); out.close_child("replay"); }
void savegame::write_game(config_writer &out) const { log_scope("write_game"); out.write_key_val("version", game_config::version); out.write_key_val("next_underlying_unit_id", lexical_cast<std::string>(n_unit::id_manager::instance().get_save_id())); gamestate_.write_config(out, false); out.write_child("snapshot",snapshot_); out.open_child("statistics"); statistics::write_stats(out); out.close_child("statistics"); }
void savegame::write_game(config_writer &out) const { config cfg = gamestate_.classification().to_config(); BOOST_FOREACH (const config::attribute& i, cfg.attribute_range()) { out.write_key_val(i.first, i.second); } int duration = gamestate_.duration(time(NULL)); out.write_key_val("duration", lexical_cast<std::string>(duration)); out.write_key_val("random_seed", lexical_cast<std::string>(gamestate_.rng().get_random_seed())); out.write_key_val("random_calls", lexical_cast<std::string>(gamestate_.rng().get_random_calls())); // update newest rpg to variables gamestate_.rpg_2_variable(); out.write_child("variables", gamestate_.get_variables()); for (std::map<std::string, wml_menu_item *>::const_iterator j=gamestate_.wml_menu_items.begin(); j!=gamestate_.wml_menu_items.end(); ++j) { out.open_child("menu_item"); out.write_key_val("id", j->first); out.write_key_val("image", j->second->image); out.write_key_val("description", j->second->description); out.write_key_val("needs_select", (j->second->needs_select) ? "yes" : "no"); if(!j->second->show_if.empty()) out.write_child("show_if", j->second->show_if); if(!j->second->filter_location.empty()) out.write_child("filter_location", j->second->filter_location); if(!j->second->command.empty()) out.write_child("command", j->second->command); out.close_child("menu_item"); } out.write_child("snapshot", snapshot_); /* out.open_child("statistics"); statistics::write_stats(out); out.close_child("statistics"); */ if (!gamestate_.replay_data_dbg.child("replay12")) { out.write_child("replay12", gamestate_.replay_data_dbg); } }