dgBigVector dgPointToTriangleDistance(const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2) { const dgBigVector e10(p1 - p0); const dgBigVector e20(p2 - p0); const dgFloat64 a00 = e10.DotProduct(e10).GetScalar(); const dgFloat64 a11 = e20.DotProduct(e20).GetScalar(); const dgFloat64 a01 = e10.DotProduct(e20).GetScalar(); const dgFloat64 det = a00 * a11 - a01 * a01; dgAssert(det >= dgFloat32(0.0f)); if (dgAbs(det) > dgFloat32(1.0e-24f)) { dgBigVector p0Point (point - p0); const dgFloat64 b0 = e10.DotProduct(p0Point).GetScalar(); const dgFloat64 b1 = e20.DotProduct(p0Point).GetScalar(); const dgFloat64 beta = b1 * a00 - a01 * b0; const dgFloat64 alpha = b0 * a11 - a01 * b1; if (beta < dgFloat32(0.0f)) { return dgPointToRayDistance (point, p0, p1); } else if (alpha < dgFloat32(0.0f)) { return dgPointToRayDistance (point, p0, p2); } else if ((alpha + beta) > det) { return dgPointToRayDistance (point, p1, p2); } return p0 + (e10.Scale(alpha) + e20.Scale(beta)).Scale(dgFloat64(1.0f) / det); } // this is a degenerated triangle. this should never happens dgAssert(0); return p0; }
dgBigVector LineTriangleIntersection (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& A, const dgBigVector& B, const dgBigVector& C) { dgHugeVector ph0 (p0); dgHugeVector ph1 (p1); dgHugeVector Ah (A); dgHugeVector Bh (B); dgHugeVector Ch (C); dgHugeVector p1p0 (ph1 - ph0); dgHugeVector Ap0 (Ah - ph0); dgHugeVector Bp0 (Bh - ph0); dgHugeVector Cp0 (Ch - ph0); dgGoogol t0 ((Bp0 * Cp0) % p1p0); //hacd::HaF64 val0 = t0.GetAproximateValue(); //if (val0 < hacd::HaF64 (0.0f)) { if (hacd::HaF64(t0) < hacd::HaF64(0.0f)) { return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f)); } dgGoogol t1 ((Cp0 * Ap0) % p1p0); // hacd::HaF64 val1 = t1.GetAproximateValue(); // if (val1 < hacd::HaF64 (0.0f)) { if (hacd::HaF64 (t1) < hacd::HaF64 (0.0f)) { return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f)); } dgGoogol t2 ((Ap0 * Bp0) % p1p0); //hacd::HaF64 val2 = t2.GetAproximateValue(); //if (val2 < hacd::HaF64 (0.0f)) { if (hacd::HaF64 (t2) < hacd::HaF64 (0.0f)) { return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f)); } dgGoogol sum = t0 + t1 + t2; //hacd::HaF64 den = sum.GetAproximateValue(); #ifdef _DEBUG //dgBigVector testpoint (A.Scale (val0 / den) + B.Scale (val1 / den) + C.Scale(val2 / den)); dgBigVector testpoint (A.Scale (t0 / sum) + B.Scale (t1 / sum) + C.Scale(t2 / sum)); hacd::HaF64 volume = ((B - A) * (C - A)) % (testpoint - A); HACD_ASSERT (fabs (volume) < hacd::HaF64 (1.0e-12f)); #endif // return dgBigVector (val0 / den, val1 / den, val2 / den, hacd::HaF32 (0.0f)); return dgBigVector (t0 / sum, t1 / sum, t2 / sum, hacd::HaF32 (0.0f)); }
dgBigVector LineTriangleIntersection (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& A, const dgBigVector& B, const dgBigVector& C) { dgHugeVector ph0 (p0); dgHugeVector ph1 (p1); dgHugeVector Ah (A); dgHugeVector Bh (B); dgHugeVector Ch (C); dgHugeVector p1p0 (ph1 - ph0); dgHugeVector Ap0 (Ah - ph0); dgHugeVector Bp0 (Bh - ph0); dgHugeVector Cp0 (Ch - ph0); dgGoogol t0 ((Bp0 * Cp0) % p1p0); dgFloat64 val0 = t0.GetAproximateValue(); if (val0 < dgFloat64 (0.0f)) { return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f)); } dgGoogol t1 ((Cp0 * Ap0) % p1p0); dgFloat64 val1 = t1.GetAproximateValue(); if (val1 < dgFloat64 (0.0f)) { return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f)); } dgGoogol t2 ((Ap0 * Bp0) % p1p0); dgFloat64 val2 = t2.GetAproximateValue(); if (val2 < dgFloat64 (0.0f)) { return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f)); } dgGoogol sum = t0 + t1 + t2; dgFloat64 den = sum.GetAproximateValue(); #ifdef _DEBUG dgBigVector testpoint (A.Scale (val0 / den) + B.Scale (val1 / den) + C.Scale(val2 / den)); dgFloat64 volume = ((B - A) * (C - A)) % (testpoint - A); _ASSERTE (fabs (volume) < dgFloat64 (1.0e-12f)); #endif return dgBigVector (val0 / den, val1 / den, val2 / den, dgFloat32 (0.0f)); }
dgBigVector dgPointToTriangleDistance (const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2) { // const dgBigVector p (double (0.0f), double (0.0f), double (0.0f)); const dgBigVector p10 (p1 - p0); const dgBigVector p20 (p2 - p0); const dgBigVector p_p0 (point - p0); double alpha1 = p10 % p_p0; double alpha2 = p20 % p_p0; if ((alpha1 <= double (0.0f)) && (alpha2 <= double (0.0f))) { return p0; } dgBigVector p_p1 (point - p1); double alpha3 = p10 % p_p1; double alpha4 = p20 % p_p1; if ((alpha3 >= double (0.0f)) && (alpha4 <= alpha3)) { return p1; } double vc = alpha1 * alpha4 - alpha3 * alpha2; if ((vc <= double (0.0f)) && (alpha1 >= double (0.0f)) && (alpha3 <= double (0.0f))) { double t = alpha1 / (alpha1 - alpha3); HACD_ASSERT (t >= double (0.0f)); HACD_ASSERT (t <= double (1.0f)); return p0 + p10.Scale (t); } dgBigVector p_p2 (point - p2); double alpha5 = p10 % p_p2; double alpha6 = p20 % p_p2; if ((alpha6 >= double (0.0f)) && (alpha5 <= alpha6)) { return p2; } double vb = alpha5 * alpha2 - alpha1 * alpha6; if ((vb <= double (0.0f)) && (alpha2 >= double (0.0f)) && (alpha6 <= double (0.0f))) { double t = alpha2 / (alpha2 - alpha6); HACD_ASSERT (t >= double (0.0f)); HACD_ASSERT (t <= double (1.0f)); return p0 + p20.Scale (t); } double va = alpha3 * alpha6 - alpha5 * alpha4; if ((va <= double (0.0f)) && ((alpha4 - alpha3) >= double (0.0f)) && ((alpha5 - alpha6) >= double (0.0f))) { double t = (alpha4 - alpha3) / ((alpha4 - alpha3) + (alpha5 - alpha6)); HACD_ASSERT (t >= double (0.0f)); HACD_ASSERT (t <= double (1.0f)); return p1 + (p2 - p1).Scale (t); } double den = float(double (1.0f)) / (va + vb + vc); double t = vb * den; double s = vc * den; HACD_ASSERT (t >= double (0.0f)); HACD_ASSERT (s >= double (0.0f)); HACD_ASSERT (t <= double (1.0f)); HACD_ASSERT (s <= double (1.0f)); return p0 + p10.Scale (t) + p20.Scale (s); }
dgBigVector dgPointToTetrahedrumDistance (const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2, const dgBigVector& p3) { const dgBigVector e10(p1 - p0); const dgBigVector e20(p2 - p0); const dgBigVector e30(p3 - p0); const dgFloat64 d0 = sqrt(e10.DotProduct(e10).GetScalar()); if (d0 > dgFloat64(0.0f)) { const dgFloat64 invd0 = dgFloat64(1.0f) / d0; const dgFloat64 l10 = e20.DotProduct(e10).GetScalar() * invd0; const dgFloat64 l20 = e30.DotProduct(e10).GetScalar() * invd0; const dgFloat64 desc11 = e20.DotProduct(e20).GetScalar() - l10 * l10; if (desc11 > dgFloat64(0.0f)) { const dgFloat64 d1 = sqrt(desc11); const dgFloat64 invd1 = dgFloat64(1.0f) / d1; const dgFloat64 l21 = (e30.DotProduct(e20).GetScalar() - l20 * l10) * invd1; const dgFloat64 desc22 = e30.DotProduct(e30).GetScalar() - l20 * l20 - l21 * l21; if (desc22 > dgFloat64(0.0f)) { dgBigVector p0Point (point - p0); const dgFloat64 d2 = sqrt(desc22); const dgFloat64 invd2 = dgFloat64(1.0f) / d2; const dgFloat64 b0 = e10.DotProduct(p0Point).GetScalar(); const dgFloat64 b1 = e20.DotProduct(p0Point).GetScalar(); const dgFloat64 b2 = e30.DotProduct(p0Point).GetScalar(); dgFloat64 u1 = b0 * invd0; dgFloat64 u2 = (b1 - l10 * u1) * invd1; dgFloat64 u3 = (b2 - l20 * u1 - l21 * u2) * invd2 * invd2; u2 = (u2 - l21 * u3) * invd1; u1 = (u1 - l10 * u2 - l20 * u3) * invd0; if (u3 < dgFloat64(0.0f)) { // this looks funny but it is correct return dgPointToTriangleDistance(point, p0, p1, p2); } else if (u2 < dgFloat64(0.0f)) { return dgPointToTriangleDistance(point, p0, p1, p3); } else if (u1 < dgFloat64(0.0f)) { return dgPointToTriangleDistance(point, p0, p2, p3); } else if (u1 + u2 + u3 > dgFloat64(1.0f)) { return dgPointToTriangleDistance(point, p1, p2, p3); } return p0 + e10.Scale(u1) + e20.Scale(u2) + e30.Scale(u3); } } } // this is a degenerated tetra. this should never happens dgAssert(0); return p0; }