Пример #1
0
dgBigVector dgPointToTriangleDistance(const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2)
{
	const dgBigVector e10(p1 - p0);
	const dgBigVector e20(p2 - p0);
	const dgFloat64 a00 = e10.DotProduct(e10).GetScalar();
	const dgFloat64 a11 = e20.DotProduct(e20).GetScalar();
	const dgFloat64 a01 = e10.DotProduct(e20).GetScalar();

	const dgFloat64 det = a00 * a11 - a01 * a01;
	dgAssert(det >= dgFloat32(0.0f));
	if (dgAbs(det) > dgFloat32(1.0e-24f)) {
		dgBigVector p0Point (point - p0);
		const dgFloat64 b0 = e10.DotProduct(p0Point).GetScalar();
		const dgFloat64 b1 = e20.DotProduct(p0Point).GetScalar();

		const dgFloat64 beta = b1 * a00 - a01 * b0;
		const dgFloat64 alpha = b0 * a11 - a01 * b1;
		if (beta < dgFloat32(0.0f)) {
			return dgPointToRayDistance (point, p0, p1);
		} else if (alpha < dgFloat32(0.0f)) {
			return dgPointToRayDistance (point, p0, p2);
		} else if ((alpha + beta) > det) {
			return dgPointToRayDistance (point, p1, p2);
		}
		return p0 + (e10.Scale(alpha) + e20.Scale(beta)).Scale(dgFloat64(1.0f) / det);
	}
	// this is a degenerated triangle. this should never happens
	dgAssert(0);
	return p0;
}
dgBigVector LineTriangleIntersection (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& A, const dgBigVector& B, const dgBigVector& C)
{
	dgHugeVector ph0 (p0);
	dgHugeVector ph1 (p1);
	dgHugeVector Ah (A);
	dgHugeVector Bh (B);
	dgHugeVector Ch (C);

	dgHugeVector p1p0 (ph1 - ph0);
	dgHugeVector Ap0 (Ah - ph0);
	dgHugeVector Bp0 (Bh - ph0);
	dgHugeVector Cp0 (Ch - ph0);

	dgGoogol t0 ((Bp0 * Cp0) % p1p0);
	//hacd::HaF64 val0 = t0.GetAproximateValue();	
	//if (val0 < hacd::HaF64 (0.0f)) {
	if (hacd::HaF64(t0) < hacd::HaF64(0.0f)) {
		return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f));
	}

	dgGoogol t1 ((Cp0 * Ap0) % p1p0);
//	hacd::HaF64 val1 = t1.GetAproximateValue();	
//	if (val1 < hacd::HaF64 (0.0f)) {
	if (hacd::HaF64 (t1) < hacd::HaF64 (0.0f)) {
		return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f));
	}

	dgGoogol t2 ((Ap0 * Bp0) % p1p0);
	//hacd::HaF64 val2 = t2.GetAproximateValue();	
	//if (val2 < hacd::HaF64 (0.0f)) {
	if (hacd::HaF64 (t2) < hacd::HaF64 (0.0f)) {
		return dgBigVector (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (-1.0f));
	}

	dgGoogol sum = t0 + t1 + t2;
	//hacd::HaF64 den = sum.GetAproximateValue();

#ifdef _DEBUG
	//dgBigVector testpoint (A.Scale (val0 / den) + B.Scale (val1 / den) + C.Scale(val2 / den));
	dgBigVector testpoint (A.Scale (t0 / sum) + B.Scale (t1 / sum) + C.Scale(t2 / sum));
	hacd::HaF64 volume = ((B - A) * (C - A)) % (testpoint - A);
	HACD_ASSERT (fabs (volume) < hacd::HaF64 (1.0e-12f));
#endif
//	return dgBigVector (val0 / den, val1 / den, val2 / den, hacd::HaF32 (0.0f));
	return dgBigVector (t0 / sum, t1 / sum, t2 / sum, hacd::HaF32 (0.0f));
}
dgBigVector LineTriangleIntersection (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& A, const dgBigVector& B, const dgBigVector& C)
{
	dgHugeVector ph0 (p0);
	dgHugeVector ph1 (p1);
	dgHugeVector Ah (A);
	dgHugeVector Bh (B);
	dgHugeVector Ch (C);

	dgHugeVector p1p0 (ph1 - ph0);
	dgHugeVector Ap0 (Ah - ph0);
	dgHugeVector Bp0 (Bh - ph0);
	dgHugeVector Cp0 (Ch - ph0);

	dgGoogol t0 ((Bp0 * Cp0) % p1p0);
	dgFloat64 val0 = t0.GetAproximateValue();	
	if (val0 < dgFloat64 (0.0f)) {
		return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f));
	}

	dgGoogol t1 ((Cp0 * Ap0) % p1p0);
	dgFloat64 val1 = t1.GetAproximateValue();	
	if (val1 < dgFloat64 (0.0f)) {
		return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f));
	}

	dgGoogol t2 ((Ap0 * Bp0) % p1p0);
	dgFloat64 val2 = t2.GetAproximateValue();	
	if (val2 < dgFloat64 (0.0f)) {
		return dgBigVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (-1.0f));
	}

	dgGoogol sum = t0 + t1 + t2;
	dgFloat64 den = sum.GetAproximateValue();

#ifdef _DEBUG
	dgBigVector testpoint (A.Scale (val0 / den) + B.Scale (val1 / den) + C.Scale(val2 / den));
	dgFloat64 volume = ((B - A) * (C - A)) % (testpoint - A);
	_ASSERTE (fabs (volume) < dgFloat64 (1.0e-12f));
#endif


	return dgBigVector (val0 / den, val1 / den, val2 / den, dgFloat32 (0.0f));
}
dgBigVector dgPointToTriangleDistance (const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2)
{
	//	const dgBigVector p (double (0.0f), double (0.0f), double (0.0f));
	const dgBigVector p10 (p1 - p0);
	const dgBigVector p20 (p2 - p0);
	const dgBigVector p_p0 (point - p0);

	double alpha1 = p10 % p_p0;
	double alpha2 = p20 % p_p0;
	if ((alpha1 <= double (0.0f)) && (alpha2 <= double (0.0f))) {
		return p0;
	}

	dgBigVector p_p1 (point - p1);
	double alpha3 = p10 % p_p1;
	double alpha4 = p20 % p_p1;
	if ((alpha3 >= double (0.0f)) && (alpha4 <= alpha3)) {
		return p1;
	}

	double vc = alpha1 * alpha4 - alpha3 * alpha2;
	if ((vc <= double (0.0f)) && (alpha1 >= double (0.0f)) && (alpha3 <= double (0.0f))) {
		double t = alpha1 / (alpha1 - alpha3);
		HACD_ASSERT (t >= double (0.0f));
		HACD_ASSERT (t <= double (1.0f));
		return p0 + p10.Scale (t);
	}


	dgBigVector p_p2 (point - p2);
	double alpha5 = p10 % p_p2;
	double alpha6 = p20 % p_p2;
	if ((alpha6 >= double (0.0f)) && (alpha5 <= alpha6)) {
		return p2;
	}


	double vb = alpha5 * alpha2 - alpha1 * alpha6;
	if ((vb <= double (0.0f)) && (alpha2 >= double (0.0f)) && (alpha6 <= double (0.0f))) {
		double t = alpha2 / (alpha2 - alpha6);
		HACD_ASSERT (t >= double (0.0f));
		HACD_ASSERT (t <= double (1.0f));
		return p0 + p20.Scale (t);
	}


	double va = alpha3 * alpha6 - alpha5 * alpha4;
	if ((va <= double (0.0f)) && ((alpha4 - alpha3) >= double (0.0f)) && ((alpha5 - alpha6) >= double (0.0f))) {
		double t = (alpha4 - alpha3) / ((alpha4 - alpha3) + (alpha5 - alpha6));
		HACD_ASSERT (t >= double (0.0f));
		HACD_ASSERT (t <= double (1.0f));
		return p1 + (p2 - p1).Scale (t);
	}

	double den = float(double (1.0f)) / (va + vb + vc);
	double t = vb * den;
	double s = vc * den;
	HACD_ASSERT (t >= double (0.0f));
	HACD_ASSERT (s >= double (0.0f));
	HACD_ASSERT (t <= double (1.0f));
	HACD_ASSERT (s <= double (1.0f));
	return p0 + p10.Scale (t) + p20.Scale (s);
}
Пример #5
0
dgBigVector dgPointToTetrahedrumDistance (const dgBigVector& point, const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2, const dgBigVector& p3)
{
	const dgBigVector e10(p1 - p0);
	const dgBigVector e20(p2 - p0);
	const dgBigVector e30(p3 - p0);

	const dgFloat64 d0 = sqrt(e10.DotProduct(e10).GetScalar());
	if (d0 > dgFloat64(0.0f)) {
		const dgFloat64 invd0 = dgFloat64(1.0f) / d0;
		const dgFloat64 l10 = e20.DotProduct(e10).GetScalar() * invd0;
		const dgFloat64 l20 = e30.DotProduct(e10).GetScalar() * invd0;
		const dgFloat64 desc11 = e20.DotProduct(e20).GetScalar() - l10 * l10;
		if (desc11 > dgFloat64(0.0f)) {
			const dgFloat64 d1 = sqrt(desc11);
			const dgFloat64 invd1 = dgFloat64(1.0f) / d1;
			const dgFloat64 l21 = (e30.DotProduct(e20).GetScalar() - l20 * l10) * invd1;
			const dgFloat64 desc22 = e30.DotProduct(e30).GetScalar() - l20 * l20 - l21 * l21;
			if (desc22 > dgFloat64(0.0f)) {
				dgBigVector p0Point (point - p0);
				const dgFloat64 d2 = sqrt(desc22);
				const dgFloat64 invd2 = dgFloat64(1.0f) / d2;
				
				const dgFloat64 b0 = e10.DotProduct(p0Point).GetScalar();
				const dgFloat64 b1 = e20.DotProduct(p0Point).GetScalar();
				const dgFloat64 b2 = e30.DotProduct(p0Point).GetScalar();

				dgFloat64 u1 = b0 * invd0;
				dgFloat64 u2 = (b1 - l10 * u1) * invd1;
				dgFloat64 u3 = (b2 - l20 * u1 - l21 * u2) * invd2 * invd2;
				u2 = (u2 - l21 * u3) * invd1;
				u1 = (u1 - l10 * u2 - l20 * u3) * invd0;
				if (u3 < dgFloat64(0.0f)) {
					// this looks funny but it is correct
					return dgPointToTriangleDistance(point, p0, p1, p2);
				} else if (u2 < dgFloat64(0.0f)) {
					return dgPointToTriangleDistance(point, p0, p1, p3);
				} else if (u1 < dgFloat64(0.0f)) {
					return dgPointToTriangleDistance(point, p0, p2, p3);
				} else if (u1 + u2 + u3 > dgFloat64(1.0f)) {
					return dgPointToTriangleDistance(point, p1, p2, p3);
				}
				return p0 + e10.Scale(u1) + e20.Scale(u2) + e30.Scale(u3);
			}
		}
	}
	// this is a degenerated tetra. this should never happens
	dgAssert(0);
	return p0;
}