Пример #1
0
	static void Statistics (dgSphere &sphere, dgVector &eigenValues, dgVector &scaleVector, const hacd::HaF32 vertex[], hacd::HaI32 vertexCount, hacd::HaI32 stride)
	{
		dgBigVector var (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
		dgBigVector cov (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
		dgBigVector massCenter (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
	
		const hacd::HaF32* ptr = vertex;
		for (hacd::HaI32 i = 0; i < vertexCount; i ++) {
			hacd::HaF32 x = ptr[0] * scaleVector.m_x;
			hacd::HaF32 y = ptr[1] * scaleVector.m_y;
			hacd::HaF32 z = ptr[2] * scaleVector.m_z;
			ptr += stride;
			massCenter += dgBigVector (x, y, z, hacd::HaF32 (0.0f));
			var += dgBigVector (x * x, y * y, z * z, hacd::HaF32 (0.0f));
			cov += dgBigVector (x * y, x * z, y * z, hacd::HaF32 (0.0f));
		}
	
		hacd::HaF64 k = hacd::HaF64 (1.0) / vertexCount;
		var = var.Scale (k);
		cov = cov.Scale (k);
		massCenter = massCenter.Scale (k);
	
		hacd::HaF64 Ixx = var.m_x - massCenter.m_x * massCenter.m_x;
		hacd::HaF64 Iyy = var.m_y - massCenter.m_y * massCenter.m_y;
		hacd::HaF64 Izz = var.m_z - massCenter.m_z * massCenter.m_z;
	
		hacd::HaF64 Ixy = cov.m_x - massCenter.m_x * massCenter.m_y;
		hacd::HaF64 Ixz = cov.m_y - massCenter.m_x * massCenter.m_z;
		hacd::HaF64 Iyz = cov.m_z - massCenter.m_y * massCenter.m_z;
	
		sphere.m_front = dgVector (hacd::HaF32(Ixx), hacd::HaF32(Ixy), hacd::HaF32(Ixz), hacd::HaF32 (0.0f));
		sphere.m_up    = dgVector (hacd::HaF32(Ixy), hacd::HaF32(Iyy), hacd::HaF32(Iyz), hacd::HaF32 (0.0f));
		sphere.m_right = dgVector (hacd::HaF32(Ixz), hacd::HaF32(Iyz), hacd::HaF32(Izz), hacd::HaF32 (0.0f));
 		sphere.EigenVectors (eigenValues);
	}
Пример #2
0
	static void Statistics (
		dgSphere &sphere,
		dgVector &eigenValues,
		dgVector &scaleVector,
		const dgFloat32 vertex[],
		dgInt32 vertexCount,
		dgInt32 stride)
	{
		dgInt32 i;
		const dgFloat32 *ptr;
		dgFloat32 x;
		dgFloat32 z;
		dgFloat32 y;
		dgFloat64 k;
		dgFloat64 Ixx;
		dgFloat64 Iyy;
		dgFloat64 Izz;
		dgFloat64 Ixy;
		dgFloat64 Ixz;
		dgFloat64 Iyz;
		
		dgBigVector var (0.0f, 0.0f, 0.0f, 0.0f);
		dgBigVector cov (0.0f, 0.0f, 0.0f, 0.0f);
		dgBigVector massCenter (0.0f, 0.0f, 0.0f, 0.0f);
	
		ptr = vertex;
		for (i = 0; i < vertexCount; i ++) {
			x = ptr[0] * scaleVector.m_x;
			y = ptr[1] * scaleVector.m_y;
			z = ptr[2] * scaleVector.m_z;
			ptr += stride;
			massCenter += dgBigVector (x, y, z, 0.0f);
			var += dgBigVector (x * x, y * y, z * z, 0.0f);
			cov += dgBigVector (x * y, x * z, y * z, 0.0f);
		}
	
		k = 1.0 / vertexCount;
		var = var.Scale (k);
		cov = cov.Scale (k);
		massCenter = massCenter.Scale (k);
	
		Ixx = var.m_x - massCenter.m_x * massCenter.m_x;
		Iyy = var.m_y - massCenter.m_y * massCenter.m_y;
		Izz = var.m_z - massCenter.m_z * massCenter.m_z;
	
		Ixy = cov.m_x - massCenter.m_x * massCenter.m_y;
		Ixz = cov.m_y - massCenter.m_x * massCenter.m_z;
		Iyz = cov.m_z - massCenter.m_y * massCenter.m_z;
	
		sphere.m_front = dgVector (dgFloat32(Ixx), dgFloat32(Ixy), dgFloat32(Ixz), dgFloat32 (0.0f));
		sphere.m_up    = dgVector (dgFloat32(Ixy), dgFloat32(Iyy), dgFloat32(Iyz), dgFloat32 (0.0f));
		sphere.m_right = dgVector (dgFloat32(Ixz), dgFloat32(Iyz), dgFloat32(Izz), dgFloat32 (0.0f));
 		sphere.EigenVectors (eigenValues);
	}
Пример #3
0
	static void Statistics (dgSphere &sphere, dgVector &eigenValues, dgVector &scaleVector, const hacd::HaF32 vertex[], const hacd::HaI32 faceIndex[], hacd::HaI32 indexCount, hacd::HaI32 stride)
	{
		dgVector var (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
		dgVector cov (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
		dgVector centre (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));
		dgVector massCenter (hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f), hacd::HaF32 (0.0f));

		hacd::HaF64 totalArea = hacd::HaF32 (0.0f);
		const hacd::HaF32* const ptr = vertex;
		for (hacd::HaI32 i = 0; i < indexCount; i += 3) {
			hacd::HaI32 index = faceIndex[i] * stride;
			dgVector p0 (&ptr[index]);
			p0 = p0.CompProduct (scaleVector);

			index = faceIndex[i + 1] * stride;;
			dgVector p1 (&ptr[index]);
			p1 = p1.CompProduct (scaleVector);

			index = faceIndex[i + 2] * stride;;
			dgVector p2 (&ptr[index]);
			p2 = p2.CompProduct (scaleVector);

			dgVector normal ((p1 - p0) * (p2 - p0));

			hacd::HaF64 area = hacd::HaF32 (0.5f) * sqrt (normal % normal);

			centre = p0 + p1 + p2;
			centre = centre.Scale (hacd::HaF32  (1.0f / 3.0f));

			// Inertia of each point in the triangle
			hacd::HaF64 Ixx = p0.m_x * p0.m_x + p1.m_x * p1.m_x + p2.m_x * p2.m_x;	
			hacd::HaF64 Iyy = p0.m_y * p0.m_y + p1.m_y * p1.m_y + p2.m_y * p2.m_y;	
			hacd::HaF64 Izz = p0.m_z * p0.m_z + p1.m_z * p1.m_z + p2.m_z * p2.m_z;	

			hacd::HaF64 Ixy = p0.m_x * p0.m_y + p1.m_x * p1.m_y + p2.m_x * p2.m_y;	
			hacd::HaF64 Iyz = p0.m_y * p0.m_z + p1.m_y * p1.m_z + p2.m_y * p2.m_z;	
			hacd::HaF64 Ixz = p0.m_x * p0.m_z + p1.m_x * p1.m_z + p2.m_x * p2.m_z;	

			if (area > dgEPSILON * 10.0) {
				hacd::HaF64 K = area / hacd::HaF64 (12.0);
				//Coriolis theorem for Inertia of a triangle in an arbitrary orientation
				Ixx = K * (Ixx + 9.0 * centre.m_x * centre.m_x);
				Iyy = K * (Iyy + 9.0 * centre.m_y * centre.m_y);
				Izz = K * (Izz + 9.0 * centre.m_z * centre.m_z);

				Ixy = K * (Ixy + 9.0 * centre.m_x * centre.m_y);
				Ixz = K * (Ixz + 9.0 * centre.m_x * centre.m_z);
				Iyz = K * (Iyz + 9.0 * centre.m_y * centre.m_z);
				centre = centre.Scale ((hacd::HaF32)area);
			} 

			totalArea += area;
			massCenter += centre;
			var += dgVector ((hacd::HaF32)Ixx, (hacd::HaF32)Iyy, (hacd::HaF32)Izz, hacd::HaF32 (0.0f));
			cov += dgVector ((hacd::HaF32)Ixy, (hacd::HaF32)Ixz, (hacd::HaF32)Iyz, hacd::HaF32 (0.0f));
		}

		if (totalArea > dgEPSILON * 10.0) {
			hacd::HaF64 K = hacd::HaF64 (1.0) / totalArea; 
			var = var.Scale ((hacd::HaF32)K);
			cov = cov.Scale ((hacd::HaF32)K);
			massCenter = massCenter.Scale ((hacd::HaF32)K);
		}

		hacd::HaF64 Ixx = var.m_x - massCenter.m_x * massCenter.m_x;
		hacd::HaF64 Iyy = var.m_y - massCenter.m_y * massCenter.m_y;
		hacd::HaF64 Izz = var.m_z - massCenter.m_z * massCenter.m_z;

		hacd::HaF64 Ixy = cov.m_x - massCenter.m_x * massCenter.m_y;
		hacd::HaF64 Ixz = cov.m_y - massCenter.m_x * massCenter.m_z;
		hacd::HaF64 Iyz = cov.m_z - massCenter.m_y * massCenter.m_z;

		sphere.m_front = dgVector ((hacd::HaF32)Ixx, (hacd::HaF32)Ixy, (hacd::HaF32)Ixz, hacd::HaF32 (0.0f));
		sphere.m_up    = dgVector ((hacd::HaF32)Ixy, (hacd::HaF32)Iyy, (hacd::HaF32)Iyz, hacd::HaF32 (0.0f));
		sphere.m_right = dgVector ((hacd::HaF32)Ixz, (hacd::HaF32)Iyz, (hacd::HaF32)Izz, hacd::HaF32 (0.0f));
		sphere.EigenVectors(eigenValues);
	}
Пример #4
0
	static void Statistics (
		dgSphere &sphere,
		dgVector &eigenValues,
		dgVector &scaleVector,
		const dgFloat32 vertex[], 
		const dgInt32 faceIndex[],
		dgInt32 indexCount,
		dgInt32 stride)
	{
/*
		dgInt32 i;
		dgInt32 j;
		dgFloat32 *ptr;
		dgFloat32 x;
		dgFloat32 z;
		dgFloat32 y;
		dgFloat64 k;
		dgFloat64 Ixx;
		dgFloat64 Iyy;
		dgFloat64 Izz;
		dgFloat64 Ixy;
		dgFloat64 Ixz;
		dgFloat64 Iyz;
		
		dgBigVector massCenter (0, 0, 0, 0);
		dgBigVector var (0, 0, 0, 0);
		dgBigVector cov (0, 0, 0, 0);
	
		ptr = (dgFloat32*)vertex;
		for (i = 0; i < indexCount; i ++) {
			j = index[i] * stride;
			x = ptr[j + 0] * scaleVector.m_x;
			y = ptr[j + 1] * scaleVector.m_y;
			z = ptr[j + 2] * scaleVector.m_z;
			massCenter += dgBigVector (x, y, z, 0);
			var += dgBigVector (x * x, y * y, z * z, 0);
			cov += dgBigVector (x * y, x * z, y * z, 0);
		}
	
		k = 1.0 / indexCount;
		var = var.Scale (k);
		cov = cov.Scale (k);
		massCenter = massCenter.Scale (k);
	
		Ixx = var.m_x - massCenter.m_x * massCenter.m_x;
		Iyy = var.m_y - massCenter.m_y * massCenter.m_y;
		Izz = var.m_z - massCenter.m_z * massCenter.m_z;
	
		Ixy = cov.m_x - massCenter.m_x * massCenter.m_y;
		Ixz = cov.m_y - massCenter.m_x * massCenter.m_z;
		Iyz = cov.m_z - massCenter.m_y * massCenter.m_z;
	
		sphere.m_front = dgVector (dgFloat32(Ixx), dgFloat32(Ixy), dgFloat32(Ixz), dgFloat32 (0.0f));
		sphere.m_up	   = dgVector (dgFloat32(Ixy), dgFloat32(Iyy), dgFloat32(Iyz), dgFloat32 (0.0f));
		sphere.m_right = dgVector (dgFloat32(Ixz), dgFloat32(Iyz), dgFloat32(Izz), dgFloat32 (0.0f));
		sphere.EigenVectors (eigenValues);
*/

		const dgFloat32 *ptr;
		dgFloat64 K;
		dgFloat64 Ixx;
		dgFloat64 Iyy;
		dgFloat64 Izz;
		dgFloat64 Ixy;
		dgFloat64 Ixz;
		dgFloat64 Iyz;
		dgFloat64 area;
		dgFloat64 totalArea;
//		const dgFace *Face;

		dgVector var (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
		dgVector cov (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
		dgVector centre (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
		dgVector massCenter (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));

		totalArea = dgFloat32 (0.0f);
		ptr = vertex;
		for (dgInt32 i = 0; i < indexCount; i += 3) {
//			Face = &face[i];
			dgInt32 index;

			index = faceIndex[i] * stride;
			dgVector p0 (&ptr[index]);
			p0 = p0.CompProduct (scaleVector);

			index = faceIndex[i + 1] * stride;;
			dgVector p1 (&ptr[index]);
			p1 = p1.CompProduct (scaleVector);

			index = faceIndex[i + 2] * stride;;
			dgVector p2 (&ptr[index]);
			p2 = p2.CompProduct (scaleVector);

			dgVector normal ((p1 - p0) * (p2 - p0));

			area = dgFloat32 (0.5f) * sqrt (normal % normal);

			centre = p0 + p1 + p2;
			centre = centre.Scale (dgFloat32  (1.0f / 3.0f));

			// Inertia of each point in the triangle
			Ixx = p0.m_x * p0.m_x + p1.m_x * p1.m_x + p2.m_x * p2.m_x;	
			Iyy = p0.m_y * p0.m_y + p1.m_y * p1.m_y + p2.m_y * p2.m_y;	
			Izz = p0.m_z * p0.m_z + p1.m_z * p1.m_z + p2.m_z * p2.m_z;	

			Ixy = p0.m_x * p0.m_y + p1.m_x * p1.m_y + p2.m_x * p2.m_y;	
			Iyz = p0.m_y * p0.m_z + p1.m_y * p1.m_z + p2.m_y * p2.m_z;	
			Ixz = p0.m_x * p0.m_z + p1.m_x * p1.m_z + p2.m_x * p2.m_z;	

			if (area > dgEPSILON * 10.0) {
				K = area / 12.0;
				//Coriollis teorem for Inercia of a triangle in an arbitrary orientation
				Ixx = K * (Ixx + 9.0 * centre.m_x * centre.m_x);
				Iyy = K * (Iyy + 9.0 * centre.m_y * centre.m_y);
				Izz = K * (Izz + 9.0 * centre.m_z * centre.m_z);

				Ixy = K * (Ixy + 9.0 * centre.m_x * centre.m_y);
				Ixz = K * (Ixz + 9.0 * centre.m_x * centre.m_z);
				Iyz = K * (Iyz + 9.0 * centre.m_y * centre.m_z);
				centre = centre.Scale ((dgFloat32)area);
			} 

			totalArea += area;
			massCenter += centre;
			var += dgVector ((dgFloat32)Ixx, (dgFloat32)Iyy, (dgFloat32)Izz, dgFloat32 (0.0f));
			cov += dgVector ((dgFloat32)Ixy, (dgFloat32)Ixz, (dgFloat32)Iyz, dgFloat32 (0.0f));
		}

		if (totalArea > dgEPSILON * 10.0) {
			K = 1.0 / totalArea; 
			var = var.Scale ((dgFloat32)K);
			cov = cov.Scale ((dgFloat32)K);
			massCenter = massCenter.Scale ((dgFloat32)K);
		}

		Ixx = var.m_x - massCenter.m_x * massCenter.m_x;
		Iyy = var.m_y - massCenter.m_y * massCenter.m_y;
		Izz = var.m_z - massCenter.m_z * massCenter.m_z;

		Ixy = cov.m_x - massCenter.m_x * massCenter.m_y;
		Ixz = cov.m_y - massCenter.m_x * massCenter.m_z;
		Iyz = cov.m_z - massCenter.m_y * massCenter.m_z;

		sphere.m_front = dgVector ((dgFloat32)Ixx, (dgFloat32)Ixy, (dgFloat32)Ixz, dgFloat32 (0.0f));
		sphere.m_up    = dgVector ((dgFloat32)Ixy, (dgFloat32)Iyy, (dgFloat32)Iyz, dgFloat32 (0.0f));
		sphere.m_right = dgVector ((dgFloat32)Ixz, (dgFloat32)Iyz, (dgFloat32)Izz, dgFloat32 (0.0f));
		sphere.EigenVectors(eigenValues);
	}