/** * Find best predecessor found so far to the specified node * * @param n Node as destination to find best predecessor for * * @return Predecessor node */ gcc_pure Node get_predecessor(const Node &node) const { // Try to find the given node in the node_parent_map edge_const_iterator it = edges.find(node); if (it == edges.end()) // first entry // If the node wasn't found // -> Return the given node itself return node; else // If the node was found // -> Return the parent node return it->second.parent; }
/** * Add node to search queue * * @param n Destination node to add * @param pn Previous node * @param e Edge distance (previous to this) */ void push(const Node &node, const Node &parent, unsigned edge_value = 0) { // Try to find the given node n in the edge_map edge_iterator it = edges.find(node); if (it == edges.end()) // first entry // If the node wasn't found // -> Insert a new node it = edges.insert(std::make_pair(node, Edge(parent, edge_value))).first; else if (it->second.value > edge_value) // If the node was found and the new value is smaller // -> Replace the value with the new one it->second = Edge(parent, edge_value); else // If the node was found but the new value is higher or equal // -> Don't use this new leg return; q.push(Value(edge_value, it)); }