void listen(endpoint_type const & endpoint, boost::system::error_code & ec, bool reuse_addr = true) { if (endpoint.protocol() == protocol_type::v4()) v4_type::listen(endpoint, ec, reuse_addr); if (endpoint.protocol() == protocol_type::v6()) v6_type::listen(endpoint, ec, reuse_addr); }
explicit socket(endpoint_type endpoint) { typename endpoint_type::protocol_type protocol = endpoint.protocol(); m_fd = ::socket(protocol.family(), protocol.type(), protocol.protocol()); if(m_fd == -1) { throw std::system_error(errno, std::system_category(), "unable to create a socket"); } medium_type::configure(m_fd); if(::connect(m_fd, endpoint.data(), endpoint.size()) != 0) { auto ec = std::error_code(errno, std::system_category()); ::close(m_fd); throw std::system_error( ec, cocaine::format("unable to connect a socket to '%s'", endpoint) ); } ::fcntl(m_fd, F_SETFD, FD_CLOEXEC); ::fcntl(m_fd, F_SETFL, O_NONBLOCK); }
/** * This function is used to connect a socket to the specified remote endpoint. * The function call will block until the connection is successfully made or * an error occurs. * * The socket is automatically opened if it is not already open. If the * connect fails, and the socket was automatically opened, the socket is * not returned to the closed state. * * @param peer_endpoint The remote endpoint to which the socket will be * connected. * * @throws boost::system::system_error Thrown on failure. * * @par Example * @code * boost::asio::ip::tcp::socket socket(io_service); * boost::asio::ip::tcp::endpoint endpoint( * boost::asio::ip::address::from_string("1.2.3.4"), 12345); * socket.connect(endpoint); * @endcode */ void connect(const endpoint_type& peer_endpoint) { boost::system::error_code ec; if (!is_open()) { this->service.open(this->implementation, peer_endpoint.protocol(), ec); boost::asio::detail::throw_error(ec); } this->service.connect(this->implementation, peer_endpoint, ec); boost::asio::detail::throw_error(ec); }
// Resolve an endpoint to a list of entries. iterator_type resolve(implementation_type&, const endpoint_type& endpoint, asio::error_code& ec) { char host_name[NI_MAXHOST]; char service_name[NI_MAXSERV]; socket_ops::sync_getnameinfo(endpoint.data(), endpoint.size(), host_name, NI_MAXHOST, service_name, NI_MAXSERV, endpoint.protocol().type(), ec); return ec ? iterator_type() : iterator_type::create( endpoint, host_name, service_name); }
/** * This function is used to connect a socket to the specified remote endpoint. * The function call will block until the connection is successfully made or * an error occurs. * * The socket is automatically opened if it is not already open. If the * connect fails, and the socket was automatically opened, the socket is * not returned to the closed state. * * @param peer_endpoint The remote endpoint to which the socket will be * connected. * * @throws asio::system_error Thrown on failure. * * @par Example * @code * asio::ip::tcp::socket socket(io_service); * asio::ip::tcp::endpoint endpoint( * asio::ip::address::from_string("1.2.3.4"), 12345); * socket.connect(endpoint); * @endcode */ void connect(const endpoint_type& peer_endpoint) { asio::error_code ec; if (!is_open()) { this->get_service().open(this->get_implementation(), peer_endpoint.protocol(), ec); asio::detail::throw_error(ec, "connect"); } this->get_service().connect(this->get_implementation(), peer_endpoint, ec); asio::detail::throw_error(ec, "connect"); }
/** * This function is used to connect a socket to the specified remote endpoint. * The function call will block until the connection is successfully made or * an error occurs. * * The socket is automatically opened if it is not already open. If the * connect fails, and the socket was automatically opened, the socket is * not returned to the closed state. * * @param peer_endpoint The remote endpoint to which the socket will be * connected. * * @param ec Set to indicate what error occurred, if any. * * @par Example * @code * boost::asio::ip::tcp::socket socket(io_service); * boost::asio::ip::tcp::endpoint endpoint( * boost::asio::ip::address::from_string("1.2.3.4"), 12345); * boost::system::error_code ec; * socket.connect(endpoint, ec); * if (ec) * { * // An error occurred. * } * @endcode */ boost::system::error_code connect(const endpoint_type& peer_endpoint, boost::system::error_code& ec) { if (!is_open()) { if (this->service.open(this->implementation, peer_endpoint.protocol(), ec)) { return ec; } } return this->service.connect(this->implementation, peer_endpoint, ec); }
http_sync_server(endpoint_type const& ep, std::string const& root) : sock_(ios_) , acceptor_(ios_) , root_(root) { acceptor_.open(ep.protocol()); acceptor_.bind(ep); acceptor_.listen( boost::asio::socket_base::max_connections); acceptor_.async_accept(sock_, std::bind(&http_sync_server::on_accept, this, beast::asio::placeholders::error)); thread_ = std::thread{[&]{ ios_.run(); }}; }
/** * This function is used to connect a socket to the specified remote endpoint. * The function call will block until the connection is successfully made or * an error occurs. * * The socket is automatically opened if it is not already open. If the * connect fails, and the socket was automatically opened, the socket is * not returned to the closed state. * * @param peer_endpoint The remote endpoint to which the socket will be * connected. * * @param ec Set to indicate what error occurred, if any. * * @par Example * @code * asio::ip::tcp::socket socket(io_service); * asio::ip::tcp::endpoint endpoint( * asio::ip::address::from_string("1.2.3.4"), 12345); * asio::error_code ec; * socket.connect(endpoint, ec); * if (ec) * { * // An error occurred. * } * @endcode */ asio::error_code connect(const endpoint_type& peer_endpoint, asio::error_code& ec) { if (!is_open()) { if (this->get_service().open(this->get_implementation(), peer_endpoint.protocol(), ec)) { return ec; } } return this->get_service().connect( this->get_implementation(), peer_endpoint, ec); }
void async_connect(const endpoint_type& peer_endpoint, ConnectHandler handler) { if (!is_open()) { boost::system::error_code ec; if (this->service.open(this->implementation, peer_endpoint.protocol(), ec)) { this->get_io_service().post( boost::asio::detail::bind_handler(handler, ec)); return; } } this->service.async_connect(this->implementation, peer_endpoint, handler); }
/** * This constructor creates an acceptor and automatically opens it to listen * for new connections on the specified endpoint. * * @param io_service The io_service object that the acceptor will use to * dispatch handlers for any asynchronous operations performed on the * acceptor. * * @param endpoint An endpoint on the local machine on which the acceptor * will listen for new connections. * * @param reuse_addr Whether the constructor should set the socket option * socket_base::reuse_address. * * @throws asio::system_error Thrown on failure. * * @note This constructor is equivalent to the following code: * @code * basic_socket_acceptor<Protocol> acceptor(io_service); * acceptor.open(endpoint.protocol()); * if (reuse_addr) * acceptor.set_option(socket_base::reuse_address(true)); * acceptor.bind(endpoint); * acceptor.listen(listen_backlog); * @endcode */ basic_socket_acceptor(asio::io_service& io_service, const endpoint_type& endpoint, bool reuse_addr = true) : basic_io_object<SocketAcceptorService>(io_service) { asio::error_code ec; this->service.open(this->implementation, endpoint.protocol(), ec); asio::detail::throw_error(ec); if (reuse_addr) { this->service.set_option(this->implementation, socket_base::reuse_address(true), ec); asio::detail::throw_error(ec); } this->service.bind(this->implementation, endpoint, ec); asio::detail::throw_error(ec); this->service.listen(this->implementation, socket_base::max_connections, ec); asio::detail::throw_error(ec); }
sync_echo_server(bool server, endpoint_type ep) : sock_(ios_) , acceptor_(ios_) { error_code ec; acceptor_.open(ep.protocol(), ec); maybe_throw(ec, "open"); acceptor_.set_option( boost::asio::socket_base::reuse_address{true}); acceptor_.bind(ep, ec); maybe_throw(ec, "bind"); acceptor_.listen( boost::asio::socket_base::max_connections, ec); maybe_throw(ec, "listen"); acceptor_.async_accept(sock_, std::bind(&sync_echo_server::on_accept, this, beast::asio::placeholders::error)); thread_ = std::thread{[&]{ ios_.run(); }}; }