Пример #1
0
void float2::Orthogonalize(const float2 &a, float2 &b)
{
	assume(!a.IsZero());
	b -= a.Dot(b) / a.Length() * a;
}
Пример #2
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void float2::Orthonormalize(float2 &a, float2 &b)
{
	assume(!a.IsZero());
	a.Normalize();
	b -= a.Dot(b) * a;
}
Пример #3
0
float2 float2::ProjectTo(const float2 &direction) const
{
	assume(!direction.IsZero());
	return direction * this->Dot(direction) / direction.LengthSq();
}