void make_mon_corpse( monster &z, int damageLvl ) { item corpse = item::make_corpse( z.type->id, calendar::turn, z.unique_name ); // All corpses are at 37 C at time of death // This may not be true but anything better would be way too complicated if( z.is_warm() ) { corpse.set_item_temperature( 310.15 ); } corpse.set_damage( damageLvl ); if( z.has_effect( effect_pacified ) && z.type->in_species( ZOMBIE ) ) { // Pacified corpses have a chance of becoming unpacified when regenerating. corpse.set_var( "zlave", one_in( 2 ) ? "zlave" : "mutilated" ); } if( z.has_effect( effect_no_ammo ) ) { corpse.set_var( "no_ammo", "no_ammo" ); } g->m.add_item_or_charges( z.pos(), corpse ); }