Пример #1
0
float
ProcessTranslatePart(const nsCSSValue& aValue,
                     nsStyleContext* aContext,
                     nsPresContext* aPresContext,
                     RuleNodeCacheConditions& aConditions,
                     TransformReferenceBox* aRefBox,
                     TransformReferenceBox::DimensionGetter aDimensionGetter)
{
  nscoord offset = 0;
  float percent = 0.0f;

  if (aValue.GetUnit() == eCSSUnit_Percent) {
    percent = aValue.GetPercentValue();
  } else if (aValue.GetUnit() == eCSSUnit_Pixel ||
             aValue.GetUnit() == eCSSUnit_Number) {
    // Handle this here (even though nsRuleNode::CalcLength handles it
    // fine) so that callers are allowed to pass a null style context
    // and pres context to SetToTransformFunction if they know (as
    // StyleAnimationValue does) that all lengths within the transform
    // function have already been computed to pixels and percents.
    //
    // Raw numbers are treated as being pixels.
    //
    // Don't convert to aValue to AppUnits here to avoid precision issues.
    return aValue.GetFloatValue();
  } else if (aValue.IsCalcUnit()) {
    nsRuleNode::ComputedCalc result =
      nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
                                              aConditions);
    percent = result.mPercent;
    offset = result.mLength;
  } else {
    offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
                                    aConditions);
  }

  float translation = NSAppUnitsToFloatPixels(offset,
                                              nsPresContext::AppUnitsPerCSSPixel());
  // We want to avoid calling aDimensionGetter if there's no percentage to be
  // resolved (for performance reasons - see TransformReferenceBox).
  if (percent != 0.0f && aRefBox) {
    translation += percent *
                     NSAppUnitsToFloatPixels((aRefBox->*aDimensionGetter)(),
                                             nsPresContext::AppUnitsPerCSSPixel());
  }
  return translation;
}
float
ProcessTranslatePart(const nsCSSValue& aValue,
                     nsStyleContext* aContext,
                     nsPresContext* aPresContext,
                     bool& aCanStoreInRuleTree,
                     nscoord aSize)
{
  nscoord offset = 0;
  float percent = 0.0f;

  if (aValue.GetUnit() == eCSSUnit_Percent) {
    percent = aValue.GetPercentValue();
  } else if (aValue.GetUnit() == eCSSUnit_Pixel ||
             aValue.GetUnit() == eCSSUnit_Number) {
    // Handle this here (even though nsRuleNode::CalcLength handles it
    // fine) so that callers are allowed to pass a null style context
    // and pres context to SetToTransformFunction if they know (as
    // StyleAnimationValue does) that all lengths within the transform
    // function have already been computed to pixels and percents.
    //
    // Raw numbers are treated as being pixels.
    //
    // Don't convert to aValue to AppUnits here to avoid precision issues.
    return aValue.GetFloatValue();
  } else if (aValue.IsCalcUnit()) {
    nsRuleNode::ComputedCalc result =
      nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
                                              aCanStoreInRuleTree);
    percent = result.mPercent;
    offset = result.mLength;
  } else {
    offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
                                    aCanStoreInRuleTree);
  }

  return (percent * NSAppUnitsToFloatPixels(aSize, nsPresContext::AppUnitsPerCSSPixel())) +
         NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel());
}