Пример #1
0
PRInt32
NameSpaceManagerImpl::GetNameSpaceID(const nsAString& aURI)
{
  if (aURI.IsEmpty()) {
    return kNameSpaceID_None; // xmlns="", see bug 75700 for details
  }

  PRInt32 nameSpaceID;

  if (mURIToIDTable.Get(&aURI, &nameSpaceID)) {
    NS_POSTCONDITION(nameSpaceID >= 0, "Bogus namespace ID");
    return nameSpaceID;
  }

  return kNameSpaceID_Unknown;
}
Пример #2
0
static nsresult
GetSourceIndices(nsSVGFE* aFilterElement,
                 int32_t aCurrentIndex,
                 const nsDataHashtable<nsStringHashKey, int32_t>& aImageTable,
                 nsTArray<int32_t>& aSourceIndices)
{
  nsAutoTArray<nsSVGStringInfo,2> sources;
  aFilterElement->GetSourceImageNames(sources);

  for (uint32_t j = 0; j < sources.Length(); j++) {
    nsAutoString str;
    sources[j].mString->GetAnimValue(str, sources[j].mElement);

    int32_t sourceIndex = 0;
    if (str.EqualsLiteral("SourceGraphic")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic;
    } else if (str.EqualsLiteral("SourceAlpha")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha;
    } else if (str.EqualsLiteral("FillPaint")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexFillPaint;
    } else if (str.EqualsLiteral("StrokePaint")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexStrokePaint;
    } else if (str.EqualsLiteral("BackgroundImage") ||
               str.EqualsLiteral("BackgroundAlpha")) {
      return NS_ERROR_NOT_IMPLEMENTED;
    } else if (str.EqualsLiteral("")) {
      sourceIndex = aCurrentIndex == 0 ?
        FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic :
        aCurrentIndex - 1;
    } else {
      bool inputExists = aImageTable.Get(str, &sourceIndex);
      if (!inputExists)
        return NS_ERROR_FAILURE;
    }

    MOZ_ASSERT(sourceIndex < aCurrentIndex);
    aSourceIndices.AppendElement(sourceIndex);
  }
  return NS_OK;
}
nsresult
nsSVGFilterInstance::GetSourceIndices(nsSVGFE* aPrimitiveElement,
                                      nsTArray<FilterPrimitiveDescription>& aPrimitiveDescrs,
                                      const nsDataHashtable<nsStringHashKey, int32_t>& aImageTable,
                                      nsTArray<int32_t>& aSourceIndices)
{
  AutoTArray<nsSVGStringInfo,2> sources;
  aPrimitiveElement->GetSourceImageNames(sources);

  for (uint32_t j = 0; j < sources.Length(); j++) {
    nsAutoString str;
    sources[j].mString->GetAnimValue(str, sources[j].mElement);

    int32_t sourceIndex = 0;
    if (str.EqualsLiteral("SourceGraphic")) {
      sourceIndex = mSourceGraphicIndex;
    } else if (str.EqualsLiteral("SourceAlpha")) {
      sourceIndex = GetOrCreateSourceAlphaIndex(aPrimitiveDescrs);
    } else if (str.EqualsLiteral("FillPaint")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexFillPaint;
    } else if (str.EqualsLiteral("StrokePaint")) {
      sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexStrokePaint;
    } else if (str.EqualsLiteral("BackgroundImage") ||
               str.EqualsLiteral("BackgroundAlpha")) {
      return NS_ERROR_NOT_IMPLEMENTED;
    } else if (str.EqualsLiteral("")) {
      sourceIndex = GetLastResultIndex(aPrimitiveDescrs);
    } else {
      bool inputExists = aImageTable.Get(str, &sourceIndex);
      if (!inputExists)
        return NS_ERROR_FAILURE;
    }

    aSourceIndices.AppendElement(sourceIndex);
  }
  return NS_OK;
}
Пример #4
0
nsresult
NameSpaceManagerImpl::RegisterNameSpace(const nsAString& aURI, 
                                        PRInt32& aNameSpaceID)
{
  if (aURI.IsEmpty()) {
    aNameSpaceID = kNameSpaceID_None; // xmlns="", see bug 75700 for details

    return NS_OK;
  }

  nsresult rv = NS_OK;
  if (!mURIToIDTable.Get(&aURI, &aNameSpaceID)) {
    aNameSpaceID = mURIArray.Length() + 1; // id is index + 1

    rv = AddNameSpace(aURI, aNameSpaceID);
    if (NS_FAILED(rv)) {
      aNameSpaceID = kNameSpaceID_Unknown;
    }
  }

  NS_POSTCONDITION(aNameSpaceID >= -1, "Bogus namespace ID");
  
  return rv;
}
void
BluetoothServiceBluedroid::BondStateChangedNotification(
  BluetoothStatus aStatus, const nsAString& aRemoteBdAddr,
  BluetoothBondState aState)
{
  MOZ_ASSERT(NS_IsMainThread());

  if (aState == BOND_STATE_BONDING) {
    // No need to handle bonding state
    return;
  }

  BT_LOGR("Bond state: %d status: %d", aState, aStatus);

  bool bonded = (aState == BOND_STATE_BONDED);
  if (aStatus != STATUS_SUCCESS) {
    if (!bonded) { // Active/passive pair failed
      BT_LOGR("Pair failed! Abort pairing.");

      // Notify adapter of pairing aborted
      DistributeSignal(NS_LITERAL_STRING(PAIRING_ABORTED_ID),
                       NS_LITERAL_STRING(KEY_ADAPTER));

      // Reject pair promise
      if (!sBondingRunnableArray.IsEmpty()) {
        DispatchReplyError(sBondingRunnableArray[0], aStatus);
        sBondingRunnableArray.RemoveElementAt(0);
      }
    } else if (!sUnbondingRunnableArray.IsEmpty()) { // Active unpair failed
      // Reject unpair promise
      DispatchReplyError(sUnbondingRunnableArray[0], aStatus);
      sUnbondingRunnableArray.RemoveElementAt(0);
    }

    return;
  }

  // Retrieve and remove pairing device name from hash table
  nsString deviceName;
  bool nameExists = sPairingNameTable.Get(aRemoteBdAddr, &deviceName);
  if (nameExists) {
    sPairingNameTable.Remove(aRemoteBdAddr);
  }

  // Update bonded address array and append pairing device name
  InfallibleTArray<BluetoothNamedValue> propertiesArray;
  nsString remoteBdAddr = nsString(aRemoteBdAddr);
  if (!bonded) {
    sAdapterBondedAddressArray.RemoveElement(remoteBdAddr);
  } else {
    if (!sAdapterBondedAddressArray.Contains(remoteBdAddr)) {
      sAdapterBondedAddressArray.AppendElement(remoteBdAddr);
    }

    // We don't assert |!deviceName.IsEmpty()| here since empty string is
    // also a valid name. According to Bluetooth Core Spec. v3.0 - Sec. 6.22,
    // "a valid Bluetooth name is a UTF-8 encoding string which is up to 248
    // bytes in length."
    MOZ_ASSERT(nameExists);
    BT_APPEND_NAMED_VALUE(propertiesArray, "Name", deviceName);
  }

  // Notify device of attribute changed
  BT_APPEND_NAMED_VALUE(propertiesArray, "Paired", bonded);
  DistributeSignal(NS_LITERAL_STRING("PropertyChanged"),
                   aRemoteBdAddr,
                   BluetoothValue(propertiesArray));

  // Notify adapter of device paired/unpaired
  BT_INSERT_NAMED_VALUE(propertiesArray, 0, "Address", remoteBdAddr);
  DistributeSignal(bonded ? NS_LITERAL_STRING(DEVICE_PAIRED_ID)
                          : NS_LITERAL_STRING(DEVICE_UNPAIRED_ID),
                   NS_LITERAL_STRING(KEY_ADAPTER),
                   BluetoothValue(propertiesArray));

  // Resolve existing pair/unpair promise
  if (bonded && !sBondingRunnableArray.IsEmpty()) {
    DispatchReplySuccess(sBondingRunnableArray[0]);
    sBondingRunnableArray.RemoveElementAt(0);
  } else if (!bonded && !sUnbondingRunnableArray.IsEmpty()) {
    DispatchReplySuccess(sUnbondingRunnableArray[0]);
    sUnbondingRunnableArray.RemoveElementAt(0);
  }
}
Пример #6
0
void
DottedCornerFinder::FindBestOverlap(Float aMinR, Float aMinBorderRadius,
                                    Float aMaxBorderRadius)
{
  // If overlap is not calculateable, find it with binary search,
  // such that there exists i that C_i == C_n with the given overlap.

  FourFloats key(aMinR, mMaxR,
                 aMinBorderRadius, aMaxBorderRadius);
  BestOverlap best;
  if (DottedCornerCache.Get(key, &best)) {
    mCount = best.count;
    mBestOverlap = best.overlap;
    return;
  }

  Float lower = 0.0f;
  Float upper = 0.5f;
  // Start from lower bound to find the minimum number of circles.
  Float overlap = 0.0f;
  mBestOverlap = overlap;
  size_t targetCount = 0;

  const Float OVERLAP_MARGIN = 0.1f;
  for (size_t j = 0; j < MAX_LOOP; j++) {
    Reset();

    size_t count;
    Float actualOverlap;
    if (!GetCountAndLastOverlap(overlap, &count, &actualOverlap)) {
      if (j == 0) {
        mCount = mMaxCount;
        break;
      }
    }

    if (j == 0) {
      if (count < 3 || (count == 3 && actualOverlap > 0.5f)) {
        // |count == 3 && actualOverlap > 0.5f| means there could be
        // a circle but it is too near from both ends.
        //
        // if actualOverlap == 0.0
        //               1       2       3
        //   +-------+-------+-------+-------+
        //   | ##### | ***** | ##### | ##### |
        //   |#######|*******|#######|#######|
        //   |###+###|***+***|###+###|###+###|
        //   |# C_0 #|* C_1 *|# C_2 #|# C_n #|
        //   | ##### | ***** | ##### | ##### |
        //   +-------+-------+-------+-------+
        //                   |
        //                   V
        //   +-------+---+-------+---+-------+
        //   | ##### |   | ##### |   | ##### |
        //   |#######|   |#######|   |#######|
        //   |###+###|   |###+###|   |###+###| Find the best overlap to place
        //   |# C_0 #|   |# C_1 #|   |# C_n #| C_1 at the middle of them
        //   | ##### |   | ##### |   | ##### |
        //   +-------+---+-------+---|-------+
        //
        // if actualOverlap == 0.5
        //               1       2     3
        //   +-------+-------+-------+---+
        //   | ##### | ***** | ##### |## |
        //   |#######|*******|##### C_n #|
        //   |###+###|***+***|###+###+###|
        //   |# C_0 #|* C_1 *|# C_2 #|###|
        //   | ##### | ***** | ##### |## |
        //   +-------+-------+-------+---+
        //                 |
        //                 V
        //   +-------+-+-------+-+-------+
        //   | ##### | | ##### | | ##### |
        //   |#######| |#######| |#######|
        //   |###+###| |###+###| |###+###| Even if we place C_1 at the middle
        //   |# C_0 #| |# C_1 #| |# C_n #| of them, it's too near from them
        //   | ##### | | ##### | | ##### |
        //   +-------+-+-------+-|-------+
        //                 |
        //                 V
        //   +-------+-----------+-------+
        //   | ##### |           | ##### |
        //   |#######|           |#######|
        //   |###+###|           |###+###| Do not draw any circle
        //   |# C_0 #|           |# C_n #|
        //   | ##### |           | ##### |
        //   +-------+-----------+-------+
        mCount = 0;
        break;
      }

      // targetCount should be 2n, as we're searching C_1 to C_n.
      //
      //   targetCount = 4
      //   mCount = 1
      //               1       2       3       4
      //   +-------+-------+-------+-------+-------+
      //   | ##### | ***** | ##### | ***** | ##### |
      //   |#######|*******|#######|*******|#######|
      //   |###+###|***+***|###+###|***+***|###+###|
      //   |# C_0 #|* C_1 *|# C_2 #|* C_3 *|# C_n #|
      //   | ##### | ***** | ##### | ***** | ##### |
      //   +-------+-------+-------+-------+-------+
      //                       1
      //
      //   targetCount = 6
      //   mCount = 2
      //               1       2       3       4       5       6
      //   +-------+-------+-------+-------+-------+-------+-------+
      //   | ##### | ***** | ##### | ***** | ##### | ***** | ##### |
      //   |#######|*******|#######|*******|#######|*******|#######|
      //   |###+###|***+***|###+###|***+***|###+###|***+***|###+###|
      //   |# C_0 #|* C_1 *|# C_2 #|* C_3 *|# C_4 #|* C_5 *|# C_n #|
      //   | ##### | ***** | ##### | ***** | ##### | ***** | ##### |
      //   +-------+-------+-------+-------+-------+-------+-------+
      //                       1               2
      if (count % 2) {
        targetCount = count + 1;
      } else {
        targetCount = count;
      }

      mCount = targetCount / 2 - 1;
    }

    if (count == targetCount) {
      mBestOverlap = overlap;

      if (fabs(actualOverlap - overlap) < OVERLAP_MARGIN) {
        break;
      }

      // We started from upper bound, no need to update range when j == 0.
      if (j > 0) {
        if (actualOverlap > overlap) {
          lower = overlap;
        } else {
          upper = overlap;
        }
      }
    } else {
      // |j == 0 && count != targetCount| means that |targetCount = count + 1|,
      // and we started from upper bound, no need to update range when j == 0.
      if (j > 0) {
        if (count > targetCount) {
          upper = overlap;
        } else {
          lower = overlap;
        }
      }
    }

    overlap = (upper + lower) / 2.0f;
  }

  if (DottedCornerCache.Count() > DottedCornerCacheSize) {
    DottedCornerCache.Clear();
  }
  DottedCornerCache.Put(key, BestOverlap(mBestOverlap, mCount));
}