void zoneManager::onReact(ofPtr<zone> z) { z->setIsFired(true); z->react(); z->setChanged(CLAMOUR_ON_OFF); //still needed ? scMessenger::startSynth(z->getName(), *z, z->getSoundData()); implementReactions(z, true); }
void zoneManager::offReact(ofPtr<zone> z) { z->setIsFired(false); if(z->getEnvType() == CLAMOUR_ASR){ scMessenger::stopSynth(z->getName(), z->getSoundData()); z->setChanged(CLAMOUR_ON_OFF); // is this still needed } implementReactions(z, false); }