Пример #1
0
		void setup() {
            ofSetFrameRate(60);
            ofSetVerticalSync(true);

            dw=ofGetScreenWidth();
			dh=ofGetScreenHeight();
			ofDisableArbTex();
            fbo.allocate(dw,dh);
            shader.load("shaders/fluid.vert","shaders/fluid.frag");

			camera.setFarClip(100000);
			camera.setNearClip(.1);
            if ( !allocate_data () ){
                    cout<<"error allocate!"<<endl;
                    exit();
			}
            clear_data ();

			gui.setup();
            gui.setPosition(ofPoint(10,10));

			gui.add(size_cube.setup("size box", 100.0f,0.0f,255.0f));
            gui.add(dvel.setup("draw velocity", true));
            gui.add(dden.setup("draw density",  false));

			gui.add(TaddSource.setup("add source",false));
			gui.add(Bclear.setup("clear source",false));

			gui.add(addX.setup("add x",false));
			gui.add(addY.setup("add y",false));
			gui.add(addZ.setup("add z",false));
			gui.add(dt.setup("time delta", 0.9f,0.0f,25.0f));
			gui.add(diff.setup("diffuse",  0.0f,0.0f,25.0f));
			gui.add(visc.setup("viscosity", 0.0f,0.0f,25.0f));
			gui.add(force.setup("add force",30.0f,0.0f,60.0f));
			gui.add(source.setup("density", 200.0f,0.0f,600.0f));
			gui.add(source_alpha.setup("alpha",0.05,0.0,1.0));
			gui.add(drawAbstacle.setup("draw abstacle",false));
			gui.add(drawAxis.setup("draw Axis",true));

			gui.add(sourcePosX.setup("source posX", 0,-10,SIZE));
			gui.add(sourcePosY.setup("source posY", 0,-10,SIZE));
			gui.add(sourcePosZ.setup("source posZ", 0,-10,SIZE));
		}
Пример #2
0
void setup() {
	ofSetVerticalSync(true);
	ofSetWindowShape(1024, 768);

	// we add this listener before setting up so the initial circle resolution is correct
	circleResolution.addListener(this, &ofApp::circleResolutionChanged);
	ringButton.addListener(this,&ofApp::ringButtonPressed);

	gui.setup(); // most of the time you don't need a name
	gui.add(filled.setup("fill", true));
	gui.add(radius.setup( "radius", 140, 10, 300 ));
	gui.add(center.setup("center",ofVec2f(ofGetWidth()*.5,ofGetHeight()*.5),ofVec2f(0,0),ofVec2f(ofGetWidth(),ofGetHeight())));
	gui.add(color.setup("color",ofColor(100,100,140),ofColor(0,0),ofColor(255,255)));
	gui.add(circleResolution.setup("circle res", 5, 3, 90));
	gui.add(twoCircles.setup("two circles"));
	gui.add(ringButton.setup("ring"));
	gui.add(screenSize.setup("screen size", ""));

	bHide = true;

	ring.loadSound("ring.wav");
}