void Foam::sixDoFRigidBodyMotionConstraints::point::constrainTranslation
(
    pointConstraint& pc
) const
{
    pc.combine(pointConstraint(Tuple2<label, vector>(3, vector::zero)));
}
void Foam::symmetryPlanePointPatch::applyConstraint
(
    const label,
    pointConstraint& pc
) const
{
    pc.applyConstraint(symmetryPlanePolyPatch_.n());
}
Пример #3
0
void symmetryPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
Пример #4
0
void cyclicSlipPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
Пример #5
0
void Foam::emptyPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
void nonuniformTransformCyclicPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
Пример #7
0
void Foam::emptyPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    const pointgpuField& n = getPointNormals();
    point p = n.get(pointi);
    pc.applyConstraint(p);
}