Пример #1
0
void vtkFoamInterface<Type>::addPatch
(
    const polyPatch& p,
    vtkUnstructuredGrid *vtkPatch
)
{
    if (debug)
    {
        Info<< "Adding patch " << p.name() << endl;
    }

    SetName(vtkPatch, p.name().c_str());

    if (debug)
    {
        Info<< "converting points" << endl;
    }

    const Foam::pointField& points = p.localPoints();

    // Convert Foam mesh vertices to VTK
    vtkPoints *vtkpoints = vtkPoints::New();
    vtkpoints->Allocate(points.size());

    forAll(points, i)
    {
        vtkFoamInsertNextPoint(vtkpoints, points[i]);
    }
Пример #2
0
Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyPatch& thisPatch,
    word& otherRegion
) const
{
    const polyBoundaryMesh& pbm = thisPatch.boundaryMesh();
    const polyMesh& thisMesh = pbm.mesh();
    const Time& runTime = thisMesh.time();


    // Loop over all regions to find other patch in coupleGroup
    HashTable<const polyMesh*> meshSet = runTime.lookupClass<polyMesh>();

    label otherPatchID = -1;

    forAllConstIter(HashTable<const polyMesh*>, meshSet, iter)
    {
        const polyMesh& mesh = *iter();

        label patchID = findOtherPatchID(mesh, thisPatch);

        if (patchID != -1)
        {
            if (otherPatchID != -1)
            {
                FatalErrorInFunction
                    << "Couple patchGroup " << name()
                    << " should be present on only two patches"
                    << " in any of the meshes in " << meshSet.sortedToc()
                    << endl
                    << "    It seems to be present on patch "
                    << thisPatch.name()
                    << " in region " << thisMesh.name()
                    << ", on patch " << otherPatchID
                    << " in region " << otherRegion
                    << " and on patch " << patchID
                    << " in region " << mesh.name()
                    << exit(FatalError);
            }
            otherPatchID = patchID;
            otherRegion = mesh.name();
        }
    }

    if (otherPatchID == -1)
    {
        FatalErrorInFunction
            << "Couple patchGroup " << name()
            << " not found in any of the other meshes " << meshSet.sortedToc()
            << " on patch " << thisPatch.name()
            << " region " << thisMesh.name()
            << exit(FatalError);
    }

    return otherPatchID;
}
Пример #3
0
Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
{
    // Find the patch name on the list.  If the patch is already there
    // and patch types match, return index
    const word& pType = p.type();
    const word& pName = p.name();

    bool nameFound = false;

    forAll (patchNames_, patchI)
    {
        if (patchNames_[patchI] == pName)
        {
            if (patchTypes_[patchI] == pType)
            {
                // Found name and types match
                return patchI;
            }
            else
            {
                // Found the name, but type is different
                nameFound = true;
            }
        }
    }

    // Patch not found.  Append to the list
    patchTypes_.append(pType);

    if (nameFound)
    {
        // Duplicate name is not allowed.  Create a composite name from the
        // patch name and case name
        const word& caseName = p.boundaryMesh().mesh().time().caseName();

        patchNames_.append(pName + "_" + caseName);

        Info<< "label patchIndex(const polyPatch& p) : "
            << "Patch " << p.index() << " named "
            << pName << " in mesh " << caseName
            << " already exists, but patch types "
            << " do not match.\nCreating a composite name as "
            << patchNames_[patchNames_.size() - 1] << endl;
    }
    else
    {
        patchNames_.append(pName);
    }

    return patchNames_.size() - 1;
}
Пример #4
0
Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyMesh& mesh,
    const polyPatch& thisPatch
) const
{
    const polyBoundaryMesh& pbm = mesh.boundaryMesh();

    if (!valid())
    {
        FatalErrorIn
        (
            "coupleGroupIdentifier::findOtherPatchID(const polyPatch&) const"
        )   << "Invalid coupleGroup patch group"
            << " on patch " << thisPatch.name()
            << " in region " << pbm.mesh().name()
            << exit(FatalError);
    }

    HashTable<labelList, word>::const_iterator fnd =
        pbm.groupPatchIDs().find(name());

    if (fnd == pbm.groupPatchIDs().end())
    {
        if (&mesh == &thisPatch.boundaryMesh().mesh())
        {
            // thisPatch should be in patchGroup
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Patch " << thisPatch.name()
                << " should be in patchGroup " << name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);
        }

        return -1;
    }

    // Mesh has patch group
    const labelList& patchIDs = fnd();

    if (&mesh == &thisPatch.boundaryMesh().mesh())
    {
        if (patchIDs.size() > 2 || patchIDs.size() == 0)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " not of size < 2"
                << " on patch " << thisPatch.name()
                << " region " << thisPatch.boundaryMesh().mesh().name()
                << exit(FatalError);

            return -1;
        }

        label index = findIndex(patchIDs, thisPatch.index());

        if (index == -1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " does not contain patch " << thisPatch.name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);

            return -1;
        }


        if (patchIDs.size() == 2)
        {
            // Return the other patch
            return patchIDs[1-index];
        }
        else    // size == 1
        {
            return -1;
        }
    }
    else
    {
        if (patchIDs.size() != 1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " in region " << mesh.name()
                << " should only contain a single patch"
                << " when matching patch " << thisPatch.name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);
        }

        return patchIDs[0];
    }
}
Foam::ensightPartFaces::ensightPartFaces
(
    label partNumber,
    const polyMesh& pMesh,
    const polyPatch& pPatch
)
:
    ensightPart(partNumber, pPatch.name(), pMesh)
{
    isCellData_ = false;
    offset_ = pPatch.start();
    size_ = pPatch.size();

    // count the shapes
    label nTri  = 0;
    label nQuad = 0;
    label nPoly = 0;

    forAll (pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            nTri++;
        }
        else if (f.size() == 4)
        {
            nQuad++;
        }
        else
        {
            nPoly++;
        }
    }

    // we can avoid double looping, but at the cost of allocation

    labelList triCells(nTri);
    labelList quadCells(nQuad);
    labelList polygonCells(nPoly);

    nTri  = 0;
    nQuad = 0;
    nPoly = 0;

    // classify the shapes
    forAll(pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            triCells[nTri++] = patchfaceI;
        }
        else if (f.size() == 4)
        {
            quadCells[nQuad++] = patchfaceI;
        }
        else
        {
            polygonCells[nPoly++] = patchfaceI;
        }
    }


    // MUST match with elementTypes
    elemLists_.setSize(elementTypes().size());

    elemLists_[tria3Elements].transfer( triCells );
    elemLists_[quad4Elements].transfer( quadCells );
    elemLists_[nsidedElements].transfer( polygonCells );
}