UINT32 cultures_state::screen_update_cultures(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int attr; // tilemaps attributes attr = (m_bg0_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg0_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); m_bg0_tilemap->set_flip(attr); attr = (m_bg1_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg1_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); m_bg1_tilemap->set_flip(attr); attr = (m_bg2_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg2_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); m_bg2_tilemap->set_flip(attr); // tilemaps scrolls m_bg0_tilemap->set_scrollx(0, (m_bg0_regs_x[2] << 8) + m_bg0_regs_x[0]); m_bg1_tilemap->set_scrollx(0, (m_bg1_regs_x[2] << 8) + m_bg1_regs_x[0]); m_bg2_tilemap->set_scrollx(0, (m_bg2_regs_x[2] << 8) + m_bg2_regs_x[0]); m_bg0_tilemap->set_scrolly(0, (m_bg0_regs_y[2] << 8) + m_bg0_regs_y[0]); m_bg1_tilemap->set_scrolly(0, (m_bg1_regs_y[2] << 8) + m_bg1_regs_y[0]); m_bg2_tilemap->set_scrolly(0, (m_bg2_regs_y[2] << 8) + m_bg2_regs_y[0]); m_bg2_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_bg0_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_bg1_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 joystand_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect ) { int layers_ctrl = -1; #ifdef MAME_DEBUG if (machine().input().code_pressed(KEYCODE_Z)) { int msk = 0; if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1; if (machine().input().code_pressed(KEYCODE_W)) msk |= 2; if (machine().input().code_pressed(KEYCODE_A)) msk |= 4; if (machine().input().code_pressed(KEYCODE_S)) msk |= 8; if (msk != 0) layers_ctrl &= msk; } #endif m_bg1_tmap->set_scrollx(0, 0); m_bg1_tmap->set_scrolly(0, 0); m_bg2_tmap->set_scrollx(0, m_scroll[0] - 0xa); m_bg2_tmap->set_scrolly(0, m_scroll[1]); draw_bg15_tilemap(); bitmap.fill(m_palette->black_pen(), cliprect); if (layers_ctrl & 4) copybitmap_trans(bitmap, m_bg15_bitmap[0], 0, 0, 1, 0, cliprect, BG15_TRANSPARENT); if (layers_ctrl & 8) copybitmap_trans(bitmap, m_bg15_bitmap[1], 0, 0, 0, 0, cliprect, BG15_TRANSPARENT); if (layers_ctrl & 1) m_bg1_tmap->draw(screen, bitmap, cliprect, 0, 0); if (layers_ctrl & 2) m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0); popmessage("S0: %04X S1: %04X EN: %04X OUT: %04X", m_scroll[0], m_scroll[1], m_enable[0], m_outputs[0]); return 0; }
uint32_t quizpun2_state::screen_update_quizpun2(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int layers_ctrl = -1; #ifdef MAME_DEBUG if (machine().input().code_pressed(KEYCODE_Z)) { int msk = 0; if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1; if (machine().input().code_pressed(KEYCODE_W)) msk |= 2; if (msk != 0) layers_ctrl &= msk; } #endif int bg_scroll = (m_scroll & 0x3) >> 0; int fg_scroll = (m_scroll & 0xc) >> 2; m_bg_tmap->set_scrolly(0, bg_scroll * 0x100); m_fg_tmap->set_scrolly(0, fg_scroll * 0x100); if (layers_ctrl & 1) m_bg_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); else bitmap.fill(m_palette->black_pen(), cliprect); if (layers_ctrl & 2) m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0); // popmessage("BG: %x FG: %x", bg_scroll, fg_scroll); return 0; }
UINT32 skylncr_state::screen_update_skylncr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int i; bitmap.fill(0, cliprect); m_reel_1_tilemap->draw(screen, bitmap, cliprect, 0, 0); // are these hardcoded, or registers? const rectangle visible1(0*8, (20+48)*8-1, 4*8, (4+7)*8-1); const rectangle visible2(0*8, (20+48)*8-1, 12*8, (12+7)*8-1); const rectangle visible3(0*8, (20+48)*8-1, 20*8, (20+7)*8-1); for (i= 0;i < 64;i++) { m_reel_2_tilemap->set_scrolly(i, m_reelscroll2[i]); m_reel_3_tilemap->set_scrolly(i, m_reelscroll3[i]); m_reel_4_tilemap->set_scrolly(i, m_reelscroll4[i]); } m_reel_2_tilemap->draw(screen, bitmap, visible1, 0, 0); m_reel_3_tilemap->draw(screen, bitmap, visible2, 0, 0); m_reel_4_tilemap->draw(screen, bitmap, visible3, 0, 0); m_tmap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 pzletime_state::screen_update_pzletime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int count; int y, x; bitmap.fill(machine().pens[0], cliprect); //bg pen m_txt_tilemap->set_scrolly(0, m_tilemap_regs[0] - 3); m_txt_tilemap->set_scrollx(0, m_tilemap_regs[1]); m_mid_tilemap->set_scrolly(0, m_tilemap_regs[2] - 3); m_mid_tilemap->set_scrollx(0, m_tilemap_regs[3] - 7); if (m_video_regs[2] & 1) { count = 0; for (y = 255; y >= 0; y--) { for (x = 0; x < 512; x++) { if (m_bg_videoram[count] & 0x8000) bitmap.pix16((y - 18) & 0xff, (x - 32) & 0x1ff) = 0x300 + (m_bg_videoram[count] & 0x7fff); count++; } } } m_mid_tilemap->draw(screen, bitmap, cliprect, 0, 0); { UINT16 *spriteram = m_spriteram; int offs, spr_offs, colour, sx, sy; for(offs = 0; offs < 0x2000 / 2; offs += 4) { if(spriteram[offs + 0] == 8) break; spr_offs = spriteram[offs + 3] & 0x0fff; sy = 0x200 - (spriteram[offs + 0] & 0x1ff) - 35; sx = (spriteram[offs + 1] & 0x1ff) - 30; colour = (spriteram[offs + 0] & 0xf000) >> 12; // is spriteram[offs + 0] & 0x200 flipy? it's always set drawgfx_transpen(bitmap, cliprect, machine().gfx[1], spr_offs, colour, 0, 1, sx, sy, 0); } } m_txt_tilemap->draw(screen, bitmap, cliprect, 0, 0); if ((screen.frame_number() % 16) != 0) m_txt_tilemap->draw(screen, bitmap, cliprect, 1, 0); return 0; }
UINT32 chance32_state::screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { /* TODO: wtf? */ m_bg_tilemap->set_scrollx(0, 352); m_bg_tilemap->set_scrolly(0, 160); m_fg_tilemap->set_scrollx(0, 352); m_fg_tilemap->set_scrolly(0, 160); m_bg_tilemap->draw(bitmap, cliprect, 0, 0); m_fg_tilemap->draw(bitmap, cliprect, 0, 0); return 0; }
UINT32 bestleag_state::screen_update_bestleaw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->set_scrollx(0,m_vregs[0x08/2]); m_bg_tilemap->set_scrolly(0,m_vregs[0x0a/2]); m_tx_tilemap->set_scrollx(0,m_vregs[0x00/2]); m_tx_tilemap->set_scrolly(0,m_vregs[0x02/2]); m_fg_tilemap->set_scrollx(0,m_vregs[0x04/2]); m_fg_tilemap->set_scrolly(0,m_vregs[0x06/2]); m_bg_tilemap->draw(bitmap, cliprect, 0,0); m_fg_tilemap->draw(bitmap, cliprect, 0,0); draw_sprites(bitmap,cliprect); m_tx_tilemap->draw(bitmap, cliprect, 0,0); return 0; }
UINT32 lbeach_state::screen_update_lbeach(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { // draw bg layer (road) m_bg_tilemap->set_scrolly(0, *m_scroll_y); m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); // check collision int sprite_code = *m_sprite_code & 0xf; int sprite_x = *m_sprite_x * 2 - 4; int sprite_y = 160; m_colmap_car.fill(0, cliprect); m_gfxdecode->gfx(2)->transpen(m_palette,m_colmap_car,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); bitmap_ind16 &fg_bitmap = m_fg_tilemap->pixmap(); m_collision_bg_car = 0; m_collision_fg_car = 0; for (int y = sprite_y; y < (sprite_y + 16); y++) { for (int x = sprite_x; x < (sprite_x + 16) && cliprect.contains(x, y); x++) { m_collision_bg_car |= (bitmap.pix16(y, x) & m_colmap_car.pix16(y, x) & 1); m_collision_fg_car |= (fg_bitmap.pix16(y, x) & m_colmap_car.pix16(y, x) & 1); } } // draw fg layer (tiles) m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); // draw player car m_gfxdecode->gfx(2)->transpen(m_palette,bitmap,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); return 0; }
UINT32 umipoker_state::screen_update_umipoker(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_tilemap_0->set_scrolly(0, m_umipoker_scrolly[0]); m_tilemap_1->set_scrolly(0, m_umipoker_scrolly[1]); m_tilemap_2->set_scrolly(0, m_umipoker_scrolly[2]); m_tilemap_3->set_scrolly(0, m_umipoker_scrolly[3]); bitmap.fill(get_black_pen(machine()), cliprect); m_tilemap_0->draw(screen, bitmap, cliprect, 0,0); m_tilemap_1->draw(screen, bitmap, cliprect, 0,0); m_tilemap_2->draw(screen, bitmap, cliprect, 0,0); m_tilemap_3->draw(screen, bitmap, cliprect, 0,0); return 0; }
UINT32 galaxi_state::screen_update_galaxi(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg3_tmap->set_scrollx(m_bg3_xscroll); m_bg3_tmap->set_scrolly(m_bg3_yscroll); int layers_ctrl = -1; #ifdef MAME_DEBUG if (machine().input().code_pressed(KEYCODE_R)) // remapped due to inputs changes. { int msk = 0; if (machine().input().code_pressed(KEYCODE_T)) msk |= 1; if (machine().input().code_pressed(KEYCODE_Y)) msk |= 2; if (machine().input().code_pressed(KEYCODE_U)) msk |= 4; if (machine().input().code_pressed(KEYCODE_I)) msk |= 8; if (machine().input().code_pressed(KEYCODE_O)) msk |= 16; if (msk != 0) layers_ctrl &= msk; } #endif if (layers_ctrl & 1) m_bg1_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); else bitmap.fill(m_palette->black_pen(), cliprect); if (layers_ctrl & 2) m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0); if (layers_ctrl & 4) m_bg3_tmap->draw(screen, bitmap, cliprect, 0, 0); if (layers_ctrl & 8) m_bg4_tmap->draw(screen, bitmap, cliprect, 0, 0); if (layers_ctrl & 16) m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 jackie_state::screen_update_jackie(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int i,j; int startclipmin = 0; const rectangle &visarea = screen.visible_area(); bitmap.fill(get_black_pen(machine()), cliprect); for (i=0;i < 0x40;i++) { m_reel1_tilemap->set_scrolly(i, m_bg_scroll[i+0x000]); m_reel2_tilemap->set_scrolly(i, m_bg_scroll[i+0x040]); m_reel3_tilemap->set_scrolly(i, m_bg_scroll[i+0x080]); } for (j=0; j < 0x100-1; j++) { rectangle clip; int rowenable = m_bg_scroll2[j]; /* draw top of screen */ clip.set(visarea.min_x, visarea.max_x, startclipmin, startclipmin+1); if (rowenable==0) { m_reel1_tilemap->draw(bitmap, clip, 0,0); } else if (rowenable==1) { m_reel2_tilemap->draw(bitmap, clip, 0,0); } else if (rowenable==2) { m_reel3_tilemap->draw(bitmap, clip, 0,0); } else if (rowenable==3) { } startclipmin+=1; } m_fg_tilemap->draw(bitmap, cliprect, 0, 0); return 0; }
UINT32 chanbara_state::screen_update_chanbara(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg2_tilemap->set_scrolly(0, m_scroll | (m_scrollhi << 8)); m_bg2_tilemap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 dacholer_state::screen_update_dacholer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { if (flip_screen()) { m_bg_tilemap->set_scrollx(0, 256 - m_scroll_x); m_bg_tilemap->set_scrolly(0, 256 - m_scroll_y); } else { m_bg_tilemap->set_scrollx(0, m_scroll_x); m_bg_tilemap->set_scrolly(0, m_scroll_y); } m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
uint32_t patapata_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { // vregs // 0/1 are fg scroll? 0x0ff0 , 0x07b0 is no scroll // 2/3 are bg scroll? // 4 is fg bank int scrollx = (m_vregs[2]-0xff0)&0xfff; int scrolly = (m_vregs[3]-0x7b0)&0xfff; if (scrolly&0x200) scrollx += 0x1000; scrolly&=0x1ff; m_bg_tilemap->set_scrollx(0, scrollx); m_bg_tilemap->set_scrolly(0, scrolly); scrollx = (m_vregs[0]-0xff0)&0xfff; scrolly = (m_vregs[1]-0x7b0)&0xfff; if (scrolly&0x200) scrollx += 0x1000; scrolly&=0x1ff; m_fg_tilemap->set_scrollx(0, scrollx); m_fg_tilemap->set_scrolly(0, scrolly); if ((m_vregs[4]&0x3) != m_fg_bank) { m_fg_bank = m_vregs[4]&0x3; m_fg_tilemap->mark_all_dirty(); } m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); /* popmessage("%04x %04x %04x %04x\n%04x %04x %04x %04x", m_vregs[0], m_vregs[1], m_vregs[2], m_vregs[3], m_vregs[4], m_vregs[5], m_vregs[6], m_vregs[7]); */ return 0; }
UINT32 kingdrby_state::screen_update_kingdrby(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { const rectangle &visarea = screen.visible_area(); rectangle clip; m_sc0_tilemap->set_scrollx(0, m_vram[0x342]); m_sc0_tilemap->set_scrolly(0, m_vram[0x341]); m_sc1_tilemap->set_scrollx(0, m_vram[0x342]); m_sc1_tilemap->set_scrolly(0, m_vram[0x341]); m_sc0w_tilemap->set_scrolly(0, 32); /* maybe it needs two window tilemaps? (one at the top, the other at the bottom)*/ clip.set(visarea.min_x, 256, 192, visarea.max_y); /*TILEMAP_DRAW_CATEGORY + TILEMAP_DRAW_OPAQUE doesn't suit well?*/ m_sc0_tilemap->draw(bitmap, cliprect, 0,0); draw_sprites(machine(),bitmap,cliprect); m_sc1_tilemap->draw(bitmap, cliprect, TILEMAP_DRAW_CATEGORY(1),0); m_sc0w_tilemap->draw(bitmap, clip, 0,0); return 0; }
UINT32 hvyunit_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { #define SX_POS 96 #define SY_POS 0 m_bg_tilemap->set_scrollx(0, ((m_port0_data & 0x40) << 2) + m_scrollx + SX_POS); // TODO m_bg_tilemap->set_scrolly(0, ((m_port0_data & 0x80) << 1) + m_scrolly + SY_POS); // TODO bitmap.fill(m_palette->black_pen(), cliprect); m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_pandora->update(bitmap, cliprect); return 0; }
uint32_t wyvernf0_state::screen_update_wyvernf0(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int layers_ctrl = -1; #ifdef MAME_DEBUG if (machine().input().code_pressed(KEYCODE_Z)) { int msk = 0; if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1; if (machine().input().code_pressed(KEYCODE_W)) msk |= 2; if (machine().input().code_pressed(KEYCODE_A)) msk |= 4; if (machine().input().code_pressed(KEYCODE_S)) msk |= 8; if (msk != 0) layers_ctrl &= msk; popmessage("fg:%02x %02x bg:%02x %02x ROM:%02x RAM:%02x", m_scrollram[0],m_scrollram[1],m_scrollram[2],m_scrollram[3], m_rombank, m_rambank ); } #endif m_fg_tilemap->set_scrollx(0, m_scrollram[0]); m_fg_tilemap->set_scrolly(0, m_scrollram[1]); m_bg_tilemap->set_scrollx(0, m_scrollram[2]); m_bg_tilemap->set_scrolly(0, m_scrollram[3]); bitmap.fill(0, cliprect); // background monitor if (layers_ctrl & 1) m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); if (layers_ctrl & 4) draw_sprites(bitmap, cliprect, false); // foreground monitor if (layers_ctrl & 8) draw_sprites(bitmap, cliprect, true); if (layers_ctrl & 2) m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
uint32_t witch_state::screen_update_witch(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_gfx1_tilemap->set_scrollx(0, m_scrollx-7 ); //offset to have it aligned with the sprites m_gfx1_tilemap->set_scrolly(0, m_scrolly+8 ); m_gfx1_tilemap->draw(screen, bitmap, cliprect, 0,0); m_gfx0a_tilemap->draw(screen, bitmap, cliprect, 0,0); draw_sprites(bitmap, cliprect); m_gfx0b_tilemap->draw(screen, bitmap, cliprect, 0,0); return 0; }
uint32_t fun_tech_corp_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); if (!(m_vreg & 0x40)) { for (int i = 0; i < 64; i++) { m_reel1_tilemap->set_scrolly(i, m_reel1_scroll[i]); m_reel2_tilemap->set_scrolly(i, m_reel2_scroll[i]); m_reel3_tilemap->set_scrolly(i, m_reel3_scroll[i]); } const rectangle visible1(0 * 8, (14 + 48) * 8 - 1, 4 * 8, (4 + 7) * 8 - 1); const rectangle visible2(0 * 8, (14 + 48) * 8 - 1, 12 * 8, (12 + 7) * 8 - 1); const rectangle visible3(0 * 8, (14 + 48) * 8 - 1, 18 * 8, (18 + 7) * 8 - 1); m_reel1_tilemap->draw(screen, bitmap, visible1, 0, 0); m_reel2_tilemap->draw(screen, bitmap, visible2, 0, 0); m_reel3_tilemap->draw(screen, bitmap, visible3, 0, 0); } else { // this mode seems to draw reel1 as fullscreen using a different set of scroll regs for (int i = 0; i < 64; i++) { m_reel1_tilemap->set_scrolly(i, m_reel1_alt_scroll[i]); } m_reel1_tilemap->draw(screen, bitmap, cliprect, 0, 0); } m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 igs009_state::screen_update_jingbell(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int layers_ctrl = m_video_enable ? -1 : 0; #ifdef MAME_DEBUG if (machine().input().code_pressed(KEYCODE_Z)) { int mask = 0; if (machine().input().code_pressed(KEYCODE_Q)) mask |= 1; if (machine().input().code_pressed(KEYCODE_W)) mask |= 2; if (machine().input().code_pressed(KEYCODE_A)) mask |= 4; if (mask != 0) layers_ctrl &= mask; } #endif if (layers_ctrl & 1) { int zz,i; int startclipmin = 0; const rectangle &visarea = screen.visible_area(); for (i= 0;i < 0x80;i++) { m_gp98_reel1_tilemap->set_scrolly(i, m_bg_scroll[i]*2); m_gp98_reel2_tilemap->set_scrolly(i, m_bg_scroll[i+0x80]*2); m_gp98_reel3_tilemap->set_scrolly(i, m_bg_scroll[i+0x100]*2); m_gp98_reel4_tilemap->set_scrolly(i, m_bg_scroll[i+0x180]*2); } for (zz=0;zz<0x80-8;zz++) // -8 because of visible area (2*8 = 16) { rectangle clip; int rowenable = m_bg_scroll2[zz]; /* draw top of screen */ clip.set(visarea.min_x, visarea.max_x, startclipmin, startclipmin+2); bitmap.fill(m_palette->pen(rowenable), clip); if (rowenable==0) { // 0 and 1 are the same? or is there a global switchoff? m_gp98_reel1_tilemap->draw(screen, bitmap, clip, 0,0); } else if (rowenable==1) { m_gp98_reel2_tilemap->draw(screen, bitmap, clip, 0,0); } else if (rowenable==2) { m_gp98_reel3_tilemap->draw(screen, bitmap, clip, 0,0); } else if (rowenable==3) { m_gp98_reel4_tilemap->draw(screen, bitmap, clip, 0,0); } startclipmin+=2; } } else bitmap.fill(m_palette->black_pen(), cliprect); if (layers_ctrl & 2) m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }
UINT32 luckgrln_state::screen_update_luckgrln(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int y,x; int count = 0; const rectangle &visarea = screen.visible_area(); int i; rectangle clip = visarea; bitmap.fill(0, cliprect); for (i= 0;i < 64;i++) { m_reel1_tilemap->set_scrolly(i, m_reel1_scroll[i]); m_reel2_tilemap->set_scrolly(i, m_reel2_scroll[i]); m_reel3_tilemap->set_scrolly(i, m_reel3_scroll[i]); m_reel4_tilemap->set_scrolly(i, m_reel4_scroll[i]); } for (y=0;y<32;y++) { clip.min_y = y*8; clip.max_y = y*8+8; if (clip.min_y<visarea.min_y) clip.min_y = visarea.min_y; if (clip.max_y>visarea.max_y) clip.max_y = visarea.max_y; for (x=0;x<64;x++) { UINT16 tile = (m_luck_vram1[count] & 0xff); UINT16 tile_high = (m_luck_vram2[count]); UINT16 tileattr = (m_luck_vram3[count]); UINT8 col = 0; UINT8 region = 0; UINT8 bgenable; clip.min_x = x*8; clip.max_x = x*8+8; if (clip.min_x<visarea.min_x) clip.min_x = visarea.min_x; if (clip.max_x>visarea.max_x) clip.max_x = visarea.max_x; /* m_luck_vram1 tttt tttt (t = low tile bits) m_luck_vram2 tttt ppp? (t = high tile bits) (p = pal select)? */ tile |= (tile_high & 0xf0) << 4; if (tileattr & 0x02) tile |= 0x1000; // ?? low bit is used too col = tile_high&0xf; // --ss fbt- m_luck_vram3 // - = unused? // s = reel layer select for this 8x8 region // f = fg enabled for this 8x8 region (or priority?) // b = reel enabled for this 8x8 region (not set on startup screens) // t = tile bank bgenable = (tileattr &0x30)>>4; #if 0 // treat bit as fg enable if (tileattr&0x04) { if (bgenable==0) m_reel1_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==1) m_reel2_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==2) m_reel3_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==3) m_reel4_tilemap->draw(screen, bitmap, clip, 0, 0); } if (tileattr&0x08) m_gfxdecode->gfx(region)->transpen(bitmap,clip,tile,col,0,0,x*8,y*8, 0); #else // treat it as priority flag instead (looks better in non-adult title screen - needs verifying) if (!(tileattr&0x08)) m_gfxdecode->gfx(region)->transpen(bitmap,clip,tile,col,0,0,x*8,y*8, 0); if (tileattr&0x04) { if (bgenable==0) m_reel1_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==1) m_reel2_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==2) m_reel3_tilemap->draw(screen, bitmap, clip, 0, 0); if (bgenable==3) m_reel4_tilemap->draw(screen, bitmap, clip, 0, 0); } if ((tileattr&0x08)) m_gfxdecode->gfx(region)->transpen(bitmap,clip,tile,col,0,0,x*8,y*8, 0); #endif count++; } } return 0; }