void temploy::type_selected(twindow& window, tlistbox& list, const int type) { cursel_ = list.get_selected_row(); set_ok_active(window); refresh_tooltip(window); }
void tside_report::city_changed(twindow& window, tlistbox& list, const int type) { if (candidate_cities_.empty()) { return; } twidget* grid_ptr = list.get_row_panel(list.get_selected_row()); unsigned int selected_row = dynamic_cast<ttoggle_panel*>(grid_ptr)->get_data(); }
void tinapp_purchase::item_selected(twindow& window, tlistbox& list, const int type) { twindow::tinvalidate_layout_blocker blocker(window); int cursel = list.get_selected_row(); purchase_->set_active(!browse_ && operating_anim_ == twidget::npos); refresh_tip(window, items_[cursel]); }
void tcampaign_selection::campaign_selected(twindow& window, tlistbox& list, const int type) { const int selected_row = list.get_selected_row(); tscrollbar_panel& multi_page = find_widget<tscrollbar_panel>(&window, "campaign_details", false); tscroll_label& label = find_widget<tscroll_label>(&window, "description", false); label.set_label(campaigns_[selected_row].description); tcontrol& image = find_widget<tcontrol>(&window, "image", false); image.set_label(campaigns_[selected_row].image); window.invalidate_layout(); }
void tgame_load::display_savegame(twindow& window, tlistbox& list) { const int selected_row = list.get_selected_row(); twidget& preview_pane = find_widget<twidget>(&window, "preview_pane", false); if (selected_row == -1) { preview_pane.set_visible(twidget::HIDDEN); } else if (current_page_ == LOCAL_PAGE) { preview_pane.set_visible(twidget::VISIBLE); savegame::save_info& game = games_[selected_row]; filename_ = game.name; config cfg_summary; std::string dummy; try { savegame::manager::load_summary(game.name, cfg_summary, &dummy); } catch(game::load_game_failed&) { cfg_summary["corrupt"] = "yes"; } find_widget<timage>(&window, "imgLeader", false). set_label(cfg_summary["leader_image"]); find_widget<tminimap>(&window, "minimap", false). set_map_data(tminimap::TILE_MAP, cfg_summary["map_data"]); find_widget<tscroll_label>(&window, "lblSummary", false).set_label(generate_summary(game.name, cfg_summary)); // window.invalidate_layout(); } else if (current_page_ == NETWORK_PAGE) { preview_pane.set_visible(twidget::VISIBLE); savegame::www_save_info& game = www_saves_[selected_row]; filename_ = game.name; find_widget<tminimap>(&window, "minimap", false).set_map_data(tminimap::TILE_MAP, ""); find_widget<tscroll_label>(&window, "lblSummary", false).set_label(generate_summary(game.name, null_cfg)); } }
void tbrowse::item_selected(twindow& window, tlistbox& list, const int type) { int row = list.get_selected_row(); tristate dir = t_unset; if (row >= 0) { std::set<tfile>::const_iterator it; if (row < (int)dirs_in_current_dir_.size()) { dir = t_true; it = dirs_in_current_dir_.begin(); } else { dir = t_false; it = files_in_current_dir_.begin(); row -= dirs_in_current_dir_.size(); } std::advance(it, row); selected_ = it->name; } else { selected_.empty(); } set_ok_active(window, dir); }
void texpedite::type_selected(twindow& window, tlistbox& list, const int type) { tbutton* task = find_widget<tbutton>(&window, "task", false, true); tbutton* ok = find_widget<tbutton>(&window, "ok", false, true); // prevent visible/disable disband button from layouting window. twindow::tinvalidate_layout_blocker invalidate_layout_blocker(window); list.invalidate_layout(false); troop_index_ = list.get_selected_row(); refresh_tooltip(window); // There is maybe no troop after disband. so troop_index_ maybe equal -1. if (troop_index_ >= 0) { int size = city_.reside_troops().size(); const unit& u = *city_.reside_troops()[troop_index_]; for (int index = 0; index < size; index ++) { twidget* grid_ptr = list.get_row_panel(index); // tbutton& disband = find_widget<tbutton>(&window, "disband", false); tbutton& disband = *dynamic_cast<tbutton*>(grid_ptr->find("disband", false)); if (index == troop_index_) { disband.set_visible(twidget::VISIBLE); disband.set_active(u.human()); } else { disband.set_visible(twidget::INVISIBLE); } } set_task_str(window, u); ok->set_active(u.human() && can_move(u)); } else { task->set_active(false); ok->set_active(false); } }
void trpg_detail::type_selected(twindow& window, tlistbox& list, const int type) { troop_index_ = list.get_selected_row(); }
void tpreferences::page_selected(twindow& window, tlistbox& list, const int type) { page_ = list.get_selected_row(); swap_page(window, page_, true); }
void tfinal_battle::type_selected(twindow& window, tlistbox& list, const int type) { type_index_ = list.get_selected_row(); }