//unit to hard codde point bool checkCollideUH(unit U, float ox, float oy, float or) { Point p; p.x = ox; p.y = oy; return theCollide(U.getPosition(), p, U.getRadius(), or); }
//unit to unit bool checkCollideUU(unit U1, unit U2) { return (theCollide(U1.getPosition(), U2.getPosition(), U1.getRadius(), U2.getRadius())); }
//player to unit bool checkCollidePU(player P, unit U) { return (theCollide(P.getPosition(), U.getPosition(), P.getRadius(), U.getRadius())); }