void draw() { dt = gui_t.dtime(); gui_f_time += dt; gui_g_time += dt; float f_wait; bool run_always = false; f_wait = 1.0f/100.0f; if (run_always || gui_f_time > f_wait) { if (first) { start_engine(); cl_server.set_command_lists(&internal_cmd_in,&internal_cmd_out); cl_server.start(); first = false; } ++frame_count; gui_fullscreen_fpstimer += gui_f_time; current_fps = f2s(round(1.0f/gui_f_time),2); if (gui_fullscreen_fpstimer > 1) { vsx_string h = fpsstring + " @ "+ current_fps+ "fps"; gui_fullscreen_fpstimer = 0; } gui_f_time = 0; glDepthMask(GL_TRUE); glClearColor(0.0f,0.0f,0.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); if (vxe) { vxe->process_message_queue(&internal_cmd_in,&internal_cmd_out); vxe->render(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Reset The Modelview Matrix glEnable(GL_BLEND); ++frame_counter; ++delta_frame_counter; } } pgv.iterations = -1; pgv.process_garbage(); }
bool app_draw(int id) { if (id == 0) { my_draw.draw(); } else { if (dual_monitor) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer vxe->process_message_queue(&internal_cmd_in,&internal_cmd_out); vxe->render(); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Reset The Modelview Matrix glEnable(GL_BLEND); ++frame_counter; ++delta_frame_counter; float dt = time2.dtime(); delta_frame_time+= dt; total_time += dt; if (delta_frame_counter == 100) { delta_fps = 100.0f/delta_frame_time; delta_frame_counter = 0; delta_frame_time = 0.0f; } glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0,0,0,0.4f); glBegin(GL_QUADS); // Draw A Quad glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right glVertex3f( 1.0f,0.92f, 0.0f); // Bottom Right glVertex3f(-1.0f,0.92f, 0.0f); // Bottom Left glEnd(); // Done Drawing The Quad myf.print(vsx_vector(-1.0f,0.92f)," Fc "+i2s(frame_counter)+" Fps "+f2s(delta_fps)+" T "+f2s(total_time)+" Tfps "+f2s(frame_counter/total_time)+" MC "+i2s(vxe->get_num_modules())+" VSX Ultra (c) Vovoid",0.07); } } return true; }
void draw() { if (first) { profiler = vsx_profiler_manager::get_instance()->get_profiler(); load_desktop_a(); first = false; } dt = gui_t.dtime(); gui_f_time += dt; gui_g_time += dt; ++frame_count; vsx_widget_time::get_instance()->set_dtime( dt ); vsx_widget_time::get_instance()->increase_time( dt ); desktop->vsx_command_process_f(); desktop->frames = frame_count; profiler->sub_begin("init_frame"); desktop->init_frame(); profiler->sub_end(); profiler->sub_begin("desktop draw"); desktop->draw(); profiler->sub_end(); profiler->sub_begin("draw 2d"); desktop->draw_2d(); profiler->sub_end(); vsx_command_process_garbage(); }
void draw() { if (record_movie) { vxe->set_constant_frame_progression(1.0f / 60.0f); vxe->play(); } if (desktop) { desktop->vsx_command_process_f(); } if (first) { intro = new vsx_logo_intro; } dt = gui_t.dtime(); gui_f_time += dt; gui_g_time += dt; float f_wait; bool run_always = false; if (desktop) { if (desktop->global_framerate_limit == -1) { run_always = true; } else { f_wait = 1.0f/desktop->global_framerate_limit; } } else { f_wait = 1.0f/100.0f; } if (run_always || gui_f_time > f_wait) { ++frame_count; if (desktop) { desktop->dtime = gui_f_time; desktop->time += desktop->dtime; desktop->frames = frame_count; } gui_fullscreen_fpstimer += gui_f_time; current_fps = f2s(round(1.0f/gui_f_time),2); if (gui_fullscreen_fpstimer > 1) { vsx_string h = fpsstring + " @ "+ current_fps+ "fps"; gui_fullscreen_fpstimer = 0; } gui_f_time = 0; if (!*gui_prod_fullwindow) { if (desktop) { desktop->init_frame(); desktop->draw(); desktop->draw_2d(); } } if (!dual_monitor) { vxe->process_message_queue(&internal_cmd_in,&internal_cmd_out); } if (*gui_prod_fullwindow) { glDepthMask(GL_TRUE); glClearColor(0.0f,0.0f,0.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); #ifndef NO_INTRO if (vxe->e_state == VSX_ENGINE_STOPPED) { //intro->draw(true); } #endif if (vxe && !dual_monitor) { vxe->render(); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_BLEND); ++frame_counter; ++delta_frame_counter; delta_frame_time+= dt; total_time += dt; if (delta_frame_counter == 100) { delta_fps = 100.0f/delta_frame_time; delta_frame_counter = 0; delta_frame_time = 0.0f; } if (gui_prod_fullwindow_helptext) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0,0,0,0.4f); glBegin(GL_QUADS); // Draw A Quad glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right glVertex3f( 1.0f,0.92f, 0.0f); // Bottom Right glVertex3f(-1.0f,0.92f, 0.0f); // Bottom Left glEnd(); // Done Drawing The Quad myf.print(vsx_vector(-1.0f,0.92f)," Fc "+i2s(frame_counter)+" Fps "+f2s(delta_fps)+" T "+f2s(total_time)+" Tfps "+f2s(frame_counter/total_time)+" MC "+i2s(vxe->get_num_modules())+" VSX Ultra (c) 2003-2010 Vovoid - Alt+T=toggle this text, Ctrl+Alt+P=screenshot (data dir), Alt+F=performance mode ",0.03f); } } if (desktop && desktop->performance_mode) { glClear(GL_DEPTH_BUFFER_BIT); desktop->init_frame(); desktop->draw(); desktop->draw_2d(); } } #ifndef NO_INTRO //intro->draw(); #endif if (!first && !desktop) { pgv.iterations = -1; } pgv.process_garbage(); if (first) { if (!dual_monitor) { vxe->init(); vxe->start(); } load_desktop_a(); first = false; } } else { int zz = (int)((f_wait-gui_f_time)*1000.0f); if (zz < 0) zz = 0; //printf("zz%d ",zz); //Sleep(zz); } //------------------------------------------------------------------ // movie recording //------------------------------------------------------------------ if (record_movie) { GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); char* pixeldata = (char*)malloc( viewport[2] * viewport[3] * 3 ); char* pixeldata_flipped = (char*)malloc( viewport[2] * viewport[3] * 3 ); take_screenshot = false; glReadPixels(0,0,viewport[2],viewport[3],GL_RGB,GL_UNSIGNED_BYTE, (GLvoid*)pixeldata); int x3 = viewport[2]*3; int hi = viewport[3]; for (int y = 0; y < hi; y++) { for (int x = 0; x < x3; x++) { pixeldata_flipped[y*x3+x] = pixeldata[ (hi-y)*x3+x]; } } CJPEGTest jpeg; jpeg.m_nResX = viewport[2]; jpeg.m_nResY = viewport[3]; jpeg.m_pBuf = (unsigned char*)pixeldata_flipped; //char filename[32768]; #if PLATFORM_FAMILY == PLATFORM_FAMILY_UNIX if (access((vsx_get_data_path()+"videos").c_str(),0) != 0) mkdir((vsx_get_data_path()+"/videos").c_str(),0700); //sprintf(filename, "%sscreenshots/%d_%d_%d_rgb.jpg",vsx_get_data_path().c_str(),(int)time(0),viewport[2],viewport[3]); #endif vsx_string err; char mfilename[32]; sprintf(mfilename, "%05d", movie_frame_count); jpeg.SaveJPEG( vsx_get_data_path()+"videos"+DIRECTORY_SEPARATOR+vsx_string(mfilename)+"_"+ i2s(viewport[2]) + "_" + i2s(viewport[3])+".jpg", err, 100 ); jpeg.m_pBuf = 0; free(pixeldata); free(pixeldata_flipped); movie_frame_count++; } //------------------------------------------------------------------ // screenshots //------------------------------------------------------------------ if (take_screenshot) { GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); char* pixeldata = (char*)malloc( viewport[2] * viewport[3] * 3 ); char* pixeldata_flipped = (char*)malloc( viewport[2] * viewport[3] * 3 ); take_screenshot = false; glReadPixels(0,0,viewport[2],viewport[3],GL_RGB,GL_UNSIGNED_BYTE, (GLvoid*)pixeldata); int x3 = viewport[2]*3; int hi = viewport[3]; for (int y = 0; y < hi; y++) { for (int x = 0; x < x3; x++) { pixeldata_flipped[y*x3+x] = pixeldata[ (hi-y)*x3+x]; } } CJPEGTest jpeg; jpeg.m_nResX = viewport[2]; jpeg.m_nResY = viewport[3]; jpeg.m_pBuf = (unsigned char*)pixeldata_flipped; //char filename[32768]; #if PLATFORM_FAMILY == PLATFORM_FAMILY_UNIX if (access((vsx_get_data_path()+"screenshots").c_str(),0) != 0) mkdir((vsx_get_data_path()+"/screenshots").c_str(),0700); //sprintf(filename, "%sscreenshots/%d_%d_%d_rgb.jpg",vsx_get_data_path().c_str(),(int)time(0),viewport[2],viewport[3]); #endif /*FILE* fp = fopen(filename,"wb"); fwrite(pixeldata_flipped, 1, viewport[2] * viewport[3] * 3, fp); fclose(fp);*/ vsx_string err; jpeg.SaveJPEG( vsx_get_data_path()+"screenshots"+DIRECTORY_SEPARATOR+i2s(time(0))+"_"+ i2s(viewport[2]) + "_" + i2s(viewport[3])+".jpg", err, 100 ); jpeg.m_pBuf = 0; free(pixeldata); free(pixeldata_flipped); } } // ::draw()