void MinresSolver::solve_schur(AssembledSystem::vec& x, const AssembledSystem& sys, const AssembledSystem::vec& b, real damping) const { // unconstrained velocity vec tmp(sys.m); response->solve(tmp, b.head(sys.m)); x.head( sys.m ) = tmp; if( sys.n ) { ::schur<response_type> A(sys, *response, damping); vec rhs = b.tail(sys.n) - sys.J * x.head(sys.m); vec lambda = x.tail(sys.n); typedef ::minres<SReal> solver_type; solver_type::params p = params(rhs); solver_type::solve(lambda, A, rhs, p); // constraint velocity correction response->solve(tmp, sys.J.transpose() * lambda ); x.head( sys.m ) += tmp; x.tail( sys.n ) = lambda; report("minres (schur)", p ); } }
static void write_qp(std::ofstream& out, const AssembledSystem& sys, const AssembledSystem::vec& rhs) { const char endl = '\n'; out << sys.m << ' ' << sys.n << endl; out << sys.H << endl; out << -rhs.head(sys.m).transpose() << endl; out << sys.P << endl; if( sys.n ) { out << sys.J << endl; out << rhs.tail(sys.n).transpose() << endl; // TODO unilateral mask ! } }
void LDLTSolver::solve(AssembledSystem::vec& res, const AssembledSystem& sys, const AssembledSystem::vec& rhs) const { assert( res.size() == sys.size() ); assert( rhs.size() == sys.size() ); vec Pv = (sys.P * rhs.head(sys.m)); typedef AssembledSystem::dmat dmat; if( debug.getValue() ){ cerr<<"LDLTSolver::solve, rhs = " << rhs.transpose() << endl; cerr<<"LDLTSolver::solve, Pv = " << Pv.transpose() << endl; cerr<<"LDLTSolver::solve, H = " << endl << dmat(sys.H) << endl; } // in place solve Pv = pimpl->Hinv.solve( Pv ); if( debug.getValue() ){ cerr<<"LDLTSolver::solve, free motion solution = " << Pv.transpose() << endl; cerr<<"LDLTSolver::solve, verification = " << (sys.H * Pv).transpose() << endl; cerr<<"LDLTSolver::solve, sys.m = " << sys.m << ", sys.n = " << sys.n << ", rhs.size = " << rhs.size() << endl; } res.head( sys.m ) = sys.P * Pv; if( sys.n ) { vec tmp = rhs.tail( sys.n ) - pimpl->HinvPJT.transpose() * rhs.head( sys.m ); // lambdas res.tail( sys.n ) = pimpl->schur.solve( tmp ); // constraint forces res.head( sys.m ) += sys.P * (pimpl->HinvPJT * res.tail( sys.n)); if( debug.getValue() ){ cerr<<"LDLTSolver::solve, free motion constraint error= " << -tmp.transpose() << endl; cerr<<"LDLTSolver::solve, lambda = " << res.tail(sys.n).transpose() << endl; cerr<<"LDLTSolver::solve, constraint forces = " << (sys.P * (pimpl->HinvPJT * res.tail( sys.n))).transpose() << endl; } } }
void CompliantLDLTPreconditioner::apply( AssembledSystem::vec& res, const AssembledSystem::vec& v ) { res.resize( v.size() ); res.head(preconditioner.rows()) = preconditioner.solve( v.head(preconditioner.rows()) ); res.tail( v.size()-preconditioner.rows() ) = v.tail( v.size()-preconditioner.rows() ); // in case of dofs have been added, like mouse...; }