Пример #1
0
void EntityEditor::operationGetThoughtResult(const Atlas::Objects::Operation::RootOperation& op)
{
	//What we receive here has been relayed from the mind of the entity. That means that this op
	//is potentially unsafe, as it could be of any type (Set, Logout etc.), all depending on what the
	//mind client decided to send (i.e. someone might want to try to hack). We should therefore treat it
	//very carefully.

	if (op->getClassNo() == Atlas::Objects::Operation::ROOT_OPERATION_NO) {
		//An empty root operation signals a timeout; we never got any answer from the entity.
		return;
	}

	//Since we'll just be iterating over the args we only need to do an extra check that what we got is a
	//"think" operation.
	if (op->getParents().empty()) {
		S_LOG_WARNING("Got think operation without any parent set.");
		return;
	}
	if (op->getParents().front() != "think") {
		S_LOG_WARNING("Got think operation with wrong type set.");
		return;
	}

	if (!op->getArgs().empty()) {
		auto thoughts = op->getArgsAsList();
		for (auto thought : thoughts) {
			EventGotThought(thought);
		}
	} else {
		S_LOG_VERBOSE("Got thought op without any thoughts.");
	}
}
Пример #2
0
	void SoundEntity::Entity_Action(const Atlas::Objects::Operation::RootOperation& act)
	{
		const std::list<std::string> &p = act->getParents();
		std::list<std::string>::const_iterator I = p.begin();

		if (I != p.end()) {
			const std::string& name = *I;
			playAction(name);
		}
	}
Пример #3
0
void EmberEntity::onAction(const Atlas::Objects::Operation::RootOperation& act)
{
	const std::list<std::string> &p = act->getParents();
	std::list<std::string>::const_iterator I = p.begin();

	if (I != p.end()) {

		const std::string& name = *I;
		std::string message = getName() + " performs a " + name + ".";

		ConsoleBackend::getSingletonPtr()->pushMessage(message, "info");

		S_LOG_VERBOSE("Entity: " << this->getId() << " (" << this->getName() << ") action: " << name);
	}
	Entity::onAction(act);
}
Пример #4
0
void EmberEntity::onSoundAction(const Atlas::Objects::Operation::RootOperation & op)
{
	//We'll just catch the call and write something to both the log and the console, and then pass it on.
	const std::list<std::string> &p = op->getParents();
	std::list<std::string>::const_iterator I = p.begin();

	if (I != p.end()) {

		const std::string& name = *I;
		std::string message = getName() + " emits a " + name + ".";

		ConsoleBackend::getSingletonPtr()->pushMessage(message, "info");

		S_LOG_VERBOSE("Entity: " << this->getId() << " (" << this->getName() << ") sound action: " << name);
	}

	Eris::Entity::onSoundAction(op);
}