Пример #1
0
void enableAudioPlayback(void) {
	static bool _firstRun = true;

	OSystem_N64 *osys = (OSystem_N64 *)g_system;
	Audio::MixerImpl *localmixer = (Audio::MixerImpl *)osys->getMixer();

	uint32 sampleBufferSize = 3072;

	initAudioInterface(osys->_viClockRate, DEFAULT_SOUND_SAMPLE_RATE, 16, sampleBufferSize);
	osys->_audioBufferSize = getAIBufferSize();

	if (_firstRun) {
		localmixer->setReady(true);
		_firstRun = false;
	}

	disable_interrupts();

	_audioEnabled = true;

	sndCallback();
	sndCallback();

	registerAIhandler(sndCallback); // Lib checks if i try to register it multiple times

	enable_interrupts();
}
Пример #2
0
static void audioThreadFunc(void *arg) {
	Audio::MixerImpl *mixer = (Audio::MixerImpl *)arg;
	OSystem_3DS *osys = (OSystem_3DS *)g_system;

	int i;
	const int channel = 0;
	int bufferIndex = 0;
	const int bufferCount = 3;
	const int bufferSize = 80000; // Can't be too small, based on delayMillis duration
	const int sampleRate = mixer->getOutputRate();
	int sampleLen = 0;
	uint32 lastTime = osys->getMillis(true);
	uint32 time = lastTime;
	ndspWaveBuf buffers[bufferCount];

	for (i = 0; i < bufferCount; ++i) {
		memset(&buffers[i], 0, sizeof(ndspWaveBuf));
		buffers[i].data_vaddr = linearAlloc(bufferSize);
		buffers[i].looping = false;
		buffers[i].status = NDSP_WBUF_FREE;
	}

	ndspChnReset(channel);
	ndspChnSetInterp(channel, NDSP_INTERP_LINEAR);
	ndspChnSetRate(channel, sampleRate);
	ndspChnSetFormat(channel, NDSP_FORMAT_STEREO_PCM16);

	while (!osys->exiting) {
		osys->delayMillis(100); // Note: Increasing the delay requires a bigger buffer

		time = osys->getMillis(true);
		sampleLen = (time - lastTime) * 22 * 4; // sampleRate / 1000 * channelCount * sizeof(int16);
		lastTime = time;

		if (!osys->sleeping && sampleLen > 0) {
			bufferIndex++;
			bufferIndex %= bufferCount;
			ndspWaveBuf *buf = &buffers[bufferIndex];

			buf->nsamples = mixer->mixCallback(buf->data_adpcm, sampleLen);
			if (buf->nsamples > 0) {
				DSP_FlushDataCache(buf->data_vaddr, bufferSize);
				ndspChnWaveBufAdd(channel, buf);
			}
		}
	}

	for (i = 0; i < bufferCount; ++i)
		linearFree(buffers[i].data_pcm8);
}
Пример #3
0
void refillAudioBuffers(void) {
	if (!_audioEnabled) return;

	OSystem_N64 *osys = (OSystem_N64 *)g_system;
	byte *sndBuf;
	Audio::MixerImpl *localmixer = (Audio::MixerImpl *)osys->getMixer();

	while (_requiredSoundSlots) {
		sndBuf = (byte *)getAIBuffer();

		localmixer->mixCallback((byte *)sndBuf, osys->_audioBufferSize);

		putAIBuffer();

		_requiredSoundSlots--;
	}
}
Пример #4
0
    virtual void initBackend()
    {
        _savefileManager = new DefaultSaveFileManager();
        _overlay.create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15));
        _mixer = new Audio::MixerImpl(this, 44100);
        _timerManager = new DefaultTimerManager();

        _mixer->setReady(true);

        BaseBackend::initBackend();
    }
Пример #5
0
static void * sfx_thread_func(void *arg) {
	Audio::MixerImpl *mixer = (Audio::MixerImpl *) arg;
	u8 sb_sw;

	while (true) {
		LWP_ThreadSleep(sfx_queue);

		if (sfx_thread_quit)
			break;

		// the hardware uses two buffers: a front and a back buffer
		// we use 3 buffers here: two are beeing pushed to the DSP,
		// and the free one is where our mixer writes to
		// thus the latency of our stream is:
		// 8192 [frag size] / 48000 / 2 [16bit] / 2 [stereo] * 2 [hw buffers]
		// -> 85.3ms
		sb_sw = (sb_hw + 1) % SFX_BUFFERS;
		mixer->mixCallback(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE);
		DCFlushRange(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE);
	}

	return NULL;
}
Пример #6
0
      virtual void initBackend()
      {
         _savefileManager = new DefaultSaveFileManager(s_saveDir);
#ifdef FRONTEND_SUPPORTS_RGB565
         _overlay.create(RES_W, RES_H, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
#else
         _overlay.create(RES_W, RES_H, Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15));
#endif
         _mixer = new Audio::MixerImpl(this, 44100);
         _timerManager = new DefaultTimerManager();

         _mixer->setReady(true);

         BaseBackend::initBackend();
      }
Пример #7
0
void *OSystem_Android::audioThreadFunc(void *arg) {
	JNI::attachThread();

	OSystem_Android *system = (OSystem_Android *)arg;
	Audio::MixerImpl *mixer = system->_mixer;

	uint buf_size = system->_audio_buffer_size;

	JNIEnv *env = JNI::getEnv();

	jbyteArray bufa = env->NewByteArray(buf_size);

	bool paused = true;

	byte *buf;
	int offset, left, written;
	int samples, i;

	struct timespec tv_delay;
	tv_delay.tv_sec = 0;
	tv_delay.tv_nsec = 20 * 1000 * 1000;

	uint msecs_full = buf_size * 1000 / (mixer->getOutputRate() * 2 * 2);

	struct timespec tv_full;
	tv_full.tv_sec = 0;
	tv_full.tv_nsec = msecs_full * 1000 * 1000;

	bool silence;
	uint silence_count = 33;

	while (!system->_audio_thread_exit) {
		if (JNI::pause) {
			JNI::setAudioStop();

			paused = true;
			silence_count = 33;

			LOGD("audio thread going to sleep");
			sem_wait(&JNI::pause_sem);
			LOGD("audio thread woke up");
		}

		buf = (byte *)env->GetPrimitiveArrayCritical(bufa, 0);
		assert(buf);

		samples = mixer->mixCallback(buf, buf_size);

		silence = samples < 1;

		// looks stupid, and it is, but currently there's no way to detect
		// silence-only buffers from the mixer
		if (!silence) {
			silence = true;

			for (i = 0; i < samples; i += 2)
				// SID streams constant crap
				if (READ_UINT16(buf + i) > 32) {
					silence = false;
					break;
				}
		}

		env->ReleasePrimitiveArrayCritical(bufa, buf, 0);

		if (silence) {
			if (!paused)
				silence_count++;

			// only pause after a while to prevent toggle mania
			if (silence_count > 32) {
				if (!paused) {
					LOGD("AudioTrack pause");

					JNI::setAudioPause();
					paused = true;
				}

				nanosleep(&tv_full, 0);

				continue;
			}
		}

		if (paused) {
			LOGD("AudioTrack play");

			JNI::setAudioPlay();
			paused = false;

			silence_count = 0;
		}

		offset = 0;
		left = buf_size;
		written = 0;

		while (left > 0) {
			written = JNI::writeAudio(env, bufa, offset, left);

			if (written < 0) {
				LOGE("AudioTrack error: %d", written);
				break;
			}

			// buffer full
			if (written < left)
				nanosleep(&tv_delay, 0);

			offset += written;
			left -= written;
		}

		if (written < 0)
			break;

		// prepare the next buffer, and run into the blocking AudioTrack.write
	}

	JNI::setAudioStop();

	env->DeleteLocalRef(bufa);

	JNI::detachThread();

	return 0;
}