Пример #1
0
void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name

	Aurora::LocString firstName;
	gff.getLocString("FirstName", firstName);
	Aurora::LocString lastName;
	gff.getLocString("LastName", lastName);

	if (!firstName.empty()) {
		_name = firstName.getString();
		if (!lastName.empty())
			_name += " " + lastName.getString();
	}


	// Description
	_description = gff.getString("Description", _description);

	// Portrait
	loadPortrait(gff);

	// Equipment
	loadEquipment(gff);

	// Appearance
	_appearance = gff.getUint("Appearance_Type", _appearance);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// PC
	_isPC = gff.getBool("IsPC", _isPC);

	// Gender
	_gender = Gender(gff.getUint("Gender"));

	// Race
	_race = Race(gff.getSint("Race", _race));
	_subRace = SubRace(gff.getSint("SubraceIndex", _subRace));

	// Hit Points
	_currentHitPoints = gff.getSint("CurrentHitPoints", _maxHitPoints);
	_maxHitPoints = gff.getSint("MaxHitPoints", _currentHitPoints);

	_minOneHitPoint = gff.getBool("Min1HP", _minOneHitPoint);

	// Faction
	_faction = Faction(gff.getUint("FactionID"));

	// Scripts
	readScripts(gff);

	_conversation = gff.getString("Conversation", _conversation);
}
Пример #2
0
void Area::loadProperties(const Aurora::GFF3Struct &props) {
	// Ambient sound

	const Aurora::TwoDAFile &ambientSound = TwoDAReg.get2DA("ambientsound");

	uint32 ambientDay   = props.getUint("AmbientSndDay"  , Aurora::kStrRefInvalid);
	uint32 ambientNight = props.getUint("AmbientSndNight", Aurora::kStrRefInvalid);

	_ambientDay   = ambientSound.getRow(ambientDay  ).getString("Resource");
	_ambientNight = ambientSound.getRow(ambientNight).getString("Resource");

	uint32 ambientDayVol   = CLIP<uint32>(props.getUint("AmbientSndDayVol"  , 127), 0, 127);
	uint32 ambientNightVol = CLIP<uint32>(props.getUint("AmbientSndNightVol", 127), 0, 127);

	_ambientDayVol   = 1.25f * (1.0f - (1.0f / powf(5.0f, ambientDayVol   / 127.0f)));
	_ambientNightVol = 1.25f * (1.0f - (1.0f / powf(5.0f, ambientNightVol / 127.0f)));

	// TODO: PresetInstance0 - PresetInstance7


	// Ambient music

	setMusicDayTrack  (props.getUint("MusicDay"   , Aurora::kStrRefInvalid));
	setMusicNightTrack(props.getUint("MusicNight" , Aurora::kStrRefInvalid));

	// Battle music

	setMusicBattleTrack(props.getUint("MusicBattle", Aurora::kStrRefInvalid));
}
Пример #3
0
void Area::loadARE(const Aurora::GFF3Struct &are) {
	// Tag

	_tag = are.getString("Tag");

	// Name

	_name = are.getString("Name");
	if (!_name.empty() && (*--_name.end() == '\n'))
		_name.erase(--_name.end());

	_displayName = createDisplayName(_name);

	// Tiles

	_width  = are.getUint("Width");
	_height = are.getUint("Height");

	_tilesetName = are.getString("Tileset");

	_tiles.resize(_width * _height);

	loadTiles(are.getList("Tile_List"));

	// Scripts
	readScripts(are);
}
Пример #4
0
void Area::loadTile(const Aurora::GFF3Struct &t, Tile &tile) {
	// ID
	tile.tileID = t.getUint("Tile_ID");

	// Height transition
	tile.height = t.getUint("Tile_Height", 0);

	// Orientation
	tile.orientation = (Orientation) t.getUint("Tile_Orientation", 0);

	// Lights

	tile.mainLight[0] = t.getUint("Tile_MainLight1", 0);
	tile.mainLight[1] = t.getUint("Tile_MainLight2", 0);

	tile.srcLight[0] = t.getUint("Tile_SrcLight1", 0);
	tile.srcLight[1] = t.getUint("Tile_SrcLight2", 0);

	// Tile animations

	tile.animLoop[0] = t.getBool("Tile_AnimLoop1", false);
	tile.animLoop[1] = t.getBool("Tile_AnimLoop2", false);
	tile.animLoop[2] = t.getBool("Tile_AnimLoop3", false);

	tile.tile  = 0;
	tile.model = 0;
}
Пример #5
0
void ItemProperty::load(const Aurora::GFF3Struct &gff) {

	_type = (ItemPropertyType) gff.getUint("PropertyName");
	_subtype = gff.getUint("Subtype");
	_param1 = gff.getUint("Param1");
	_param1Value = gff.getUint("Param1Value");
	_costTable = gff.getUint("CostTable");
	_costValue = gff.getUint("CostValue");
}
Пример #6
0
void Door::loadObject(const Aurora::GFF3Struct &gff) {
	// Generic type

	_genericType = gff.getUint("GenericType", _genericType);

	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);

	// Linked to

	_linkedToFlag = (LinkedToFlag) gff.getUint("LinkedToFlags", (uint) _linkedToFlag);
	_linkedTo     = gff.getString("LinkedTo", _linkedTo);
}
Пример #7
0
void Area::loadProperties(const Aurora::GFF3Struct &props) {
	// Ambient sound

	const Aurora::TwoDAFile &ambientSound = TwoDAReg.get2DA("ambientsound");

	uint32 ambientDay   = props.getUint("AmbientSndDay"  , Aurora::kStrRefInvalid);
	uint32 ambientNight = props.getUint("AmbientSndNight", Aurora::kStrRefInvalid);

	_ambientDay   = ambientSound.getRow(ambientDay  ).getString("Resource");
	_ambientNight = ambientSound.getRow(ambientNight).getString("Resource");

	uint32 ambientDayVol   = CLIP<uint32>(props.getUint("AmbientSndDayVol"  , 127), 0, 127);
	uint32 ambientNightVol = CLIP<uint32>(props.getUint("AmbientSndNightVol", 127), 0, 127);

	_ambientDayVol   = 1.25f * (1.0f - (1.0f / powf(5.0f, ambientDayVol   / 127.0f)));
	_ambientNightVol = 1.25f * (1.0f - (1.0f / powf(5.0f, ambientNightVol / 127.0f)));

	// TODO: PresetInstance0 - PresetInstance7


	// Ambient music

	const Aurora::TwoDAFile &ambientMusic = TwoDAReg.get2DA("ambientmusic");

	uint32 musicDay   = props.getUint("MusicDay"   , Aurora::kStrRefInvalid);
	uint32 musicNight = props.getUint("MusicNight" , Aurora::kStrRefInvalid);

	_musicDay   = ambientMusic.getRow(musicDay  ).getString("Resource");
	_musicNight = ambientMusic.getRow(musicNight).getString("Resource");


	// Battle music

	uint32 musicBattle = props.getUint("MusicBattle", Aurora::kStrRefInvalid);

	if (musicBattle != Aurora::kStrRefInvalid) {
		_musicBattle = ambientMusic.getRow(musicBattle).getString("Resource");

		// Battle stingers
		Common::UString stinger[3];
		stinger[0] = ambientMusic.getRow(musicBattle).getString("Stinger1");
		stinger[1] = ambientMusic.getRow(musicBattle).getString("Stinger2");
		stinger[2] = ambientMusic.getRow(musicBattle).getString("Stinger3");

		for (int i = 0; i < 3; i++)
			if (!stinger[i].empty())
				_musicBattleStinger.push_back(stinger[i]);
	}
}
Пример #8
0
void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name
	_name = gff.getString("LocName", _name);

	// Description
	_description = gff.getString("Description", _description);

	// Portrait
	loadPortrait(gff);

	// Appearance
	_appearance = gff.getUint("Appearance_Type", _appearance);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// PC
	_isPC = gff.getBool("IsPC", _isPC);

	// Scripts
	readScripts(gff);
}
Пример #9
0
void Situated::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name
	_name = gff.getString("Name", _name);

	// Description
	_description = gff.getString("Description", _description);

	// Portrait
	loadPortrait(gff);

	// Appearance
	_appearanceID = gff.getUint("Appearance", _appearanceID);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// Locked
	_locked = gff.getBool("Locked", _locked);

	// Scripts
	readScripts(gff);
}
Пример #10
0
void Situated::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name
	_name = gff.getString("LocName", _name);

	// Description
	_description = gff.getString("Description", _description);

	// Appearance
	_appearanceID = gff.getUint("Appearance", _appearanceID);

	// Conversation
	_conversation = gff.getString("Conversation", _conversation);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// Locked
	_locked = gff.getBool("Locked", _locked);

	// Tint
	readTint(gff, _tint);

	// Scripts and variables
	readScripts(gff);
	readVarTable(gff);
}
Пример #11
0
void Placeable::loadObject(const Aurora::GFF3Struct &gff) {
	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);

	_hasInventory = gff.getBool("HasInventory", _hasInventory);
}
Пример #12
0
void Door::loadObject(const Aurora::GFF3Struct &gff) {
	_genericType = gff.getUint("GenericType", _genericType);

	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);

	// Linked to

	_linkedToFlag   = (LinkedToFlag) gff.getUint("LinkedToFlags", (uint) _linkedToFlag);
	_linkedTo       = gff.getString("LinkedTo", _linkedTo);
	_linkedToModule = gff.getString("LinkedToModule", _linkedToModule);

	_transitionDestination = gff.getString("TransitionDestin", _transitionDestination);

	_linkedToType = (ObjectType) (kObjectTypeDoor | kObjectTypeWaypoint);
}
Пример #13
0
void Item::loadArmorParts(const Aurora::GFF3Struct &gff)
{
	for (uint i = 0; i < kArmorPartMAX; i++)
		if (gff.hasField(kArmorPartFields[i])) {
			_armorParts[i].id = gff.getUint(kArmorPartFields[i], _armorParts[i].id);
		}
		else
			_armorParts[i].id = 0;
}
Пример #14
0
void Door::loadObject(const Aurora::GFF3Struct &gff) {
	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);

	// Linked to

	_linkedTo       = gff.getString("LinkedTo"    , _linkedTo);
	_linkedToModule = gff.getString("TargetModule", _linkedToModule);
}
Пример #15
0
void Creature::loadPortrait(const Aurora::GFF3Struct &gff, Common::UString &portrait) {
	uint32 portraitID = gff.getUint("PortraitId");
	if (portraitID != 0) {
		const Aurora::TwoDAFile &twoda = TwoDAReg.get2DA("portraits");

		Common::UString portrait2DA = twoda.getRow(portraitID).getString("BaseResRef");
		if (!portrait2DA.empty())
			portrait = "po_" + portrait2DA;
	}

	portrait = gff.getString("Portrait", portrait);
}
Пример #16
0
void Situated::loadPortrait(const Aurora::GFF3Struct &gff) {
	uint32 portraitID = gff.getUint("PortraitId");
	if (portraitID != 0) {
		const Aurora::TwoDAFile &twoda = TwoDAReg.get2DA("portraits");

		Common::UString portrait = twoda.getRow(portraitID).getString("BaseResRef");
		if (!portrait.empty())
			_portrait = "po_" + portrait;
	}

	_portrait = gff.getString("Portrait", _portrait);
}
Пример #17
0
void Item::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name
	if (gff.hasField("LocalizedName")) {
		Aurora::LocString name;
		gff.getLocString("LocalizedName", name);

		_name = name.getString();
	}

	// Description
	if (gff.hasField("Description")) {
		Aurora::LocString description;
		gff.getLocString("Description", description);

		_description = description.getString();
	}

	// This is an index into basitem.2da which contains inventory slot info
	_baseitem = gff.getUint("BaseItem", _baseitem);

	// TODO: Are these armor only?
	_colorMetal1 = gff.getUint("Metal1Color", _colorMetal1);
	_colorMetal2  = gff.getUint("Metal2Color", _colorMetal2);
	_colorLeather1 = gff.getUint("Leather1Color", _colorLeather1);
	_colorLeather2 = gff.getUint("Leather2Color", _colorLeather2);
	_colorCloth1 = gff.getUint("Cloth1Color", _colorCloth1);
	_colorCloth2 = gff.getUint("Cloth2Color", _colorCloth2);

	// Armor parts
	loadArmorParts(gff);

	// Portrait
	loadPortrait(gff);

	// Scripts
	readScripts(gff);
}
Пример #18
0
void Trigger::loadBlueprint(const Aurora::GFF3Struct &gff) {
	_isOneShot = gff.getBool("IsOneShot");
	_isTrap = gff.getBool("IsTrap");
	_isDetectable = gff.getBool("IsDetectable");
	_isDisarmable = gff.getBool("IsDisarmable");
	_isFlagged = gff.getBool("IsFlagged");
	_isAreaTrans = gff.getBool("IsAreaTrans");
	_isHenchmenData = gff.getBool("IsHenchmenData");

	_loadScreen = gff.getUint("LoadScreen");

	_transitionText = gff.getString("TransitionText");

	// Scripts
	readScripts(gff);
}
Пример #19
0
void Placeable::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name and description
	gff.getLocString("LocName"     , _name);
	gff.getLocString("LocPopupText", _description);

	// Conversation
	_conversation = gff.getString("Conversation", _conversation);

	// Static and usable
	_static = !gff.getBool("Active" , !_static);
	_usable =  gff.getBool("Useable",  _usable);

	// Appearance
	_appearanceID = gff.getUint("Appearance", _appearanceID);

	// Position
	if (gff.hasField("XPosition")) {
		const float position[3] = {
			(float) gff.getDouble("XPosition"),
			(float) gff.getDouble("YPosition"),
			(float) gff.getDouble("ZPosition")
		};

		setPosition(position[0], position[1], position[2]);
	}

	// Orientation
	if (gff.hasField("XOrientation")) {
		const float orientation[4] = {
			(float) gff.getDouble("XOrientation"),
			(float) gff.getDouble("YOrientation"),
			(float) gff.getDouble("ZOrientation"),
			(float) Common::rad2deg(acos(gff.getDouble("WOrientation")) * 2.0)
		};

		setOrientation(orientation[0], orientation[1], orientation[2], orientation[3]);
	}

	// Variables and script
	readVarTable(gff);
	readScript(gff);
	enableEvents(true);
}
Пример #20
0
void Situated::loadProperties(const Aurora::GFF3Struct &gff) {
    // Unique ID and tag
    _uniqueID = gff.getString("UniqueID", _uniqueID);
    _tag      = gff.getString("Tag", _tag);

    // Name
    if (gff.hasField("LocName")) {
        try {
            gff.getLocString("LocName", _name);
        } catch (...) {
        }
    }

    // Description
    if (gff.hasField("Description")) {
        try {
            gff.getLocString("Description", _description);
        } catch (...) {
        }
    }

    refreshLocalized();

    // Appearance
    _modelName = gff.getString("ModelName", _modelName);

    // Sounds
    _soundAppType = gff.getUint("SoundAppType", _soundAppType);

    // Conversation
    _conversation = gff.getString("Conversation", _conversation);

    // Static
    _static = gff.getBool("Static", _static);

    // Usable
    _usable = gff.getBool("Useable", _usable);

    // Locked
    _locked = gff.getBool("Locked", _locked);
}
Пример #21
0
void Situated::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name
	if (gff.hasField("LocName")) {
		Aurora::LocString name;
		gff.getLocString("LocName", name);

		_name = name.getString();
	}

	// Description
	if (gff.hasField("Description")) {
		Aurora::LocString description;
		gff.getLocString("Description", description);

		_description = description.getString();
	}

	// Appearance
	_appearanceID = gff.getUint("Appearance", _appearanceID);

	// Conversation
	_conversation = gff.getString("Conversation", _conversation);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// Locked
	_locked = gff.getBool("Locked", _locked);

	// Tint
	readTint(gff, _tint);
}
Пример #22
0
void Placeable::loadObject(const Aurora::GFF3Struct &gff) {
	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);

	// Inventory

	_hasInventory = gff.getBool("HasInventory", _hasInventory);

	if (_hasInventory && gff.hasField("ItemList")) {
		Aurora::GFF3List classList = gff.getList("ItemList");
		for (Aurora::GFF3List::const_iterator iter = classList.begin(); iter != classList.end(); ++iter) {
			const Aurora::GFF3Struct &item = **iter;
			_inventory.addItem(item.getString("InventoryRes"));
		}
	}

	// Hit Points

	_currentHitPoints = gff.getSint("CurrentHP");
	_maxHitPoints = gff.getSint("HP");

	_minOneHitPoint = gff.getBool("Min1HP");
}
Пример #23
0
void Area::loadProperties(const Aurora::GFF3Struct &props) {
	setMusicDayTrack   (props.getUint("MusicDay"   , Aurora::kStrRefInvalid));
	setMusicNightTrack (props.getUint("MusicNight" , Aurora::kStrRefInvalid));
	setMusicBattleTrack(props.getUint("MusicBattle", Aurora::kStrRefInvalid));
}
Пример #24
0
void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag

	_tag = gff.getString("Tag", _tag);

	// Name

	_firstName = gff.getString("FirstName", _firstName);
	_lastName  = gff.getString("LastName" , _lastName);

	_name = _firstName + " " + _lastName;
	_name.trim();

	// Description

	_description = gff.getString("Description", _description);

	// Conversation

	_conversation = gff.getString("Conversation", _conversation);

	// Sound Set

	_soundSet = gff.getUint("SoundSetFile", Aurora::kFieldIDInvalid);

	// Portrait

	loadPortrait(gff, _portrait);

	// Gender
	_gender = (Gender) gff.getUint("Gender", (uint64) _gender);

	// Race
	_race = gff.getUint("Race", _race);

	// Subrace
	_subRace = gff.getString("Subrace", _subRace);

	// PC and DM
	_isPC = gff.getBool("IsPC", _isPC);
	_isDM = gff.getBool("IsDM", _isDM);

	// Age
	_age = gff.getUint("Age", _age);

	// Experience
	_xp = gff.getUint("Experience", _xp);

	// Abilities
	_abilities[kAbilityStrength]     = gff.getUint("Str", _abilities[kAbilityStrength]);
	_abilities[kAbilityDexterity]    = gff.getUint("Dex", _abilities[kAbilityDexterity]);
	_abilities[kAbilityConstitution] = gff.getUint("Con", _abilities[kAbilityConstitution]);
	_abilities[kAbilityIntelligence] = gff.getUint("Int", _abilities[kAbilityIntelligence]);
	_abilities[kAbilityWisdom]       = gff.getUint("Wis", _abilities[kAbilityWisdom]);
	_abilities[kAbilityCharisma]     = gff.getUint("Cha", _abilities[kAbilityCharisma]);

	// Classes
	loadClasses(gff, _classes, _hitDice);

	// Skills
	if (gff.hasField("SkillList")) {
		_skills.clear();

		const Aurora::GFF3List &skills = gff.getList("SkillList");
		for (Aurora::GFF3List::const_iterator s = skills.begin(); s != skills.end(); ++s) {
			const Aurora::GFF3Struct &skill = **s;

			_skills.push_back(skill.getSint("Rank"));
		}
	}

	// Feats
	if (gff.hasField("FeatList")) {
		_feats.clear();

		const Aurora::GFF3List &feats = gff.getList("FeatList");
		for (Aurora::GFF3List::const_iterator f = feats.begin(); f != feats.end(); ++f) {
			const Aurora::GFF3Struct &feat = **f;

			_feats.push_back(feat.getUint("Feat"));
		}
	}

	// Deity
	_deity = gff.getString("Deity", _deity);

	// Health
	if (gff.hasField("HitPoints")) {
		_baseHP    = gff.getSint("HitPoints");
		_bonusHP   = gff.getSint("MaxHitPoints", _baseHP) - _baseHP;
		_currentHP = gff.getSint("CurrentHitPoints", _baseHP);
	}

	// Alignment

	_goodEvil = gff.getUint("GoodEvil", _goodEvil);
	_lawChaos = gff.getUint("LawfulChaotic", _lawChaos);

	// Appearance

	_appearanceID = gff.getUint("Appearance_Type", _appearanceID);
	_phenotype    = gff.getUint("Phenotype"      , _phenotype);

	// Body parts
	for (size_t i = 0; i < kBodyPartMAX; i++) {
		_bodyParts[i].id      = gff.getUint(kBodyPartFields[i], _bodyParts[i].id);
		_bodyParts[i].idArmor = 0;
	}

	// Colors
	_colorSkin    = gff.getUint("Color_Skin", _colorSkin);
	_colorHair    = gff.getUint("Color_Hair", _colorHair);
	_colorTattoo1 = gff.getUint("Color_Tattoo1", _colorTattoo1);
	_colorTattoo2 = gff.getUint("Color_Tattoo2", _colorTattoo2);

	// Equipped Items
	loadEquippedItems(gff);

	// Scripts
	readScripts(gff);
}
Пример #25
0
void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag

	_tag = gff.getString("Tag", _tag);

	// Name

	_firstName = gff.getString("FirstName", _firstName);
	_lastName  = gff.getString("LastName" , _lastName);

	_name = _firstName + " " + _lastName;
	_name.trim();

	// Description

	_description = gff.getString("Description", _description);

	// Conversation

	_conversation = gff.getString("Conversation", _conversation);

	// Sound Set

	_soundSet = gff.getUint("SoundSetFile", Aurora::kFieldIDInvalid);

	// Gender
	_gender = gff.getUint("Gender", _gender);

	// Race
	_race = gff.getUint("Race", _race);

	// Subrace
	_subRace = gff.getUint("Subrace", _subRace);

	// PC and DM
	_isPC = gff.getBool("IsPC", _isPC);
	_isDM = gff.getBool("IsDM", _isDM);

	// Age
	_age = gff.getUint("Age", _age);

	// Experience
	_xp = gff.getUint("Experience", _xp);

	// Abilities
	_abilities[kAbilityStrength]     = gff.getUint("Str", _abilities[kAbilityStrength]);
	_abilities[kAbilityDexterity]    = gff.getUint("Dex", _abilities[kAbilityDexterity]);
	_abilities[kAbilityConstitution] = gff.getUint("Con", _abilities[kAbilityConstitution]);
	_abilities[kAbilityIntelligence] = gff.getUint("Int", _abilities[kAbilityIntelligence]);
	_abilities[kAbilityWisdom]       = gff.getUint("Wis", _abilities[kAbilityWisdom]);
	_abilities[kAbilityCharisma]     = gff.getUint("Cha", _abilities[kAbilityCharisma]);

	// Classes
	loadClasses(gff, _classes, _hitDice);

	// Skills
	if (gff.hasField("SkillList")) {
		_skills.clear();

		const Aurora::GFF3List &skills = gff.getList("SkillList");
		for (Aurora::GFF3List::const_iterator s = skills.begin(); s != skills.end(); ++s) {
			const Aurora::GFF3Struct &skill = **s;

			_skills.push_back(skill.getSint("Rank"));
		}
	}

	// Feats
	if (gff.hasField("FeatList")) {
		_feats.clear();

		const Aurora::GFF3List &feats = gff.getList("FeatList");
		for (Aurora::GFF3List::const_iterator f = feats.begin(); f != feats.end(); ++f) {
			const Aurora::GFF3Struct &feat = **f;

			_feats.push_back(feat.getUint("Feat"));
		}
	}

	// Deity
	_deity = gff.getString("Deity", _deity);

	// Health
	if (gff.hasField("HitPoints")) {
		_baseHP    = gff.getSint("HitPoints");
		_bonusHP   = gff.getSint("MaxHitPoints", _baseHP) - _baseHP;
		_currentHP = gff.getSint("CurrentHitPoints", _baseHP);
	}

	// Alignment

	_goodEvil = gff.getUint("GoodEvil", _goodEvil);
	_lawChaos = gff.getUint("LawfulChaotic", _lawChaos);

	// Appearance

	_appearanceID = gff.getUint("Appearance_Type", _appearanceID);

	_appearanceHead  = gff.getUint("Appearance_Head" , _appearanceHead);
	_appearanceMHair = gff.getUint("Appearance_Hair" , _appearanceMHair);
	_appearanceFHair = gff.getUint("Appearance_FHair", _appearanceFHair);

	_armorVisualType = gff.getUint("ArmorVisualType", _armorVisualType);
	_armorVariation  = gff.getUint("Variation"      , _armorVariation);

	if (gff.hasField("Boots")) {
		const Aurora::GFF3Struct &boots = gff.getStruct("Boots");

		_bootsVisualType = boots.getUint("ArmorVisualType", _bootsVisualType);
		_bootsVariation  = boots.getUint("Variation"      , _bootsVariation);
	}

	// Scripts and variables
	readScripts(gff);
	readVarTable(gff);
}
Пример #26
0
void GFF3Dumper::dumpField(const Aurora::GFF3Struct &strct, const Common::UString &field) {
	Aurora::GFF3Struct::FieldType type = strct.getType(field);

	Common::UString typeName;
	if (((size_t) type) < ARRAYSIZE(kGFF3FieldTypeNames))
		typeName = kGFF3FieldTypeNames[(int)type];
	else
		typeName = "filetype" + Common::composeString((uint64) type);

	Common::UString label = field;

	// Structs already open their own tag
	if (type != Aurora::GFF3Struct::kFieldTypeStruct) {
		_xml->openTag(typeName);
		_xml->addProperty("label", label);
	}

	switch (type) {
		case Aurora::GFF3Struct::kFieldTypeChar:
			_xml->setContents(Common::composeString(strct.getUint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeByte:
		case Aurora::GFF3Struct::kFieldTypeUint16:
		case Aurora::GFF3Struct::kFieldTypeUint32:
		case Aurora::GFF3Struct::kFieldTypeUint64:
			_xml->setContents(Common::composeString(strct.getUint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeSint16:
		case Aurora::GFF3Struct::kFieldTypeSint32:
		case Aurora::GFF3Struct::kFieldTypeSint64:
			_xml->setContents(Common::composeString(strct.getSint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeFloat:
		case Aurora::GFF3Struct::kFieldTypeDouble:
			_xml->setContents(Common::UString::format("%.6f", strct.getDouble(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeStrRef:
			_xml->setContents(strct.getString(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeExoString:
		case Aurora::GFF3Struct::kFieldTypeResRef:
			try {
				_xml->setContents(strct.getString(field));
			} catch (...) {
				_xml->addProperty("base64", "true");

				Common::SeekableReadStream *data = strct.getData(field);
				_xml->setContents(*data);
				delete data;
			}
			break;

		case Aurora::GFF3Struct::kFieldTypeLocString:
			{
				Aurora::LocString locString;

				strct.getLocString(field, locString);
				_xml->addProperty("strref", Common::composeString(locString.getID()));

				dumpLocString(locString);
			}
			break;

		case Aurora::GFF3Struct::kFieldTypeVoid:
			_xml->setContents(*strct.getData(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeStruct:
			dumpStruct(strct.getStruct(field), label);
			break;

		case Aurora::GFF3Struct::kFieldTypeList:
			dumpList(strct.getList(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeOrientation:
			{
				double a = 0.0, b = 0.0, c = 0.0, d = 0.0;

				strct.getOrientation(field, a, b, c, d);

				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", a));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", b));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", c));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", d));
				_xml->closeTag();
				_xml->breakLine();
			}
			break;

		case Aurora::GFF3Struct::kFieldTypeVector:
			{
				double x = 0.0, y = 0.0, z = 0.0;

				strct.getVector(field, x, y, z);

				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", x));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", y));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", z));
				_xml->closeTag();
				_xml->breakLine();
			}
			break;

		default:
			break;
	}

	// Structs already close their own tag
	if (type != Aurora::GFF3Struct::kFieldTypeStruct) {
		_xml->closeTag();
		_xml->breakLine();
	}
}
Пример #27
0
void Placeable::loadObject(const Aurora::GFF3Struct &gff) {
	// State

	_state = (State) gff.getUint("AnimationState", (uint) _state);
}