Пример #1
0
unsigned long MeshFacetGrid::SearchNearestFromPoint (const Base::Vector3f &rclPt) const
{
  unsigned long ulFacetInd = ULONG_MAX;
  float fMinDist    = FLOAT_MAX;
  Base::BoundBox3f  clBB = GetBoundBox();

  if (clBB.IsInBox(rclPt) == true)
  { // Punkt liegt innerhalb
    unsigned long ulX, ulY, ulZ;
    Position(rclPt, ulX, ulY, ulZ);
    float fMinGridDist = std::min<float>(std::min<float>(_fGridLenX, _fGridLenY), _fGridLenZ);
    unsigned long ulDistance = 0;
    while (fMinDist > (fMinGridDist * float(ulDistance)))
    {
      SearchNearestFacetInHull(ulX, ulY, ulZ, ulDistance, rclPt, ulFacetInd, fMinDist);
      ulDistance++;
    }
    SearchNearestFacetInHull(ulX, ulY, ulZ, ulDistance, rclPt, ulFacetInd, fMinDist);
  }
  else
  { // Punkt ausserhalb
    Base::BoundBox3f::SIDE tSide = clBB.GetSideFromRay(rclPt, clBB.CalcCenter() - rclPt);
    switch (tSide)
    {
      case Base::BoundBox3f::RIGHT:
      {
        int nX = 0;
        while ((fMinDist > ((clBB.MinX - rclPt.x) + ((float)(nX) * _fGridLenX))) && ((unsigned long)(nX) < _ulCtGridsX))
        {
          for (unsigned long i = 0; i < _ulCtGridsY; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              SearchNearestFacetInGrid(nX, i, j, rclPt, fMinDist, ulFacetInd);
          }
          nX++;
        }
        break;
      }
      case Base::BoundBox3f::LEFT:
      {
        int nX = _ulCtGridsX - 1;
        while ((fMinDist > ((rclPt.x - clBB.MinX) + (float(nX) * _fGridLenX))) && (nX >= 0))
        {
          for (unsigned long i = 0; i < _ulCtGridsY; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              SearchNearestFacetInGrid(nX, i, j, rclPt, fMinDist, ulFacetInd);
          }
          nX--;
        }
        break;
      }
      case Base::BoundBox3f::TOP:
      {
        int nY = 0;
        while ((fMinDist > ((clBB.MinY - rclPt.y) + ((float)(nY) * _fGridLenY))) && ((unsigned long)(nY) < _ulCtGridsY))
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              SearchNearestFacetInGrid(i, nY, j, rclPt, fMinDist, ulFacetInd);
          }
          nY++;
        }
        break;
      }
      case Base::BoundBox3f::BOTTOM:
      {
        int nY = _ulCtGridsY - 1;
        while ((fMinDist > ((rclPt.y - clBB.MinY) + (float(nY) * _fGridLenY))) && (nY >= 0))
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              SearchNearestFacetInGrid(i, nY, j, rclPt, fMinDist, ulFacetInd);
          }
          nY--;
        }
        break;
      }
      case Base::BoundBox3f::BACK:
      {
        int nZ = 0;
        while ((fMinDist > ((clBB.MinZ - rclPt.z) + ((float)(nZ) * _fGridLenZ))) && ((unsigned long)(nZ) < _ulCtGridsZ))
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsY; j++)
              SearchNearestFacetInGrid(i, j, nZ, rclPt, fMinDist, ulFacetInd);
          }
          nZ++;
        }
        break;
      }
      case Base::BoundBox3f::FRONT:
      {
        int nZ = _ulCtGridsZ - 1;
        while ((fMinDist > ((rclPt.z - clBB.MinZ) + ((float)(nZ) * _fGridLenZ))) && (nZ >= 0))
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsY; j++)
              SearchNearestFacetInGrid(i, j, nZ, rclPt, fMinDist, ulFacetInd);
          }
          nZ--;
        }
        break;
      }
      default:
        break;
    }
  }

  return ulFacetInd;
}
Пример #2
0
void MeshGrid::SearchNearestFromPoint (const Base::Vector3f &rclPt, std::set<unsigned long> &raclInd) const
{
  raclInd.clear();
  Base::BoundBox3f  clBB = GetBoundBox();

  if (clBB.IsInBox(rclPt) == true)
  { // Punkt liegt innerhalb
    unsigned long ulX, ulY, ulZ;
    Position(rclPt, ulX, ulY, ulZ);
    //int nX = ulX, nY = ulY, nZ = ulZ;
    unsigned long ulLevel = 0;
    while (raclInd.size() == 0)
      GetHull(ulX, ulY, ulZ, ulLevel++, raclInd);
    GetHull(ulX, ulY, ulZ, ulLevel, raclInd);
  }
  else
  { // Punkt ausserhalb
    Base::BoundBox3f::SIDE tSide = clBB.GetSideFromRay(rclPt, clBB.CalcCenter() - rclPt);
    switch (tSide)
    {
      case Base::BoundBox3f::RIGHT:
      {
        int nX = 0;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsY; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              raclInd.insert(_aulGrid[nX][i][j].begin(), _aulGrid[nX][i][j].end());
          }
          nX++;
        }
        break;
      }
      case Base::BoundBox3f::LEFT:
      {
        int nX = _ulCtGridsX - 1;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsY; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              raclInd.insert(_aulGrid[nX][i][j].begin(), _aulGrid[nX][i][j].end());
          }
          nX++;
        }
        break;
      }
      case Base::BoundBox3f::TOP:
      {
        int nY = 0;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              raclInd.insert(_aulGrid[i][nY][j].begin(), _aulGrid[i][nY][j].end());
          }
          nY++;
        }
        break;
      }
      case Base::BoundBox3f::BOTTOM:
      {
        int nY = _ulCtGridsY - 1;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsZ; j++)
              raclInd.insert(_aulGrid[i][nY][j].begin(), _aulGrid[i][nY][j].end());
          }
          nY--;
        }
        break;
      }
      case Base::BoundBox3f::BACK:
      {
        int nZ = 0;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsY; j++)
              raclInd.insert(_aulGrid[i][j][nZ].begin(), _aulGrid[i][j][nZ].end());
          }
          nZ++;
        }
        break;
      }
      case Base::BoundBox3f::FRONT:
      {
        int nZ = _ulCtGridsZ - 1;
        while (raclInd.size() == 0)
        {
          for (unsigned long i = 0; i < _ulCtGridsX; i++)
          {
            for (unsigned long j = 0; j < _ulCtGridsY; j++)
              raclInd.insert(_aulGrid[i][j][nZ].begin(), _aulGrid[i][j][nZ].end());
          }
          nZ--;
        }
        break;
      }

      default:
        break;
    }
  }
}