Пример #1
0
Py::Object MeshPointPy::getVector(void) const
{
    MeshPointPy::PointerType ptr = reinterpret_cast<MeshPointPy::PointerType>(_pcTwinPointer);
    
    Base::VectorPy* vec = new Base::VectorPy(*ptr);
    vec->setConst();
    return Py::Object(vec,true);
}
Пример #2
0
Py::Object MeshPointPy::getNormal(void) const
{
    if (!getMeshPointPtr()->isBound())
        PyErr_SetString(Base::BaseExceptionFreeCADError, "This object is not bounded to a mesh, so no topological operation is possible!");

    Base::Vector3d* v = new Base::Vector3d(getMeshPointPtr()->Mesh->getPointNormal(getMeshPointPtr()->Index));
    Base::VectorPy* normal = new Base::VectorPy(v);
    normal->setConst();
    return Py::Object(normal,true);
}