Пример #1
0
static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num)
{
	MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
	if(userdata->layer != NULL) {
		BL::MeshTextureFace tf = userdata->layer->data[face_num];
		float3 tfuv;

		switch(vert_num) {
			case 0:
				tfuv = get_float3(tf.uv1());
				break;
			case 1:
				tfuv = get_float3(tf.uv2());
				break;
			case 2:
				tfuv = get_float3(tf.uv3());
				break;
			default:
				tfuv = get_float3(tf.uv4());
				break;
		}

		uv[0] = tfuv.x;
		uv[1] = tfuv.y;
	}
	else {
		int vert_idx = userdata->mesh.tessfaces[face_num].vertices()[vert_num];
		float3 orco =
			get_float3(userdata->mesh.vertices[vert_idx].undeformed_co());
		float2 tmp = map_to_sphere(make_float3(orco[0], orco[1], orco[2]));
		uv[0] = tmp.x;
		uv[1] = tmp.y;
	}
}
Пример #2
0
static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num)
{
	MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
	BL::MeshTextureFace tf = userdata->layer.data[face_num];
	float3 tfuv;
	
	switch (vert_num) {
		case 0:
			tfuv = get_float3(tf.uv1());
			break;
		case 1:
			tfuv = get_float3(tf.uv2());
			break;
		case 2:
			tfuv = get_float3(tf.uv3());
			break;
		default:
			tfuv = get_float3(tf.uv4());
			break;
	}
	
	uv[0] = tfuv.x;
	uv[1] = tfuv.y;
}