Texture2DResource(ptr<ResourceManager> manager, const string &name, ptr<ResourceDescriptor> desc, const TiXmlElement *e = NULL) : ResourceTemplate<0, Texture2D>(manager, name, desc) { e = e == NULL ? desc->descriptor : e; TextureInternalFormat tf; TextureFormat f; PixelType t; Texture::Parameters params; Buffer::Parameters s; int w; int h; try { checkParameters(desc, e, "name,source,internalformat,format,type,min,mag,wraps,wrapt,minLod,maxLod,compare,borderType,borderr,borderg,borderb,bordera,maxAniso,width,height,"); getIntParameter(desc, e, "width", &w); getIntParameter(desc, e, "height", &h); getParameters(desc, e, tf, f, t); getParameters(desc, e, params); s.compressedSize(desc->getSize()); init(w, h, tf, f, t, params, s, CPUBuffer(desc->getData())); desc->clearData(); } catch (...) { desc->clearData(); throw exception(); } }
void Texture2D::init(int w, int h, TextureInternalFormat tf, TextureFormat f, PixelType t, const Parameters ¶ms, const Buffer::Parameters &s, const Buffer &pixels) { Texture::init(tf, params); this->w = w; this->h = h; pixels.bind(GL_PIXEL_UNPACK_BUFFER); if (isCompressed() && s.compressedSize() > 0) { glCompressedTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, s.compressedSize(), pixels.data(0)); } else { s.set(); glTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, getTextureFormat(f), getPixelType(t), pixels.data(0)); s.unset(); } pixels.unbind(GL_PIXEL_UNPACK_BUFFER); generateMipMap(); if (FrameBuffer::getError() != 0) { throw exception(); } }
Texture3DResource(ptr<ResourceManager> manager, const string &name, ptr<ResourceDescriptor> desc, const TiXmlElement *e = NULL) : ResourceTemplate<0, Texture3D>(manager, name, desc) { e = e == NULL ? desc->descriptor : e; TextureInternalFormat tf; TextureFormat f; PixelType t; Texture::Parameters params; Buffer::Parameters s; int w; int h; int d; try { checkParameters(desc, e, "name,source,internalformat,format,type,min,mag,wraps,wrapt,wrapr,minLod,maxLod,width,height,depth,"); getIntParameter(desc, e, "width", &w); getIntParameter(desc, e, "height", &h); getIntParameter(desc, e, "depth", &d); if (h % d != 0) { if (Logger::ERROR_LOGGER != NULL) { log(Logger::ERROR_LOGGER, desc, e, "Inconsistent 'height' and 'depth' attributes"); } throw exception(); } getParameters(desc, e, tf, f, t); getParameters(desc, e, params); s.compressedSize(desc->getSize()); init(w, h / d, d, tf, f, t, params, s, CPUBuffer(desc->getData())); desc->clearData(); } catch (...) { desc->clearData(); throw exception(); } }
void TextureCube::setSubImage(CubeFace cf, int level, int x, int y, int w, int h, TextureFormat f, PixelType t, const Buffer::Parameters &s, const Buffer &pixels) { bindToTextureUnit(); pixels.bind(GL_PIXEL_UNPACK_BUFFER); s.set(); glTexSubImage2D(getCubeFace(cf), level, x, y, w, h, getTextureFormat(f), getPixelType(t), pixels.data(0)); s.unset(); pixels.unbind(GL_PIXEL_UNPACK_BUFFER); assert(FrameBuffer::getError() == GL_NO_ERROR); }
void Texture2DArray::setSubImage(int level, int x, int y, int l, int w, int h, int d, TextureFormat f, PixelType t, const Buffer::Parameters &s, const Buffer &pixels) { bindToTextureUnit(); pixels.bind(GL_PIXEL_UNPACK_BUFFER); s.set(); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, x, y, l, w, h, d, getTextureFormat(f), getPixelType(t), pixels.data(0)); s.unset(); pixels.unbind(GL_PIXEL_UNPACK_BUFFER); assert(FrameBuffer::getError() == GL_NO_ERROR); }
void TextureRectangle::init(int w, int h, TextureInternalFormat tf, TextureFormat f, PixelType t, const Parameters ¶ms, const Buffer::Parameters &s, const Buffer &pixels) { Texture::init(tf, params); this->w = w; this->h = h; pixels.bind(GL_PIXEL_UNPACK_BUFFER); bool needToGenerateMipmaps = true; if (isCompressed() && s.compressedSize() > 0) { glCompressedTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, s.compressedSize(), pixels.data(0)); } else { s.set(); glTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, getTextureFormat(f), getPixelType(t), pixels.data(0)); s.unset(); GLsizei size = s.compressedSize(); // should work because size is retrieved from file descriptor. int pixelSize = getFormatSize(f, t); if (size > w * h * pixelSize) { // get the other levels from the same buffer int offset = w * h * pixelSize; int level = 0; int wl = w; int hl = h; while (wl % 2 == 0 && hl % 2 == 0 && size - offset >= (wl * hl / 4) * pixelSize) { level += 1; wl = wl / 2; hl = hl / 2; glTexImage2D(textureTarget, level, getTextureInternalFormat(internalFormat), wl, hl, 0, getTextureFormat(f), getPixelType(t), pixels.data(offset)); offset += wl * hl * pixelSize; needToGenerateMipmaps = false; } this->params.lodMax(clamp(params.lodMax(), GLfloat(0.0f), GLfloat(level))); } } pixels.unbind(GL_PIXEL_UNPACK_BUFFER); if (needToGenerateMipmaps) { generateMipMap(); } if (FrameBuffer::getError() != 0) { throw exception(); } }
Texture2DArrayResource(ptr<ResourceManager> manager, const string &name, ptr<ResourceDescriptor> desc, const TiXmlElement *e = NULL) : ResourceTemplate<0, Texture2DArray>(manager, name, desc) { e = e == NULL ? desc->descriptor : e; TextureInternalFormat tf; TextureFormat f; PixelType t; Texture::Parameters params; Buffer::Parameters s; int w; int h; int l; try { checkParameters(desc, e, "name,source,internalformat,format,type,min,mag,wraps,wrapt,minLod,maxLod,compare,borderType,borderr,borderg,borderb,bordera,maxAniso,width,height,depth,layers,"); getIntParameter(desc, e, "width", &w); getIntParameter(desc, e, "height", &h); if (e->Attribute("depth") != NULL) { getIntParameter(desc, e, "depth", &l); } else { getIntParameter(desc, e, "layers", &l); } if (h % l != 0) { if (Logger::ERROR_LOGGER != NULL) { log(Logger::ERROR_LOGGER, desc, e, "Inconsistent 'height' and 'layers' attributes"); } throw exception(); } getParameters(desc, e, tf, f, t); getParameters(desc, e, params); s.compressedSize(desc->getSize()); init(w, h / l, l, tf, f, t, params, s, CPUBuffer(desc->getData())); desc->clearData(); } catch (...) { desc->clearData(); throw exception(); } }