Пример #1
0
	void calculateSpecialUnits()
	{
		worker			= getAction(race.getWorker());
		resourceDepot	= getAction(race.getCenter());
		supplyProvider	= getAction(race.getSupplyProvider());
		refinery		= getAction(race.getRefinery());

		std::cout << race.getCenter().getName() << std::endl;
	
		// also set what builds actions
		for (size_t i=0; i<actions.size(); i++)
		{			
			if (actions[i].whatBuilds() == BWAPI::UnitTypes::Zerg_Larva)
			{
				Action a = 255;
				actions[i].setWhatBuildsAction(a, false, true);
			}
			else
			{
				Action a = getAction(actions[i].whatBuilds());
				actions[i].setWhatBuildsAction(a, DATA[a].isBuilding(), false);
			}		
			
		}
	}
Пример #2
0
void LizurdModule::onStart()
{
	//Initialise everything once we know what race we are playing
	BWAPI::Race race = Broodwar->self()->getRace();
	_initialised = _gateway.Initialise(BroodwarPtr, race);
	if(_initialised != Result::Success)
	{
		Broodwar->sendText("Failed to initialise the bot, most likely as it only works with Zerg.");
	}
	Logger::GetInstance().Log("LizurdModule", "We are playing: " + race.getName());
	Broodwar->setLocalSpeed(10);
}
Пример #3
0
void Observer::onStart()
{
	currFrame = 0;
	pullFrequency = 50;
	// THIS DISPLAYS THE CURRENT DIRECTORY
	//TCHAR pwd[MAX_PATH];
	//GetCurrentDirectory(MAX_PATH,pwd);
	//MessageBox(NULL,pwd,pwd,0);

	if (Broodwar->isReplay()) return;
	// Enable some cheat flags
	Broodwar->enableFlag(Flag::UserInput);
	//Broodwar->enableFlag(Flag::CompleteMapInformation);

	// Run BWTA
	BWTA::readMap();
	BWTA::analyze();
	this->analyzed=true;

	// get information about our bot
	BWAPI::Race race = Broodwar->self()->getRace();
	BWAPI::Race enemyRace = Broodwar->enemy()->getRace();
	BWAPI::UnitType workerType=race.getWorker();
	double minDist;
	BWTA::BaseLocation* natural=NULL;
	BWTA::BaseLocation* home=BWTA::getStartLocation(Broodwar->self());
	for(std::set<BWTA::BaseLocation*>::const_iterator 
		b=BWTA::getBaseLocations().begin();b!=BWTA::getBaseLocations().end();b++)
	{
		if (*b==home) continue;
		double dist=home->getGroundDistance(*b);
		if (dist>0)
		{
			if (natural==NULL || dist<minDist)
			{
				minDist=dist;
				natural=*b;
			}
		}
	}

	gsDumper.setup(this->analyzed);			
	
}