Пример #1
0
// TechType action
ActionTypeData::ActionTypeData(BWAPI::TechType t, const ActionID id)
	: type(TechType)
	, tech(t)
	, actionID(id)
    , raceID(GetRaceID(t.getRace()))
	, mineralPriceVal(t.mineralPrice() * Constants::RESOURCE_SCALE)
	, gasPriceVal(t.gasPrice() * Constants::RESOURCE_SCALE)
	, supplyRequiredVal(0)
	, supplyProvidedVal(0)
	, buildTimeVal(t.researchTime())
	, numberProduced(1)
	, name(t.getName())
	, metaName(t.getName())
	, building(false)
	, worker(false)
	, refinery(false)
	, resourceDepot(false)
	, supplyProvider(false)
	, canProduceBool(false)
	, canAttackBool(false)
	, whatBuildsUnitType(t.whatResearches())
    , addon(false)
    , reqAddon(false)
    , reqAddonID(0)
    , morphed(false)
{
    setShortName();
}
Пример #2
0
bool BuildOrderManager::hasResources(BWAPI::TechType t, int time)
{
  pair<int, Resources> res;
  res.first=time;
  res.second.minerals=t.mineralPrice();
  res.second.gas=t.gasPrice();
  return hasResources(res);
}
Пример #3
0
bool BuildOrderManager::hasResources(BWAPI::TechType t)
{
  if (BWAPI::Broodwar->self()->cumulativeMinerals()-this->usedMinerals<t.mineralPrice())
    return false;
  if (BWAPI::Broodwar->self()->cumulativeGas()-this->usedGas<t.gasPrice())
    return false;
  return true;
}
Пример #4
0
void BuildOrderManager::spendResources(BWAPI::TechType t)
{
  this->usedMinerals+=t.mineralPrice();
  this->usedGas+=t.gasPrice();
}
Пример #5
0
Resources::Resources(BWAPI::TechType type)
{
  minerals = type.mineralPrice();
  gas      = type.gasPrice();
  supply   = 0.0;
}