void C4KeyboardInput::UpdateKeyCodes(C4CustomKey *pKey, const C4CustomKey::CodeList &rOldCodes, const C4CustomKey::CodeList &rNewCodes) { // new key codes must be the new current key codes assert(pKey->GetCodes() == rNewCodes); // kill from old list C4CustomKey::CodeList::const_iterator iCode; for (iCode = rOldCodes.begin(); iCode != rOldCodes.end(); ++iCode) { // no need to kill if code stayed if (std::find(rNewCodes.begin(), rNewCodes.end(), *iCode) != rNewCodes.end()) continue; std::pair<KeyCodeMap::iterator, KeyCodeMap::iterator> KeyRange = KeysByCode.equal_range((*iCode).Key); for (KeyCodeMap::iterator i = KeyRange.first; i != KeyRange.second; ++i) if (i->second == pKey) { KeysByCode.erase(i); break; } } // readd new codes for (iCode = rNewCodes.begin(); iCode != rNewCodes.end(); ++iCode) { // no double-add if it was in old list already if (std::find(rOldCodes.begin(), rOldCodes.end(), *iCode) != rOldCodes.end()) continue; KeysByCode.insert(std::make_pair((*iCode).Key, pKey)); } }
C4StartupMainDlg::C4StartupMainDlg() : C4StartupDlg(NULL) // create w/o title; it is drawn in custom draw proc { // ctor fFirstShown = true; // screen calculations int iButtonPadding = 2; int iButtonHeight = C4GUI_BigButtonHgt; C4GUI::ComponentAligner caMain(rcBounds, 0,0,true); C4GUI::ComponentAligner caRightPanel(caMain.GetFromLeft(rcBounds.Wdt*2/5), rcBounds.Wdt/26, 40+rcBounds.Hgt/5); C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding); // main menu buttons C4GUI::CallbackButton<C4StartupMainDlg> *btn; AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_LOCALGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnStartBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_STARTGAME")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); pStartButton = btn; AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_NETWORKGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnNetJoinBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_NETWORKGAME")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_PLAYERSELECTION"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnPlayerSelectionBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_PLAYERSELECTION")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_OPTIONS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnOptionsBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_ABOUT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnAboutBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EXIT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnExitBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT")); btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown); // list of selected players AddElement(pParticipantsLbl = new C4GUI::Label("test", GetClientRect().Wdt*39/40, GetClientRect().Hgt*9/10, ARight, 0xffffffff, &::GraphicsResource.TitleFont, false)); pParticipantsLbl->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTEDPLAYERS")); // player selection shortcut - to be made optional UpdateParticipants(); pParticipantsLbl->SetContextHandler(new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContext)); // key bindings C4CustomKey::CodeList keys; keys.push_back(C4KeyCodeEx(K_DOWN)); keys.push_back(C4KeyCodeEx(K_RIGHT)); if (Config.Controls.GamepadGuiControl) { keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_Down))); // right will be done by Dialog already } pKeyDown = new C4KeyBinding(keys, "StartupMainCtrlNext", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, false, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride); keys.clear(); keys.push_back(C4KeyCodeEx(K_UP)); keys.push_back(C4KeyCodeEx(K_LEFT)); if (Config.Controls.GamepadGuiControl) { keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_Up))); // left will be done by Dialog already } pKeyUp = new C4KeyBinding(keys, "StartupMainCtrlPrev", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, true, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride); keys.clear(); keys.push_back(C4KeyCodeEx(K_RETURN)); pKeyEnter = new C4KeyBinding(keys, "StartupMainOK", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4StartupMainDlg>(*this, &C4StartupMainDlg::KeyEnterDown, &C4StartupMainDlg::KeyEnterUp), C4CustomKey::PRIO_CtrlOverride); }
Button::Button(const char *szBtnText, const C4Rect &rtBounds) : Control(rtBounds), pCustomGfx(NULL), pCustomGfxDown(NULL), fDown(false), fMouseOver(false), fEnabled(true), dwCustomFontClr(0), pCustomFont(NULL) { // key callbacks C4CustomKey::CodeList keys; keys.push_back(C4KeyCodeEx(K_SPACE)); keys.push_back(C4KeyCodeEx(K_RETURN)); if (Config.Controls.GamepadGuiControl) keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_AnyLowButton))); pKeyButton = new C4KeyBinding(keys, "GUIButtonPress", KEYSCOPE_Gui, new ControlKeyCB<Button>(*this, &Button::KeyButtonDown, &Button::KeyButtonUp), C4CustomKey::PRIO_Ctrl); sText = ""; // set new button text SetText(szBtnText); }
CheckBox::CheckBox(const C4Rect &rtBounds, const char *szCaption, bool fChecked) : Control(rtBounds), fChecked(fChecked), fMouseOn(false), fEnabled(true), pFont(NULL) , dwEnabledClr(C4GUI_CheckboxFontClr), dwDisabledClr(C4GUI_CheckboxDisabledFontClr), cHotkey(0) { if (szCaption) { sCaption.Copy(szCaption); ExpandHotkeyMarkup(sCaption, cHotkey); } // key callbacks: Check/Uncheck on space and primary joy button C4CustomKey::CodeList Keys; Keys.push_back(C4KeyCodeEx(K_SPACE)); if (Config.Controls.GamepadGuiControl) { Keys.push_back(C4KeyCodeEx(KEY_Gamepad(0, KEY_JOY_AnyLowButton))); } pKeyCheck = new C4KeyBinding(Keys, "GUICheckboxToggle", KEYSCOPE_Gui, new ControlKeyCB<CheckBox>(*this, &CheckBox::KeyCheck), C4CustomKey::PRIO_Ctrl); pCBHandler = NULL; }
C4StartupNetDlg::C4StartupNetDlg() : C4StartupDlg(LoadResStr("IDS_DLG_NETSTART")) { // ctor // key bindings C4CustomKey::CodeList keys; keys.emplace_back(K_BACK); keys.emplace_back(K_LEFT); pKeyBack = new C4KeyBinding(keys, "StartupNetBack", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyBack), C4CustomKey::PRIO_Dlg); pKeyRefresh = new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupNetReload", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyRefresh), C4CustomKey::PRIO_CtrlOverride); // screen calculations UpdateSize(); int32_t iIconSize = C4GUI_IconExWdt; int32_t iButtonWidth,iCaptionFontHgt, iSideSize = std::max<int32_t>(GetBounds().Wdt/6, iIconSize); int32_t iButtonHeight = C4GUI_ButtonHgt, iButtonIndent = GetBounds().Wdt/40; ::GraphicsResource.CaptionFont.GetTextExtent("<< BACK", iButtonWidth, iCaptionFontHgt, true); iButtonWidth *= 3; C4GUI::ComponentAligner caMain(GetClientRect(), 0,0, true); C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(caMain.GetHeight()/7),0,0); int32_t iButtonAreaWdt = caButtonArea.GetWidth()*7/8; iButtonWidth = std::min<int32_t>(iButtonWidth, (iButtonAreaWdt - 8 * iButtonIndent)/4); iButtonIndent = (iButtonAreaWdt - 4 * iButtonWidth) / 8; C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered(iButtonAreaWdt, iButtonHeight),iButtonIndent,0); C4GUI::ComponentAligner caLeftBtnArea(caMain.GetFromLeft(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40); C4GUI::ComponentAligner caConfigArea(caMain.GetFromRight(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40); // left button area: Switch between chat and game list if (C4ChatDlg::IsChatEnabled()) { btnGameList = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_GameList, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnGameList); btnGameList->SetToolTip(LoadResStr("IDS_DESC_SHOWSAVAILABLENETWORKGAME")); btnGameList->SetText(LoadResStr("IDS_BTN_GAMES")); AddElement(btnGameList); btnChat = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnChat); btnChat->SetToolTip(LoadResStr("IDS_DESC_CONNECTSTOANIRCCHATSERVER")); btnChat->SetText(LoadResStr("IDS_BTN_CHAT")); AddElement(btnChat); } else btnChat = nullptr; // main area: Tabular to switch between game list and chat pMainTabular = new C4GUI::Tabular(caMain.GetAll(), C4GUI::Tabular::tbNone); pMainTabular->SetDrawDecoration(false); pMainTabular->SetSheetMargin(0); AddElement(pMainTabular); // main area: game selection sheet C4GUI::Tabular::Sheet *pSheetGameList = pMainTabular->AddSheet(nullptr); C4GUI::ComponentAligner caGameList(pSheetGameList->GetContainedClientRect(), 0,0, false); C4GUI::WoodenLabel *pGameListLbl; int32_t iCaptHgt = C4GUI::WoodenLabel::GetDefaultHeight(&::GraphicsResource.TextFont); pGameListLbl = new C4GUI::WoodenLabel(LoadResStr("IDS_NET_GAMELIST"), caGameList.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft); // search field C4GUI::WoodenLabel *pSearchLbl; const char *szSearchLblText = LoadResStr("IDS_NET_MSSEARCH"); int32_t iSearchWdt=100, iSearchHgt; ::GraphicsResource.TextFont.GetTextExtent(szSearchLblText, iSearchWdt, iSearchHgt, true); C4GUI::ComponentAligner caSearch(caGameList.GetFromTop(iSearchHgt), 0,0); pSearchLbl = new C4GUI::WoodenLabel(szSearchLblText, caSearch.GetFromLeft(iSearchWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont); const char *szSearchTip = LoadResStr("IDS_NET_MSSEARCH_DESC"); pSearchLbl->SetToolTip(szSearchTip); pSheetGameList->AddElement(pSearchLbl); pSearchFieldEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caSearch.GetAll(), this, &C4StartupNetDlg::OnSearchFieldEnter); pSearchFieldEdt->SetToolTip(szSearchTip); pSheetGameList->AddElement(pSearchFieldEdt); pSheetGameList->AddElement(pGameListLbl); pGameSelList = new C4GUI::ListBox(caGameList.GetFromTop(caGameList.GetHeight() - iCaptHgt)); pGameSelList->SetDecoration(true, nullptr, true, true); pGameSelList->UpdateElementPositions(); pGameSelList->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelDblClick)); pGameSelList->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelChange)); pSheetGameList->AddElement(pGameSelList); C4GUI::ComponentAligner caIP(caGameList.GetAll(), 0,0); C4GUI::WoodenLabel *pIPLbl; const char *szIPLblText = LoadResStr("IDS_NET_IP"); int32_t iIPWdt=100, Q; ::GraphicsResource.TextFont.GetTextExtent(szIPLblText, iIPWdt, Q, true); pIPLbl = new C4GUI::WoodenLabel(szIPLblText, caIP.GetFromLeft(iIPWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont); const char *szIPTip = LoadResStr("IDS_NET_IP_DESC"); pIPLbl->SetToolTip(szIPTip); pSheetGameList->AddElement(pIPLbl); pJoinAddressEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caIP.GetAll(), this, &C4StartupNetDlg::OnJoinAddressEnter); pJoinAddressEdt->SetToolTip(szIPTip); pSheetGameList->AddElement(pJoinAddressEdt); // main area: chat sheet if (C4ChatDlg::IsChatEnabled()) { C4GUI::Tabular::Sheet *pSheetChat = pMainTabular->AddSheet(nullptr); C4GUI::ComponentAligner caChat(pSheetChat->GetContainedClientRect(), 0,0, false); pSheetChat->AddElement(pChatTitleLabel = new C4GUI::WoodenLabel("", caChat.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft, false)); C4GUI::GroupBox *pChatGroup = new C4GUI::GroupBox(caChat.GetAll()); pChatGroup->SetColors(0u, C4GUI_CaptionFontClr, C4GUI_StandardBGColor); pChatGroup->SetMargin(2); pSheetChat->AddElement(pChatGroup); pChatCtrl = new C4ChatControl(&Application.IRCClient); pChatCtrl->SetBounds(pChatGroup->GetContainedClientRect()); pChatCtrl->SetTitleChangeCB(new C4GUI::InputCallback<C4StartupNetDlg>(this, &C4StartupNetDlg::OnChatTitleChange)); StdStrBuf sCurrTitle; sCurrTitle.Ref(pChatCtrl->GetTitle()); OnChatTitleChange(sCurrTitle); pChatGroup->AddElement(pChatCtrl); } // config area btnInternet = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Config.Network.MasterServerSignUp ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnInternet); btnInternet->SetToolTip(LoadResStr("IDS_DLGTIP_SEARCHINTERNETGAME")); btnInternet->SetText(LoadResStr("IDS_CTL_INETSERVER")); AddElement(btnInternet); btnRecord = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Game.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnRecord); btnRecord->SetToolTip(LoadResStr("IDS_DLGTIP_RECORD")); btnRecord->SetText(LoadResStr("IDS_CTL_RECORD")); AddElement(btnRecord); #ifdef WITH_AUTOMATIC_UPDATE btnUpdate = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Update, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnUpdate); btnUpdate->SetVisibility(false); // update only available if masterserver notifies it btnUpdate->SetToolTip(LoadResStr("IDS_DLGTIP_UPDATE")); btnUpdate->SetText(LoadResStr("IDS_CTL_UPDATE")); AddElement(btnUpdate); #endif // button area C4GUI::CallbackButton<C4StartupNetDlg> *btn; AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnBackBtn)); btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN")); AddElement(btnRefresh = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_RELOAD"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnRefreshBtn)); btnRefresh->SetToolTip(LoadResStr("IDS_NET_RELOAD_DESC")); AddElement(btnJoin = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_JOINGAME_BTN"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnJoinGameBtn)); btnJoin->SetToolTip(LoadResStr("IDS_NET_JOINGAME_DESC")); AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_NEWGAME"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnCreateGameBtn)); btn->SetToolTip(LoadResStr("IDS_NET_NEWGAME_DESC")); // initial dlg mode UpdateDlgMode(); // initial focus SetFocus(GetDlgModeFocusControl(), false); // initialize discovery DiscoverClient.Init(Config.Network.PortDiscovery); DiscoverClient.StartDiscovery(); iGameDiscoverInterval = C4NetGameDiscoveryInterval; // register timer Application.Add(this); // register as receiver of reference notifies Application.InteractiveThread.SetCallback(Ev_HTTP_Response, this); }