void ccSubMesh::refreshBB() { m_bBox.clear(); for (unsigned i=0; i<size(); ++i) { CCLib::GenericTriangle* tri = _getTriangle(i); m_bBox.add(*tri->_getA()); m_bBox.add(*tri->_getB()); m_bBox.add(*tri->_getC()); } notifyGeometryUpdate(); }
void ccSubMesh::refreshBB() { m_bBox.clear(); for (unsigned i=0; i<size(); ++i) { CCLib::GenericTriangle* tri = _getTriangle(i); m_bBox.add(*tri->_getA()); m_bBox.add(*tri->_getB()); m_bBox.add(*tri->_getC()); } updateModificationTime(); }
void ccGenericMesh::computeInterpolationWeights(unsigned triIndex, const CCVector3& P, CCVector3d& weights) const { CCLib::GenericTriangle* tri = const_cast<ccGenericMesh*>(this)->_getTriangle(triIndex); const CCVector3 *A = tri->_getA(); const CCVector3 *B = tri->_getB(); const CCVector3 *C = tri->_getC(); //barcyentric intepolation weights weights.x = sqrt(((P-*B).cross(*C-*B)).norm2d())/*/2*/; weights.y = sqrt(((P-*C).cross(*A-*C)).norm2d())/*/2*/; weights.z = sqrt(((P-*A).cross(*B-*A)).norm2d())/*/2*/; //normalize weights double sum = weights.x + weights.y + weights.z; weights /= sum; }
void ccCameraParamEditDlg::processPickedItem(int entityID, unsigned itemIndex, int x, int y) { if (!m_associatedWin) return; ccHObject* obj = 0; ccHObject* db = m_associatedWin->getSceneDB(); if (db) obj = db->find(entityID); if (obj) { CCVector3 P; if (obj->isKindOf(CC_TYPES::POINT_CLOUD)) { ccGenericPointCloud* cloud = ccHObjectCaster::ToGenericPointCloud(obj); if (!cloud) { assert(false); return; } P = *cloud->getPoint(itemIndex); } else if (obj->isKindOf(CC_TYPES::MESH)) { ccGenericMesh* mesh = ccHObjectCaster::ToGenericMesh(obj); if (!mesh) { assert(false); return; } CCLib::GenericTriangle* tri = mesh->_getTriangle(itemIndex); P = m_associatedWin->backprojectPointOnTriangle(CCVector2i(x,y),*tri->_getA(),*tri->_getB(),*tri->_getC()); } else { //unhandled entity assert(false); return; } m_associatedWin->setPivotPoint(CCVector3d::fromArray(P.u)); m_associatedWin->redraw(); } m_associatedWin->setPickingMode(ccGLWindow::DEFAULT_PICKING); disconnect(m_associatedWin, SIGNAL(itemPicked(int, unsigned, int, int)), this, SLOT(processPickedItem(int, unsigned, int, int))); }