Пример #1
0
/*!
	Init method, for every button created
*/
void Button2d::init( qreal x, qreal y, const QString &image )
{
	CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
	_ceguiButton = (CEGUI::PushButton*)winMgr.createWindow("AquaLook/ImageButton", "bt_" + QString::number(_counter++).toStdString());

	// Position
	_ceguiButton->setPosition(CEGUI::UVector2(cegui_absdim(x), cegui_absdim(y)));

	// Size
	CEGUI::Imageset *btImageset = createImageSet(image);
	if(btImageset == NULL)
	{
		qWarning() << "[Button2d::init] Imageset is NULL, reseting size to 64x64";
		_ceguiButton->setSize(CEGUI::UVector2(cegui_absdim(64), cegui_absdim(64)));
	}
	else
	{
		CEGUI::Size s = btImageset->getNativeResolution();
		_ceguiButton->setSize(CEGUI::UVector2(cegui_absdim(s.d_width), cegui_absdim(s.d_height)));
	}

	// Uses click to make sure that button down occurred. (ex: problem when opening options after clicking a 3D button)
	_ceguiButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&Button2d::onMouseClick, this));
	_ceguiButton->subscribeEvent(CEGUI::PushButton::EventMouseEnters, CEGUI::Event::Subscriber(&Button2d::onMouseEnters, this));
//	_ceguiButton->subscribeEvent(CEGUI::PushButton::EventMouseLeaves, CEGUI::Event::Subscriber(&Button2d::onMouseLeaves, this));

//	setCursor(QCursor(Qt::PointingHandCursor));
}
Пример #2
0
void Button2d::init( CEGUI::UDim x, CEGUI::UDim y, const QString &image )
{
	CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
	_ceguiButton = (CEGUI::PushButton*)winMgr.createWindow("AquaLook/ImageButton", "bt_" + QString::number(_counter++).toStdString());

	// Position
	_ceguiButton->setPosition(CEGUI::UVector2(x, y));

	// Size
	CEGUI::Imageset *btImageset = createImageSet(image);
	CEGUI::Size s = btImageset->getNativeResolution();
	_ceguiButton->setSize(CEGUI::UVector2(cegui_absdim(s.d_width), cegui_absdim(s.d_height)));

	_ceguiButton->subscribeEvent(CEGUI::PushButton::EventMouseButtonUp, CEGUI::Event::Subscriber(&Button2d::onMouseClick, this));
	_ceguiButton->subscribeEvent(CEGUI::PushButton::EventMouseEnters, CEGUI::Event::Subscriber(&Button2d::onMouseEnters, this));

//	setCursor(QCursor(Qt::PointingHandCursor));
}