Пример #1
0
void protocol::handle_accept(const code& ec, channel::ptr node,
    acceptor::ptr accept)
{
    // Relisten for connections.
    start_accept(ec, accept);

    if (ec)
    {
        log_debug(LOG_PROTOCOL)
            << "Failure accepting connection: " << ec.message();
        return;
    }

    if (inbound_connections_.size() >= max_inbound_)
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection due to connection limit";
        return;
    }

    const auto address = node->address();
    if (is_blacklisted(node->address()))
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection due to blacklisted address";
        return;
    }

    if (is_loopback(node))
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection from self";
        return;
    }

    // Save the connection as we are now assured of getting stop event.
    inbound_connections_.push_back(node);

    // Accepted!
    log_info(LOG_PROTOCOL)
        << "Accepted connection from [" << address << "] ("
        << inbound_connections_.size() << " total)";

    const auto stop_handler = 
        dispatch_.ordered_delegate(&protocol::inbound_channel_stopped,
            this, _1, node, address.to_string());

    start_talking(node, stop_handler, relay_);
}
Пример #2
0
void protocol::handle_handshake(const code& ec, channel::ptr node)
{
    if (ec)
    {
        log_debug(LOG_PROTOCOL) << "Failure in peer handshake ["
            << node->address() << "] " << ec.message();
        node->stop(ec);
        return;
    }

    // Attach ping protocol to the new connection (until node stop event).
    std::make_shared<protocol_ping>(node, pool_, timeouts_.heartbeat)->start();

    // Attach address protocol to the new connection (until node stop event).
    std::make_shared<protocol_address>(node, pool_, hosts_, self_)->start();
}