Пример #1
0
void ColorPicker::mouseDrag( ci::app::MouseEvent &event )
{
	if( mHit ) {
		vec2 pt = event.getPos();
		vec3 color = mColor.get( mFormat.mColorModel );

		if( mFormat.mRelative ) {
			//COMMON
			vec2 delta = pt - mHitPoint;
			delta *= mFormat.mSensitivity;
			color.x += delta.x;
			//SPECIFIC
			if( mFormat.mColorModel == ColorModel::CM_HSV ) {
				color.x = color.x > 1.0 ? 0.0 : color.x < 0.0 ? 1.0 : color.x;
				color.y -= delta.y;
			}
			else {
				color.x = std::max( std::min( color.x, 1.0f ), 0.0f );
				color.y += delta.y;
			}
		}
		else {
			//COMMON
			color.x = (float)event.getX() / (float)app::getWindow()->getWidth();
			//SPECIFIC
			if( mFormat.mColorModel == ColorModel::CM_HSV ) {
				color.x = color.x > 1.0 ? 0.0 : color.x < 0.0 ? 1.0 : color.x;
				color.y = 1.0 - ( (float)event.getY() / (float)app::getWindow()->getHeight() );
			}
			else {
				color.x = std::max( std::min( color.x, 1.0f ), 0.0f );
				color.y = (float)event.getY() / (float)app::getWindow()->getHeight();
			}
		}

		color.y = std::max( std::min( color.y, 1.0f ), 0.0f );
		mColor.set( mFormat.mColorModel, vec4( color.x, color.y, color.z, mColor.a ) );
		mHitPoint = pt;
		updateColorRef();
		updateLabel();
		setNeedsDisplay();
		setState( State::DOWN );
		if( (int)mTrigger & (int)Trigger::CHANGE ) {
			trigger();
		}
	}
	else {
		setState( State::NORMAL );
	}

	View::mouseDrag( event );
}
Пример #2
0
    bool Cinder2DInteractItem::detect_click_selection(ci::app::MouseEvent mouse_event) {
        if (!detect_selection_)
            return false;

        Rect bounds = bounding_rect();
        bounds *= scale().x;
        bounds += ci::Vec2f(position().x, position().y);

        if (bounds.isInside(ci::Vec2f(mouse_event.getX(), mouse_event.getY()))) {
            activate(Client::user_identity());
            return true;
        }

        return false;
    }
void ImGui_ImplCinder_MouseMoveCallback(ci::app::MouseEvent e)
{
    g_MousePos.x = e.getX();
    g_MousePos.y = e.getY();
}