Пример #1
0
void BasePoseGrabber::convertFromBouguetPose(const ci::Matrix44f &in_pose, ci::Matrix44f &out_pose){

  out_pose.setToIdentity();

  ci::Vec3f translation = in_pose.getTranslate().xyz();
  translation[1] *= -1;
  translation[2] *= -1;
  out_pose.translate(translation);

  ci::Matrix33f flip;
  flip.setToIdentity();
  flip.at(1, 1) *= -1;
  flip.at(2, 2) *= -1;
  ci::Matrix33f in_gl_coords = flip * in_pose.subMatrix33(0, 0);
  ci::Quatf q(in_gl_coords);
  out_pose.rotate(q.getAxis(), q.getAngle());

  out_pose.invert(); //bouguet poses (from calibration) are grid poses so invert to get camera poses

}
Пример #2
0
void _TBOX_PREFIX_App::update()
{
	mCubeRotation.rotate( Vec3f( 1, 1, 1 ), 0.03f );
}