void App::render_bloom_combine(clan::Canvas &canvas, clan::Texture2D &tex_base, clan::Texture2D &tex_bloom, clan::ProgramObject &program_object) { canvas.flush(); clan::GraphicContext gc = canvas.get_gc(); gc.set_texture(0, tex_base); gc.set_texture(1, tex_bloom); gc.set_program_object(program_object); program_object.set_uniform1i(("BaseTexture"), 0); program_object.set_uniform1f(("BaseIntensity"), base_intensity); program_object.set_uniform1f(("BaseSaturation"), base_saturation); program_object.set_uniform1i(("BloomTexture"), 1); program_object.set_uniform1f(("BloomIntensity"), bloom_intensity); program_object.set_uniform1f(("BloomSaturation"), bloom_saturation); program_object.set_uniform_matrix("cl_ModelViewProjectionMatrix", canvas.get_projection() * canvas.get_transform()); draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); gc.reset_texture(1); }
clan::Image App::get_stencil(clan::Canvas &canvas, clan::Rect rect) { canvas.flush(); // For an unknown reason, stencil reads should be a multiple of 32 rect.left = 32 * ((rect.left + 31) / 32); rect.top = 32 * ((rect.top + 31) / 32); rect.right = 32 * ((rect.right + 31) / 32); rect.bottom = 32 * ((rect.bottom + 31) / 32); int rect_width = rect.get_width(); int rect_height = rect.get_height(); std::vector<unsigned char> buffer; buffer.resize(rect_width * rect_height); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, rect_width); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glReadBuffer(GL_BACK); if (glClampColor) { #ifdef GL_CLAMP_READ_COLOR glClampColor(GL_CLAMP_READ_COLOR, GL_FALSE); #else glClampColor(clan::GL_CLAMP_READ_COLOR, GL_FALSE); #endif } glReadPixels(rect.left, canvas.get_height()- rect.bottom, rect_width, rect_height, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &buffer[0]); clan::PixelBuffer pbuf(rect_width, rect_height, clan::tf_rgba8); unsigned int *pdata = (unsigned int *) pbuf.get_data(); unsigned char *rdata = &buffer[0]; for (int ycnt=0; ycnt < rect_height; ycnt++) { for (int xcnt=0; xcnt < rect_width; xcnt++) { int value = *(rdata++); if (value == 0) { *(pdata++) = 0xFF005500; } else { value = value * 16; value = 0xFF000000 | value | (value << 8) | (value << 16); *(pdata++) = value; } } } pbuf.flip_vertical(); return clan::Image(canvas, pbuf, pbuf.get_size()); }
void App::render_gaussian_blur(clan::Canvas &canvas, float blur_amount, clan::Texture2D &source_texture, clan::ProgramObject &program_object, float dx, float dy) { uniforms.sample[0].weight = compute_gaussian(0, blur_amount); uniforms.sample[0].offset_x = 0.0f; uniforms.sample[0].offset_y = 0.0f; float totalWeights = uniforms.sample[0].weight; for (int i = 0; i < sampleCount / 2; i++) { float weight = compute_gaussian(i + 1.0f, blur_amount); uniforms.sample[i * 2 + 1].weight = weight; uniforms.sample[i * 2 + 2].weight = weight; totalWeights += weight * 2; float sampleOffset = i * 2 + 1.5f; clan::Vec2f delta(dx * sampleOffset, dy * sampleOffset); uniforms.sample[i * 2 + 1].offset_x = delta.x; uniforms.sample[i * 2 + 1].offset_y = delta.y; uniforms.sample[i * 2 + 2].offset_x = -delta.x; uniforms.sample[i * 2 + 2].offset_y = -delta.y; } for (int i = 0; i < sampleCount; i++) { uniforms.sample[i].weight /= totalWeights; } canvas.flush(); clan::GraphicContext gc = canvas.get_gc(); gc.set_texture(0, source_texture); gc.set_program_object(program_object); uniforms.cl_ModelViewProjectionMatrix = canvas.get_projection() * canvas.get_transform(); gpu_uniforms.upload_data(gc, &uniforms, 1); gc.set_uniform_buffer(0, gpu_uniforms); draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); }
void App::render_shockwave(clan::Canvas &canvas, clan::Texture2D &source_texture, clan::ProgramObject &program_object) { canvas.flush(); clan::GraphicContext gc = canvas.get_gc(); gc.set_texture(0, source_texture); gc.set_program_object(program_object); uniforms.cl_ModelViewProjectionMatrix = canvas.get_projection() * canvas.get_modelview(); gpu_uniforms.upload_data(gc, &uniforms, 1); gc.set_uniform_buffer(0, gpu_uniforms); draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); }
void App::render_extract_highlights(clan::Canvas &canvas, clan::Texture2D &source_texture, clan::ProgramObject &program_object) { canvas.flush(); clan::GraphicContext gc = canvas.get_gc(); gc.set_texture(0, source_texture); gc.set_program_object(program_object); program_object.set_uniform1i(("SourceTexture"), 0); program_object.set_uniform1f(("Threshold"), highlight_threshold); program_object.set_uniform_matrix("cl_ModelViewProjectionMatrix", canvas.get_projection() * canvas.get_transform()); draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); }