// ------------------------------------------------------------ bool EffectTextureExporter::getTextureFileInfos ( const COLLADASW::URI &sourceUri, COLLADASW::URI &fullFileNameURI ) { bool returnValue = true; // Check if the file exist! String sourceUriString = sourceUri.toNativePath(); if ( ExportOptions::relativePaths() ) { // Different filename and URI, if we copy the textures to the destination directory! if ( ExportOptions::copyTextures() ) { // Get the URI of the COLLADA file. String targetColladaFile = mDocumentExporter->getFilename(); COLLADASW::URI targetColladaUri ( COLLADASW::URI::nativePathToUri ( targetColladaFile ) ); if ( targetColladaUri.getScheme ().empty () ) targetColladaUri.setScheme ( COLLADASW::URI::SCHEME_FILE ); // Get the URI of the copied texture file. COLLADASW::URI textureUri = createTargetURI ( sourceUri ); // Get the texture URI relative to the COLLADA file URI. bool success = false; COLLADASW::URI targetUri = textureUri.getRelativeTo ( targetColladaUri, success ); if ( !success ) { String message = "Not able to generate a relative path from " + textureUri.getURIString() + " to " + targetColladaUri.getURIString() + ". An absolute path will be written! "; MGlobal::displayError ( message.c_str() ); targetUri = textureUri; returnValue = false; } // Get the file URI fullFileNameURI = targetUri; } else { // Get the URI of the COLLADA file. String targetColladaFile = mDocumentExporter->getFilename(); COLLADASW::URI targetColladaUri ( COLLADASW::URI::nativePathToUri ( targetColladaFile ) ); if ( targetColladaUri.getScheme ().empty () ) targetColladaUri.setScheme ( COLLADASW::URI::SCHEME_FILE ); // Get the texture URI relative to the COLLADA file URI. bool success = false; COLLADASW::URI targetUri = sourceUri.getRelativeTo ( targetColladaUri, success ); if ( !success ) { String message = "Not able to generate a relative path from " + sourceUri.getURIString() + " to " + targetColladaUri.getURIString() + ". An absolute path will be written! "; MGlobal::displayError ( message.c_str() ); targetUri = sourceUri; returnValue = false; } // Get the file URI fullFileNameURI = targetUri; } } else { // Different filename and URI, if we copy the textures to the destination directory! if ( ExportOptions::copyTextures() ) { // Get the texture URI relative to the COLLADA file URI. COLLADASW::URI targetUri = createTargetURI ( sourceUri ); // Get the file URI fullFileNameURI = targetUri; } else { // Get the file URI fullFileNameURI = sourceUri; } } return returnValue; }
//--------------------------------------------------------------- void DocumentExporter::exportAsset() { COLLADASW::Asset asset ( &mStreamWriter ); // Add contributor information // Set the author String userName = getEnvironmentVariable ( "USERNAME" ); if ( userName.empty() ) userName = getEnvironmentVariable ( "USER" ); if ( !userName.empty() ) asset.getContributor().mAuthor = String ( userName ); const COLLADASW::URI maxFileUri = mExportSceneGraph->getMaxFileUri(); if ( !maxFileUri.getPathFile().empty() ) asset.getContributor().mSourceData = maxFileUri.getURIString(); asset.getContributor().mAuthoringTool = AUTHORING_TOOL; // set *system* unit information int systemUnitType; float systemUnitScale; GetMasterUnitInfo ( &systemUnitType, &systemUnitScale ); switch ( systemUnitType ) { case UNITS_INCHES: asset.setUnit ( "inch", systemUnitScale * 0.0254f ); break; case UNITS_FEET: asset.setUnit ( "feet", systemUnitScale * 0.3048f ); break; case UNITS_MILES: asset.setUnit ( "mile", systemUnitScale * 1609.344f ); break; case UNITS_MILLIMETERS: asset.setUnit ( "millimeter", systemUnitScale * 0.001f ); break; case UNITS_CENTIMETERS: asset.setUnit ( "centimeter", systemUnitScale * 0.01f ); break; case UNITS_METERS: asset.setUnit ( "meter", systemUnitScale ); break; case UNITS_KILOMETERS: asset.setUnit ( "kilometer", systemUnitScale * 1000.0f ); break; default: break; } asset.setUpAxisType ( COLLADASW::Asset::Z_UP ); asset.add(); }
//--------------------------------------------------------------- void DocumentExporter::exportAsset() { COLLADASW::Asset asset(&mStreamWriter); // Add contributor information // Set the author char* userName = getenv ( USERNAME ); if ( !userName || *userName == 0 ) { userName = getenv ( USER ); } if ( userName && *userName != 0 ) { asset.getContributor().mAuthor = NativeString( userName ).toUtf8String(); } // Source is the scene we have exported from String currentScene = MFileIO::currentFile().asChar(); if ( currentScene.size() > 0 ) { COLLADASW::URI sourceFileUri ( COLLADASW::URI::nativePathToUri ( currentScene ) ); if ( sourceFileUri.getScheme ().empty () ) sourceFileUri.setScheme ( COLLADASW::URI::SCHEME_FILE ); asset.getContributor().mSourceData = sourceFileUri.getURIString(); } std::size_t foundLast = COLLADABU::CURRENT_REVISION.find_last_of("."); std::size_t foundFirst = COLLADABU::CURRENT_REVISION.find_first_of("."); String versionMajor = COLLADABU::CURRENT_REVISION.substr(0, foundFirst); String versionMinor = COLLADABU::CURRENT_REVISION.substr(foundFirst + 1, foundLast - foundFirst -1 ); asset.getContributor().mAuthoringTool = AUTHORING_TOOL_NAME + MGlobal::mayaVersion().asChar() + (COLLADABU::CURRENT_REVISION.empty() ? "" : String("; ") + String("Version: ") + versionMajor + "." + versionMinor) + (COLLADABU::CURRENT_REVISION.empty() ? "" : String("; ") + String("Revision: ") + COLLADABU::CURRENT_REVISION.substr(foundLast + 1)); // comments MString optstr = MString("\n\t\t\tColladaMaya export options: ") + "\n\t\t\tbakeTransforms=" + ExportOptions::bakeTransforms() + ";relativePaths=" + ExportOptions::relativePaths() + ";preserveSourceTree=" + ExportOptions::preserveSourceTree() + ";copyTextures=" + ExportOptions::copyTextures() + ";exportTriangles=" + ExportOptions::exportTriangles() + ";exportCgfxFileReferences=" + ExportOptions::exportCgfxFileReferences() + ";\n\t\t\tisSampling=" + ExportOptions::isSampling() + ";curveConstrainSampling=" + ExportOptions::curveConstrainSampling() + ";removeStaticCurves=" + ExportOptions::removeStaticCurves() + ";exportPhysics=" + ExportOptions::exportPhysics() + ";exportConvexMeshGeometries=" + ExportOptions::exportConvexMeshGeometries() + ";exportPolygonMeshes=" + ExportOptions::exportPolygonMeshes() + ";exportLights=" + ExportOptions::exportLights() + ";\n\t\t\texportCameras=" + ExportOptions::exportCameras() + ";exportAnimationsOnly=" + ExportOptions::exportAnimationsOnly() + ";exportSeparateFile=" + ExportOptions::exportSeparateFile() + ";modelNameDAE=" + ExportOptions::getDAEmodelName() + ";exportJoints=" + ExportOptions::exportJoints() + ";exportSkin=" + ExportOptions::exportSkin() + ";exportAnimations=" + ExportOptions::exportAnimations() + ";exportOptimizedBezierAnimation=" + ExportOptions::exportOptimizedBezierAnimations() + ";exportInvisibleNodes=" + ExportOptions::exportInvisibleNodes() + ";exportDefaultCameras=" + ExportOptions::exportDefaultCameras() + ";\n\t\t\texportTexCoords=" + ExportOptions::exportTexCoords() + ";exportNormals=" + ExportOptions::exportNormals() + ";exportNormalsPerVertex=" + ExportOptions::exportNormalsPerVertex() + ";exportVertexColors=" + ExportOptions::exportVertexColors() + ";exportVertexColorsPerVertex=" + ExportOptions::exportVertexColorsPerVertex() + ";\n\t\t\texportTexTangents=" + ExportOptions::exportTexTangents() + ";exportTangents=" + ExportOptions::exportTangents() + ";exportReferencedMaterials=" + ExportOptions::exportReferencedMaterials() + ";exportMaterialsOnly=" + ExportOptions::exportMaterialsOnly() + ";\n\t\t\texportXRefs=" + ExportOptions::exportXRefs() + ";dereferenceXRefs=" + ExportOptions::dereferenceXRefs() + ";exportCameraAsLookat=" + ExportOptions::exportCameraAsLookat() + ";cameraXFov=" + ExportOptions::cameraXFov() + ";cameraYFov=" + ExportOptions::cameraYFov() + ";doublePrecision=" + ExportOptions::doublePrecision () + "\n\t\t"; asset.getContributor().mComments = optstr.asChar(); // Up axis if ( MGlobal::isYAxisUp() ) asset.setUpAxisType ( COLLADASW::Asset::Y_UP ); else if ( MGlobal::isZAxisUp() ) asset.setUpAxisType ( COLLADASW::Asset::Z_UP ); // Retrieve the linear unit name MString mayaLinearUnitName; MGlobal::executeCommand ( "currentUnit -q -linear -fullName;", mayaLinearUnitName ); String linearUnitName = mayaLinearUnitName.asChar(); // Get the UI unit type (internal units are centimeter, collada want // a number relative to meters). // All transform components with units will be in maya's internal units // (radians for rotations and centimeters for translations). MDistance testDistance ( 1.0f, MDistance::uiUnit() ); // Get the conversion factor relative to meters for the collada document. // For example, 1.0 for the name "meter"; 1000 for the name "kilometer"; // 0.3048 for the name "foot". double colladaConversionFactor = ( float ) testDistance.as ( MDistance::kMeters ); float colladaUnitFactor = float ( 1.0 / colladaConversionFactor ); asset.setUnit ( linearUnitName, colladaConversionFactor ); // Asset heraus schreiben asset.add(); }