Пример #1
0
void LBXDataFile::open(const Common::String &filename) {
	_dataFile.clear();

	if (_dataFile.loadFromFile(filename))
		return;

	// FIXME: try savegames

	error("LBXDataFile::open: couldn't open '%s'", filename.c_str());
}
Пример #2
0
void FontProvider::initFonts() {
	// TODO: Use SystemFontMan instead when it gets merged
	_ttfFileMap["Garamond"] = "Gara.ttf";
	_ttfFileMap["Florentine Script"] = "flornt.TTF";
	_ttfFileMap["Folkard"] = "folkard.ttf";
	_ttfFileMap["Folkard\231"] = "folkard.ttf";
	_ttfFileMap["Arial"] = "ARIAL.TTF";
	_ttfFileMap["Bradley Hand ITC"] = "bradhitc.ttf";
	_ttfFileMap["Slurry"] = "SLURRY.TTF";
	_ttfFileMap["President Cyr"] = "President Cyr Regular.Ttf";
	_ttfFileMap["VictorianCyr"] = "Victorian Cyr.ttf";
	_ttfFileMap["Zapf Chance Italic"] = "Zapf Chance Italic.Ttf";
	_ttfFileMap["Arial_tlj"] = "arial_tlj.ttf";

	// Load the font settings from gui.ini when possible
	Common::INIFile gui;
	if (gui.loadFromFile("gui.ini")) {
		readFontEntry(&gui, _smallFont,        "smallfont", "smallheight");
		readFontEntry(&gui, _bigFont,          "bigfont",   "bigheight");
		readFontEntry(&gui, _customFonts[0],   "font0",     "fontsize0");
		readFontEntry(&gui, _customFonts[1],   "font1",     "fontsize1");
		readFontEntry(&gui, _customFonts[2],   "font2",     "fontsize2");
		readFontEntry(&gui, _customFonts[3],   "font3",     "fontsize3");
		readFontEntry(&gui, _customFonts[4],   "font4",     "fontsize4");
		readFontEntry(&gui, _customFonts[5],   "font5",     "fontsize5");
		readFontEntry(&gui, _customFonts[6],   "font6",     "fontsize6");
		readFontEntry(&gui, _customFonts[7],   "font7",     "fontsize7");
	} else {
		warning("Unable to open 'gui.ini' to read the font settings");
	}

	// Default fonts
	if (!_smallFont._font)      _smallFont      = FontHolder(this, "Garamond", 12);
	if (!_bigFont._font)        _bigFont        = FontHolder(this, "Florentine Script", 19);
	if (!_customFonts[0]._font) _customFonts[0] = FontHolder(this, "Folkard", 20);
	if (!_customFonts[1]._font) _customFonts[1] = FontHolder(this, "Folkard", 12);
	if (!_customFonts[2]._font) _customFonts[2] = FontHolder(this, "Arial", 14);
	if (!_customFonts[3]._font) _customFonts[3] = FontHolder(this, "Bradley Hand ITC", 16);
	if (!_customFonts[4]._font) _customFonts[4] = FontHolder(this, "Bradley Hand ITC", 20);
	if (!_customFonts[5]._font) _customFonts[5] = FontHolder(this, "Bradley Hand ITC", 16);
	if (!_customFonts[6]._font) _customFonts[6] = FontHolder(this, "Bradley Hand ITC", 15);
	if (!_customFonts[7]._font) _customFonts[7] = FontHolder(this, "Florentine Script", 13);
}