/// Read from XML file bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; //Basic properties const char* szArtDefineTag = kResults.GetText("ArtDefineTag"); SetArtDefineTag(szArtDefineTag); m_iGoldMaintenance = kResults.GetInt("GoldMaintenance"); m_iCultureBombRadius = kResults.GetInt("CultureBombRadius"); m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand"); #if defined(MOD_API_EXTENSIONS) m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater"); #endif #if defined(MOD_GLOBAL_STACKING_RULES) m_iAdditionalUnits = kResults.GetInt("AdditionalUnits"); #endif m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType"); #if defined(MOD_GLOBAL_RELOCATION) m_bAllowsRebaseTo = kResults.GetBool("AllowsRebaseTo"); m_bAllowsAirliftFrom = kResults.GetBool("AllowsAirliftFrom"); m_bAllowsAirliftTo = kResults.GetBool("AllowsAirliftTo"); #endif m_bHillsMakesValid = kResults.GetBool("HillsMakesValid"); #if defined(MOD_GLOBAL_ALPINE_PASSES) m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid"); #endif #if defined(MOD_GLOBAL_PASSABLE_FORTS) m_bMakesPassable = kResults.GetBool("MakesPassable"); #endif m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid"); m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid"); m_bNoFreshWater = kResults.GetBool("NoFreshWater"); #if defined(MOD_API_EXTENSIONS) if (MOD_API_EXTENSIONS) { m_bAddsFreshWater = kResults.GetBool("AddsFreshWater"); } #endif m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands"); m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater"); m_bRequiresFeature = kResults.GetBool("RequiresFeature"); m_bRequiresImprovement = kResults.GetBool("RequiresImprovement"); m_bRemovesResource = kResults.GetBool("RemovesResource"); m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete"); m_bWater = kResults.GetBool("Water"); m_bCoastal = kResults.GetBool("Coastal"); m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged"); m_bDisplacePillager = kResults.GetBool("DisplacePillager"); m_bBuildableOnResources = kResults.GetBool("BuildableOnResources"); m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC; m_bBarbarianCamp = kResults.GetBool("BarbarianCamp"); m_bGoody = kResults.GetBool("Goody"); m_bPermanent = kResults.GetBool("Permanent"); m_iTilesPerGoody = kResults.GetInt("TilesPerGoody"); m_iGoodyUniqueRange = kResults.GetInt("GoodyRange"); m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth"); m_iUpgradeTime = kResults.GetInt("UpgradeTime"); m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod"); m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod"); m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod"); m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod"); m_iDefenseModifier = kResults.GetInt("DefenseModifier"); m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage"); m_iPillageGold = kResults.GetInt("PillageGold"); m_bOutsideBorders = kResults.GetBool("OutsideBorders"); m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly"); m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership"); m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory"); m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent"); m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury"); m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater"); m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson"); m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired"); m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod"); m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor"); #if defined(MOD_DIPLOMACY_CITYSTATES) if (MOD_DIPLOMACY_CITYSTATES) { m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes"); } #endif const char* szCivilizationType = kResults.GetText("CivilizationType"); m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true); //References const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript"); if(szWorldsoundscapeAudioScript != NULL) { m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE); } else { m_iWorldSoundscapeScriptId = -1; Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType()); } const char* szImprovementPillage = kResults.GetText("ImprovementPillage"); m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true); const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade"); m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true); //Arrays const char* szImprovementType = GetType(); const size_t lenImprovementType = strlen(szImprovementType); kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid, "Terrains", "Improvement_ValidTerrains", "TerrainType", "ImprovementType", szImprovementType); kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid, "Features", "Improvement_ValidFeatures", "FeatureType", "ImprovementType", szImprovementType); kUtility.PopulateArrayByExistence(m_pbImprovementMakesValid, "Improvements", "Improvement_ValidImprovements", "PrereqImprovement", "ImprovementType", szImprovementType); #if defined(MOD_API_UNIFIED_YIELDS) kUtility.PopulateArrayByValue(m_piAdjacentSameTypeYield, "Yields", "Improvement_YieldAdjacentSameType", "YieldType", "ImprovementType", szImprovementType, "Yield"); #endif kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piYieldPerEra, "Improvement_YieldPerEra", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType); kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType); kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType); { //Initialize Improvement Resource Types to number of Resources const int iNumResources = kUtility.MaxRows("Resources"); m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0); kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources); std::string strResourceTypesKey = "Improvements - ResourceTypes"; Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey); if(pResourceTypes == NULL) { pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?"); } std::string strYieldResultsKey = "Improvements - YieldResults"; Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey); if(pYieldResults == NULL) { pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?"); } pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false); while(pResourceTypes->Step()) { const int idx = pResourceTypes->GetInt("ID"); CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx]; const char* szResourceType = pResourceTypes->GetText("ResourceType"); pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid"); pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade"); pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand"); m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement"); //Populate Yields for structure kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields"); pYieldResults->Bind(1, szImprovementType, lenImprovementType, false); pYieldResults->Bind(2, szResourceType, -1, false); while(pYieldResults->Step()) { const int yieldIdx = pYieldResults->GetInt("ID"); const int yield = pYieldResults->GetInt("Yield"); pResourceInfo.m_piYieldChange[yieldIdx] = yield; } pYieldResults->Reset(); } pResourceTypes->Reset(); } const int iNumYields = kUtility.MaxRows("Yields"); const int iNumTechs = GC.getNumTechInfos(); CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0"); //TechYieldChanges { kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechYieldChanges[tech_idx][yield_idx] = yield; } } //TechNoFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechNoFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //TechFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //RouteYieldChanges { const int iNumRoutes = kUtility.MaxRows("Routes"); kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields); std::string strKey = "Improvements - RouteYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int route_idx = pResults->GetInt(1); CvAssert(route_idx > -1); const int yield = pResults->GetInt(2); m_ppiRouteYieldChanges[route_idx][yield_idx] = yield; } pResults->Reset(); } return true; }
bool CvCorporationEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; m_iMaxFranchises = kResults.GetInt("MaxFranchises"); m_iNumFreeTradeRoutes = kResults.GetInt("NumFreeTradeRoutes"); m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier"); m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier"); m_iTradeRouteSpeedModifier = kResults.GetInt("TradeRouteSpeedModifier"); m_iTradeRouteVisionBoost = kResults.GetInt("TradeRouteVisionBoost"); m_bTradeRoutesInvulnerable = kResults.GetBool("TradeRoutesInvulnerable"); m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus"); m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus"); //References const char* szTextVal = NULL; szTextVal = kResults.GetText("HeadquartersBuildingClass"); m_eHeadquartersBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("OfficeBuildingClass"); m_eOfficeBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("FranchiseBuildingClass"); m_eFranchiseBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("OfficeBenefitHelper"); m_strOfficeBenefitHelper = szTextVal; // This is not ideal, but Corporations are loaded last, and I want an easy way to tell if a building class is owned by a Corporation // Note: Intellisense may lie here! This will compile (declared as friend) CvBuildingClassInfo* pkBuildingInfo = GC.getBuildingClassInfo(m_eHeadquartersBuildingClass); if (pkBuildingInfo) { pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID(); pkBuildingInfo->m_bIsHeadquarters = true; } pkBuildingInfo = GC.getBuildingClassInfo(m_eOfficeBuildingClass); if (pkBuildingInfo) { pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID(); pkBuildingInfo->m_bIsOffice = true; } pkBuildingInfo = GC.getBuildingClassInfo(m_eFranchiseBuildingClass); if (pkBuildingInfo) { pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID(); pkBuildingInfo->m_bIsFranchise = true; } const char* szCorporationType = GetType(); kUtility.PopulateArrayByExistence(m_piResourceMonopolyAnd, "Resources", "Corporation_ResourceMonopolyAnds", "ResourceType", "CorporationType", szCorporationType); kUtility.PopulateArrayByExistence(m_piResourceMonopolyOrs, "Resources", "Corporation_ResourceMonopolyOrs", "ResourceType", "CorporationType", szCorporationType); kUtility.PopulateArrayByValue(m_piNumFreeResource, "Resources", "Corporation_NumFreeResource", "ResourceType", "CorporationType", szCorporationType, "NumResource"); kUtility.PopulateArrayByValue(m_piUnitResourceProductionModifier, "Resources", "Corporation_UnitResourceProductionModifier", "ResourceType", "CorporationType", szCorporationType, "Modifier"); kUtility.SetYields(m_piTradeRouteCityMod, "Corporation_TradeRouteCityYield", "CorporationType", szCorporationType); kUtility.SetYields(m_piTradeRouteMod, "Corporation_TradeRouteMod", "CorporationType", szCorporationType); //BuildingClassYieldChanges { kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields"); std::string strKey("Corporation_BuildingClassYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if (pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Corporation_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where CorporationType = ?"); } pResults->Bind(1, szCorporationType); while (pResults->Step()) { const int BuildingClassID = pResults->GetInt(0); const int iYieldID = pResults->GetInt(1); const int iYieldChange = pResults->GetInt(2); m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange; } } //ResourceYieldChanges { kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields"); std::string strKey("Corporation_ResourceYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if (pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Corporation_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where CorporationType = ?"); } pResults->Bind(1, szCorporationType); while (pResults->Step()) { const int ResourceID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiResourceYieldChange[ResourceID][YieldID] = yield; } } //SpecialistYieldChanges { kUtility.Initialize2DArray(m_ppaiSpecialistYieldChange, "Specialists", "Yields"); std::string strKey("Corporation_SpecialistYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if (pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Specialists.ID as SpecialistID, Yields.ID as YieldID, Yield from Corporation_SpecialistYieldChanges inner join Specialists on Specialists.Type = SpecialistType inner join Yields on Yields.Type = YieldType where CorporationType = ?"); } pResults->Bind(1, szCorporationType); while (pResults->Step()) { const int SpecialistID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiSpecialistYieldChange[SpecialistID][YieldID] = yield; } } return true; }
//------------------------------------------------------------------------------ bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances"); m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances"); m_iProductionCost = kResults.GetInt("Cost"); m_iNukeInterception = kResults.GetInt("NukeInterception"); m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired"); m_iTechShare = kResults.GetInt("TechShare"); m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent"); m_bSpaceship = kResults.GetBool("Spaceship"); m_bAllowsNukes = kResults.GetBool("AllowsNukes"); m_strMovieArtDef = kResults.GetText("MovieDefineTag"); const char* szVictoryPrereq = kResults.GetText("VictoryPrereq"); m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true); const char* szTechPrereq = kResults.GetText("TechPrereq"); m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true); const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit"); m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true); const char* szCreateSound = kResults.GetText("CreateSound"); SetCreateSound(szCreateSound); const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject"); m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true); //Arrays const char* szProjectType = GetType(); kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity"); //Victory Thresholds { const int iNumVictories = kUtility.MaxRows("Victories"); kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories); kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories); Database::Results kDBResults; char szQuery[512] = {0}; sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType); if(DB.Execute(kDBResults, szQuery)) { while(kDBResults.Step()) { const char* szVictoryType = kDBResults.GetText("VictoryType"); const int idx = GC.getInfoTypeForString(szVictoryType, true); const int iThreshold = kDBResults.GetInt("Threshold"); const int iMinThreshold = kDBResults.GetInt("MinThreshold"); m_piVictoryThreshold[idx] = iThreshold; m_piVictoryMinThreshold[idx] = iMinThreshold; } } } kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType); kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded"); // EventEngine - v0.1, Snarko { m_asziFlagPrereqs.clear(); std::string strKey("Project_PrereqFlags"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select * from Project_PrereqFlags where ProjectType = ?"); } pResults->Bind(1, szProjectType); while(pResults->Step()) { std::string szFlag = pResults->GetText("Flag"); int iMinimumValue = pResults->GetInt("MinimumValue"); m_asziFlagPrereqs.push_back(std::make_pair(szFlag, iMinimumValue)); } } // END EventEngine return true; }
//------------------------------------------------------------------------------ bool CvDllDatabaseUtility::PerformDatabasePostProcessing() { //Insert any database methods that you would like performed after the database //has been fully loaded. This method will execute every single time the game //is run. //Updates performed here are done AFTER the database has been built or read //from cache. Database::Connection* db = GC.GetGameDatabase(); //Update Defines table from references in PostDefines table db->BeginTransaction(); Database::Results kPostDefines; //Build insertion statement Database::Results kInsert; db->Execute(kInsert, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?)"); db->SelectAll(kPostDefines, "PostDefines"); while(kPostDefines.Step()) { const char* szName = kPostDefines.GetText("Name"); const char* szKeyName = kPostDefines.GetText("Key"); const char* szTableName = kPostDefines.GetText("Table"); char szSQL[512]; sprintf_s(szSQL, "select ROWID from %s where Type = '%s' LIMIT 1", szTableName, szKeyName); Database::Results kLookup; //Compile the command. if(db->Execute(kLookup, szSQL)) { //Run the command. if(kLookup.Step()) { //Perform insertion kInsert.Bind(1, szName); kInsert.Bind(2, kLookup.GetInt(0)); kInsert.Step(); kInsert.Reset(); } } } // ** Modify ResourceUsage of Resources table ** // Set ResourceUsage to 1 if it's referenced in Unit_ResourceQuantityRequirements // NOTE: This query could be simplified using the IN operator but when analyzed this // statement generates faster operations. const char* szStrategicResource = "UPDATE Resources SET ResourceUsage = 1 WHERE EXISTS (SELECT * FROM Unit_ResourceQuantityRequirements WHERE ResourceType = Type)"; db->Execute(szStrategicResource); // Set ResourceUsage to 2 if the Resource has a happiness value greater than 0 const char* szLuxoryResource = "UPDATE Resources SET ResourceUsage = 2 where Happiness > 0"; db->Execute(szLuxoryResource); //These are hard-coded GameDefines enum values, let's share them with the database so that they //get the same amount of love as the DB. Database::Results kInsertDefine; if(db->Execute(kInsertDefine, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?);")) { InsertGameDefine(kInsertDefine, "MAX_CIV_PLAYERS", MAX_CIV_PLAYERS); InsertGameDefine(kInsertDefine, "MAX_CIV_TEAMS", MAX_CIV_TEAMS); InsertGameDefine(kInsertDefine, "MAX_MAJOR_CIVS", MAX_MAJOR_CIVS); InsertGameDefine(kInsertDefine, "MAX_MINOR_CIVS", MAX_MINOR_CIVS); InsertGameDefine(kInsertDefine, "MAX_PLAYERS", MAX_PLAYERS); InsertGameDefine(kInsertDefine, "MAX_TEAMS", MAX_TEAMS); InsertGameDefine(kInsertDefine, "BARBARIAN_PLAYER", BARBARIAN_PLAYER); InsertGameDefine(kInsertDefine, "BARBARIAN_TEAM", BARBARIAN_TEAM); InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", AVG_CITY_PLOTS); InsertGameDefine(kInsertDefine, "MIN_CITY_RADIUS", MIN_CITY_RADIUS); InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS); InsertGameDefine(kInsertDefine, "CITY_HOME_PLOT", CITY_HOME_PLOT); InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS); InsertGameDefine(kInsertDefine, "MAX_CITY_DIAMETER", (2*MAX_CITY_RADIUS+1)); } db->EndTransaction(); return true; }